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Madden NFL 10 Demo Available, Post Impressions Here

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Old 07-24-2009, 01:45 PM   #1537
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Re: Madden NFL 10 Demo Available, Post Impressions Here

Quote:
Originally Posted by PacMan3000
Might have been asked, but...how's the fatigue in the demo?
Fatigue is actually well done in my opinion. Yesterday I was playing and the Steelers put together a 12 play drive that was all runs and Moore got 2 of the 12 carries due to Parker being taken out for fatigue.

The good news this year is that there is a fatigue slider so if fatigue is over/under done in your opinion, then you can adjust accordingly.
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Old 07-24-2009, 01:46 PM   #1538
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Re: Madden NFL 10 Demo Available, Post Impressions Here

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Originally Posted by UNC_Pete
Slow is too slow. I put Fitz on fly routes upfield and he was getting about 30 yards downfield in ~4.4-4.5 seconds.
The ball does hang in the air slightly too long. But the good thing about it is that it gets overthrown so that no one gets to it or INT isn't so easy to get, at least from what I experienced. There were some gimme INTs that I didn't get, and a lot of tipped passes I thought would get picked off but didn't.
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Old 07-24-2009, 01:46 PM   #1539
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Re: Madden NFL 10 Demo Available, Post Impressions Here

I think player models would look much better if they put in Loose sleeves.
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Old 07-24-2009, 01:46 PM   #1540
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Re: Madden NFL 10 Demo Available, Post Impressions Here

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Originally Posted by mems1224
but thats exactly what this one does? you cant see half the screen
Yeah this playcall screen doesn't seem any different then previous years in terms of the amount of space it takes up.
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Old 07-24-2009, 01:47 PM   #1541
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Re: Madden NFL 10 Demo Available, Post Impressions Here

i love the demo. Gamestop demo btw. few minor flaws i notice are-

1.too many holding penalties on FG or extra point. ive had like 3 in 4 games.
2. too many over the shoulder catches. Ill throw a ball into the flats and he catches it over the shoulder instead or squaring up to it.
3.CPU will throw a pass toward the sideline to a reciever standing still with nobody around him and he still doesnt get both feet in half the time.
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Old 07-24-2009, 01:48 PM   #1542
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Re: Madden NFL 10 Demo Available, Post Impressions Here

Quote:
Originally Posted by countryboy
Yeah this playcall screen doesn't seem any different then previous years in terms of the amount of space it takes up.
lol word

id rather see the whole field in a smaller screen to the side of the play call screen than see the whole field in one shot and have the play call screen cover half of it right in the middle
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Old 07-24-2009, 01:48 PM   #1543
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Re: Madden NFL 10 Demo Available, Post Impressions Here

Lol I'm gonna keep complaining this time about game play, playing on All-Madden I feel like I get ABSOLUTELY no breaks. In my past two drives two routine huge plays I missed: Warner missed Fitz on a wide open streak I didn't lead him or anything just tapped the button and I overthrew him. Also, my WR's seem to drop too many balls, Boldin just missed a wide open over the middle pass that would have given me a first.

I'm sure I'll be able to adjust the sliders for this but it seems like the AI gets every interception when they are near it and I drop almost all of mine. Don't like that, the CPU shouldn't win just because they get lucky. Make them better at play calling not catching and getting lucky.
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Old 07-24-2009, 01:48 PM   #1544
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Re: Madden NFL 10 Demo Available, Post Impressions Here

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Originally Posted by tanis38
LOL! Good one Spanky.

As for fatigue, I only played the 1 minute demo, so my players didn't even get to warm up.
They made that Gamestop commercial about that to encourage gamers to preorder. All I kept thinking was that the graphics were horrible, it didn't look like that in the demo though.
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