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Madden NFL 10 Demo Available, Post Impressions Here

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Old 07-24-2009, 04:08 AM   #1313
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Re: Madden NFL 10 Demo Available, Post Impressions Here

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Originally Posted by Moegames
Wow..i totally missed this post of yours..great example of what Protak brings to M10..sweet
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Old 07-24-2009, 04:26 AM   #1314
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Re: Madden NFL 10 Demo Available, Post Impressions Here

I reeeally hope this....

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Originally Posted by Briankbl
My first not-so-pleasant encounter with Pro-Tak: Willie Parker breaks a 4-man gang tackle by himself.

and this......

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Originally Posted by MAHAM
Now Man has morphed into something its not. I throw on the cuts the recievers make, but on this madden against man defense, the defenders know the route before its even ran. *note* I play on allmadden.



aren't in the final build.
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Old 07-24-2009, 04:34 AM   #1315
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Re: Madden NFL 10 Demo Available, Post Impressions Here

Yeah the psychic ability of DBs gets old real fast, they jump a route before the WR is even making the cut. Maybe something that can be looked at through a patch.
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Old 07-24-2009, 04:37 AM   #1316
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Re: Madden NFL 10 Demo Available, Post Impressions Here

Overall this demo hasn't really grabbed me and pulled me in. I thought I'd be playing this for a good portion of my free time yesterday. Instead, I played a few games then it was like meh. Every play has something that frustrates me - an OL seemingly lost and sporting a dumb blocking assignment, defenders with the ability to see behind their head, linebackers strangely running away from the ball carrier - only to see the ball carrier run toward him anyway and get tackled by the guy going in the wrong direction, poor pass rush by the DL in too many cases, outside runs getting stuffed right after handoff, suction blocking, the QB throwing a flare to the HB and it looks like a hail mary, too many CPU rushes for negative yards (I want to see them grind it out, not this feast or famine BS), poor momentum and issues with Pro-Tak, weird QB animations where the ball actually leaves his hand (as if it's fumbled) during the wind-up and as his arm moves forward the ball comes back into his hand.

All these issues combined obviously don't happen every play, but my point is that in nearly every play something happens where I just go "Uggh" and it takes away from the enjoyment of the game. If they can just give me 70% of the plays looking realistic without all this frustrating stuff I'd be happy.

Also, I'm not sure if anyone has mentioned QB sneaks - I almost broke off a 50 yard run with Kurt Warner. I called the sneak, the ball snaps and my center bails on me! He was lined up dead on with the nose tackle but for some reason he ran to the right leaving me standing on an island facing head to head with the nose tackle! All I could do is forge ahead and try to pick up the few inches I need and to my surprise I charged right through the nose tackle. Then, from my right side the safety comes flying over and I bulled right past him to green pastures (everyone else was behind me now involved in the pile-up.) Unfortunately I went into a "trip" animation and ended up falling to the ground. I looked close at the replay and found out the reason I was able to pull off two broken tackles is because both defenders tried to strip the ball - they were not concerned about tackling me.

Other than that boy this demo plays slow. I called a double fade route with Bolden & Fitzgerald. Bolden was pressed but I timed Fitz (who was untouched) running a 4.4 25 at full speed - or 25 yards in 4.4 seconds. If you want to throw long you have sit back in the pocket and pick your nose, and if the WR's get bumped or pressed you might as well forget it because you'll get sacked or hit which makes the ball fly like a wounded duck in random locations. And people are screaming for increased pass rush? I don't know - it seems like that will screw up the deep game completely if the DL can get to the passer in 3 seconds (at least in this slow mode thing.)

And why wasn't this demo in normal speed? Oddball decision.

Last edited by swaldo; 07-24-2009 at 04:47 AM.
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Old 07-24-2009, 04:40 AM   #1317
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Re: Madden NFL 10 Demo Available, Post Impressions Here

Finally played it, but seriously, in the damned snow? is this to hide something and blame it on the weather?? Speed is better, more like APF, and i like that. I still just dont care for the way the play move. Like the feel if it, is just not right or something.

Its getting better, but its not up to 60 bucks better.
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Old 07-24-2009, 04:47 AM   #1318
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Re: Madden NFL 10 Demo Available, Post Impressions Here

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Originally Posted by kcxiv
Finally played it, but seriously, in the damned snow? is this to hide something and blame it on the weather?? Speed is better, more like APF, and i like that. I still just dont care for the way the play move. Like the feel if it, is just not right or something.

Its getting better, but its not up to 60 bucks better.
Ah, you're playing the Dallas demo. Apparently that demo's game speed is set to normal. The Game Stop demo is set to slow...it's awful IMO. I want to see what normal speed is like.
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Old 07-24-2009, 04:55 AM   #1319
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Re: Madden NFL 10 Demo Available, Post Impressions Here

Both demos are on slow it better not play like this online or I will not buy it. That was horrid to play on that speed. Sorry but if anyone thinks 6 second 40 yd dashes = realistic in the nfl needs their head examined. BRUTAL!!
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Old 07-24-2009, 04:58 AM   #1320
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Re: Madden NFL 10 Demo Available, Post Impressions Here

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Originally Posted by swaldo
Overall this demo hasn't really grabbed me and pulled me in. I thought I'd be playing this for a good portion of my free time yesterday. Instead, I played a few games then it was like meh. Every play has something that frustrates me - .
this...and its very depressing
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