Home

Madden NFL 10: Franchise Mode Preview

This is a discussion on Madden NFL 10: Franchise Mode Preview within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 08-01-2009, 09:21 PM   #33
Pro
 
OVR: 10
Join Date: Aug 2008
Re: Madden NFL 10: Franchise Mode Preview

Quote:
Originally Posted by countryboy
I gotta think that the rushing TD totals was a misprint...maybe there was a 2 missing from the ten's column.
Yeah rushing TDs look a bit low once again.
Jono078 is offline  
Reply With Quote
Old 08-01-2009, 09:41 PM   #34
49ers
 
adembroski's Arena
 
OVR: 43
Join Date: Jul 2002
Location: Prescott, AZ
Posts: 5,812
Blog Entries: 20
Re: Madden NFL 10: Franchise Mode Preview

Quote:
Originally Posted by mavfan21
I thought Ian had confirmed you can edit every players ratings in franchise mode....this isn't true???
No, that was never confirmed. Player equipment and the like was, not ratings.

Quote:
Originally Posted by icomb1ne
Anyone else think the total number of rushing TDs is pretty low?
Yes, they are. unfortunately, there's a problem with the sim engine in that it tends to short change runningbacks near the goalline. Josh spent extensive time trying to get this fixed, but it's an inherent limitation in the stat gen that he hopes to rebuild next year based on SuperSim.

I'm going to play around with the SuperSim when I get the game and see if I can squeeze more realistic rushing TD numbers out of it.
__________________
There are two types of people on OS: Those who disagree with me, and those who agree.

The first kind is wrong. The second is superfluous.

The only difference between reality and fiction is that fiction needs to be credible.
-Mark Twain.
adembroski is offline  
Reply With Quote
Old 08-01-2009, 09:43 PM   #35
Rookie
 
Stacks's Arena
 
OVR: 4
Join Date: Dec 2007
Location: Gotham
Posts: 307
Re: Madden NFL 10: Franchise Mode Preview

Thanks for the confirmation on NOT being able to edit rookie ratings Mid-Franchise Steve. Can you try editing a player's equipment to see if you lose his draft history after he is edited?
Stacks is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-01-2009, 09:48 PM   #36
Pro
 
OVR: 10
Join Date: Aug 2008
Re: Madden NFL 10: Franchise Mode Preview

Quote:
Originally Posted by adembroski
No, that was never confirmed. Player equipment and the like was, not ratings.
For real? I thought I read that if we weren't happy with progression we could just manually edit player ratings in franchise

Thought it was confirmed ages ago.
Jono078 is offline  
Reply With Quote
Old 08-01-2009, 09:53 PM   #37
49ers
 
adembroski's Arena
 
OVR: 43
Join Date: Jul 2002
Location: Prescott, AZ
Posts: 5,812
Blog Entries: 20
Re: Madden NFL 10: Franchise Mode Preview

Quote:
Originally Posted by Jono078
For real? I thought I read that if we weren't happy with progression we could just manually edit player ratings in franchise

Thought it was confirmed ages ago.
In a lot of cases, people hear things the way they want to hear it and repeat what they want to interpret. This was a prime case... I've seen what you saw many times, but it never came from EA.

There are people out there still insisting you can build your own draft classes from scratch too, because they heard "hand made" or "custom" draft classes (meaning developer designed rather than randomly generated), and I've actually had arguments about it in which the person INSISTS Josh Looman said to them PERSONALLY at E3 or something that they can build their own draft class.
__________________
There are two types of people on OS: Those who disagree with me, and those who agree.

The first kind is wrong. The second is superfluous.

The only difference between reality and fiction is that fiction needs to be credible.
-Mark Twain.
adembroski is offline  
Reply With Quote
Old 08-01-2009, 10:20 PM   #38
Rookie
 
OVR: 2
Join Date: Oct 2008
Great read... the stats look good minus the rushing TD's.

One question though about relocating the teams. If i decide i wanna move my team to a new city do I HAVE to change the uniforms and symbol? Is it mandatory to do so again this year?

And if so, can i just build my team a new stadium in the same city?
dcook25 is offline  
Reply With Quote
Old 08-01-2009, 10:29 PM   #39
Rookie
 
OVR: 1
Join Date: Aug 2008
everything i hear about this game is making it sound really good.
quis79 is offline  
Reply With Quote
Old 08-01-2009, 10:31 PM   #40
Then..Now...Forever
 
countryboy's Arena
 
OVR: 62
Join Date: Sep 2003
Location: Greenville, IN
Posts: 52,166
Blog Entries: 1
Re: Madden NFL 10: Franchise Mode Preview

Ok, these stats were from a simmed season and the rushing TD totals are really low. Now, I have a question. Steve, how does your rushing TD's look in comparison to the those of league in your franchise?

I'm curious if the sim engine will keep everything "balanced".
__________________
I can't shave with my eyes closed, meaning each day I have to look at myself in the mirror and respect who I see.

I miss the old days of Operation Sports :(


Louisville Cardinals/St.Louis Cardinals

Last edited by countryboy; 08-01-2009 at 10:33 PM.
countryboy is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 12:38 PM.
Top -