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Madden NFL 10 Demo Available, Post Impressions Here

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Old 07-23-2009, 08:13 PM   #969
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Re: Madden NFL 10 Demo Available, Post Impressions Here

HOW DO YOU SET PLAYERS IN MOTION
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Old 07-23-2009, 08:13 PM   #970
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Re: Madden NFL 10 Demo Available, Post Impressions Here

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Originally Posted by unisol_us
How are they gonna get pressure from that Defense? Only 3 guys rushed the QB. Not two many tweak's will help that. Looks like the person who made that is playing in the Madden challenge BS. That video was a joke
Agreed. D was rushing 3 and that was no rocket catch IMO. That was Fitz wide open jumping for the ball.
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Old 07-23-2009, 08:13 PM   #971
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Re: Madden NFL 10 Demo Available, Post Impressions Here

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Originally Posted by CoHouse2814
the dreaded rocket catch. plus no pressure but heard this is before the pass rush tweeks(god i hope so). still looks like u can drop back 20 and throw 50 yards

Also ever RC was against zone. do it against man. I haven't been able to consistently get it off yet.


I'm not worried about the RC just yet. If we can still RC and triple coverage thats when I'll pull me hair out.
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Old 07-23-2009, 08:16 PM   #972
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Re: Madden NFL 10 Demo Available, Post Impressions Here

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Originally Posted by Nintari
+1

I'm shocked some people are whining about it being too slow. It's apart of sim football. If you don't like this speed, then you don't like sim simple as that.

I'm glad it's there because it's realistic and I'm happy that it's going to be default online. It's going to be a BLAST owning cheesers because they're not going to be able to do jack crap with the game speed like it is and the mandatory QB drop.
Very far from the truth. I like sim and only sim. This is just a hair too slow. It may only need a one level bump up and I'll be happy.

Now, if we were talking about '09 or '08 and I was saying it was "too slow" then you could call me looney and arcade-boy.
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Old 07-23-2009, 08:16 PM   #973
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Re: Madden NFL 10 Demo Available, Post Impressions Here

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Originally Posted by Tears2040
HOW DO YOU SET PLAYERS IN MOTION
I'm sorry, I didn't hear you...what was your question?
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Old 07-23-2009, 08:16 PM   #974
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Almost rag doll physics here. I jacked Romo with Tuck right after he blitzed - he folded around the hit like, well, a rag doll. Very fluid fall to the turf - lots of that. Also timed a great hit mid-jump and flipped Williams on the back of his head - got up slow shakin his head and without the ball. The replays look sick. By the way, thank you Ian or EA for including replays on the demo- gives you a great chance to see the changes.
This is going to be just awesome in full edition.
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Old 07-23-2009, 08:16 PM   #975
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Re: Madden NFL 10 Demo Available, Post Impressions Here

This game is great.

Passing lofted passes are a problem for me though. Although they aren't technically "moon" balls, with the pass speed decrease, it kinda canceled out the fact that they lowered the angle. If I lob it then it still is too high. I don't want lob passes to be drastically slower passes, I want them to go just a little bit slower than bullets but higher up. Next year they need to add IMO a passing power meter. Like the shot power meter in FIFA, a passing power meter along with precision passing would let you put the ball anywhere at any speed. That would lead to many inaccurate passes by itself because it is difficult, as in real life, to gauge how much velocity and how much loft a QB should put on passes. That would help a lot.

The running game is great, although I have always been a good runner in Madden , and with the slow speeds it's great to finally be able to pick and choose where I want to go without 3 people in my face as soon as I hit the LOS. Tosses are actually effective at times for me, I've never had success with tosses in previous next gen maddens. The wildcat plays are awesome, I can't wait to try it with the Dolphins!

Pro-tak has a lot of potential. It can be utilized tremendously in runs up the middle. Gang tackles mainly happen in runs up the middle IRL, and pro-tak can emulate that next year better than it does now. Right now, it seems as if it has to activate itself instead of being a regular part of the game. You can tell when Pro-tak is going to start compared to regular tackles so that needs to be improved next year. All tackles should be able to utilize pro-tak. That way players will always be in on the play instead of standing because that specific tackle animation doesn't use the full Pro-tak system.

The presentation is probably already better than 06-09 on next gen and it doesn't even have commentary! Seriously, the pre-game warm-ups are amazing, the Super Bowl stuff is amazing and it isn't anywhere near the real thing, so we can all expect a lot more with the retail version of the game. Add in halftime and postgame highlights, ingame replays, commentary, franchise game ticker, a wide variety of banners and this game is chock full of great presentation elements!

Anyone who doesn't think this game is different than Madden 09 is really just trying to be a *****. This game is the foundation for some true sim football! Can't wait till August 14th!
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Old 07-23-2009, 08:19 PM   #976
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Re: Madden NFL 10 Demo Available, Post Impressions Here

Quote:
Originally Posted by XxJoeVxX
well i played the snow game and just got my code from gamestop
i was like 78% done with the download then it said download has stopped and it just disappeared and i try typing in the code again and it wont work..but whatever i got the 1min demo its looks and feels really good pro tak is on point im very happy i hope it can shut the 2k fan boys up haha
No need for that here. Many of us here understand that EA football and 2k football are very different games each having their positives and negatives. I am happy that EA decided to focus on a lot of its gameplay related negatives this year.
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