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Madden NFL 10 Demo Available, Post Impressions Here

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Old 07-23-2009, 09:48 AM   #297
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Re: People Selling Demo codes

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Originally Posted by AboveTheRim
Why would you think this could be someone from OS??? There are 100,000s of of people out there with demo codes.
I just said I hope it isn't an OS member, because I would think that nobody here would do something like this.. thats all
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Old 07-23-2009, 09:48 AM   #298
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Re: Madden NFL 10 Demo Available, Post Impressions Here

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Originally Posted by Tully
This isn't a buy to me if this is the game speed. WTF is up with the throwing? This is unplayable like that for me. Everything is a slow floater. Brutal.
have you read any of the blogs or bothered to look up about the game

the speed is adjustable in retail

but this speed is perfect...holes open nicely and playing as a safety is now great since everything is not happening in nfl street speed
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Old 07-23-2009, 09:48 AM   #299
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Re: Madden NFL 10 Demo Available, Post Impressions Here

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Originally Posted by SageInfinite
Another thing is Ian said this demo is also missing 3 weeks of tuning. Something to also keep in mind. I can't wait for the retail. This will probably be my most played Madden since 05.

Still some rough spots here and there, but nothing that is major, imo.
Xxplosive says you are credible and thats one of my people so I might consider purchasing Madden 10
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Old 07-23-2009, 09:48 AM   #300
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Re: Madden NFL 10 Demo Available, Post Impressions Here

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Originally Posted by SageInfinite
There are 4 different game speeds in the retail.
Five actually...very slow, slow, normal, fast, very fast...
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Old 07-23-2009, 09:48 AM   #301
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Re: Madden NFL 10 Demo Available, Post Impressions Here

Quote:
Originally Posted by Tully
This isn't a buy to me if this is the game speed. WTF is up with the throwing? This is unplayable like that for me. Everything is a slow floater. Brutal.
There will be a speed slider (but really, imo the speed is perfect though I can see casual fans not liking it).

Anyways, some more impressions...

*Really like how the WR's don't automatically move to get the ball (a la madden 09). They actually move at a realistic pace and don't get a speed burst all of a sudden to get the ball.

*Jukes/Spins have been improved and feel very natural. Very reminiscent of last gen.

*The game is definitely harder. I still haven't won a game yet (came close a few times though). Whatever difficulty level you usually play madden on you'll probably would want to take it down a one setting in madden 10.

*There's a whole bunch of new animations that make the game feel new/fresh.

*The game is very balanced. The AI will mess up. For example, the game was tied 17-17 in the 4 qtr. The CPU went to kick a FG that was 40 yards. I thought it was going to go in but it didn't (though I lost in OT). It's nice to see that since in madden 09 they would never miss a field goal.

*No more suction sacking!!! Yesss... lol. I also really like the pressure rumble feature. NCAA 10 has it but it feels better in Madden 10 since you can feel the direction.

*When the CPU did a fake punt, the camera was still set up in the kicking view. Don't know if that was intentional but it was pretty interesting.

*Some of the cutscenes can go overboard, in particular the ones where the refs decide whether or not a play is a TD since you can sometimes tell whether it is or not yourself (in some cases it's not even close to the point in which it has to be questioned).

*Pro Tak animations are great but I was expecting more control. It sometimes feel as if you are stuck. Nothing really major but yeah... just something I thought would have more control.


Overall I'm really liking the game. Going to download the 1 minute demo just to see how the game plays in the snow.
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Old 07-23-2009, 09:49 AM   #302
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Re: Madden NFL 10 Demo Available, Post Impressions Here

Just played the regular demo not the pre-order. Im impress to a extent. The O-line vs D-Line Interaction is nice to me im feeling it. People here complain about the blitz, i blitz Romo 4 times and i got him twice playing All-Madden by the way. Oh man i was Eli and i got rock my Ware but got the ball out in time for Jacobs to catch on a screen pass. That animation was nuts.

The Qb drop back feel natural to me even though it play on slow speed. Im trying to a RC but i havent done it yet trying though, just want to see if its in there. Havent really seeing any super jumps by LB and DB yet.

Going to play one more time too see if i catch any RC animation and super jumps by LB and DB. I havent feel this excited about madden since 05.
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Old 07-23-2009, 09:49 AM   #303
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Re: Madden NFL 10 Demo Available, Post Impressions Here

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Originally Posted by Manbearpig
I hope someone uploads the gamestop demo into zip file form on to the internet
I was just getting ready to say that too. I'm waiting to see a vid some time today.
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Old 07-23-2009, 09:51 AM   #304
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Re: Madden NFL 10 Demo Available, Post Impressions Here

just finished my first game on the demo. i used the steelers and won 17-6. the cardinals dominated the first half but could only manage the two field goals. after trailing at the half 6-3 i got my **** together and put up two td drives. this is the first madden on 360 that feels playable to me. i will list what i thought was good and what i think needs help.

The GOOD:
1. graphics are really good.
2.the animations are much improved, much more variety.
3. i like the gamespeed. it could be a touch faster for my taste but the speed slider will let me tune that to my liking when the real game comes out.
4. qbs being hit as they throw and still being able to make a decent pass, or a high wobbily interception waiting to happen.
5. the cpu went deep! first play on the demo warner hooked up with boldin for 20 yards. second play they hooked up for 25. very nice to see that.
6. the running game will make an appearance on both the good and the bad lists. the good is that the new juke cuts are excellent. with the slowed down speed you can really take a second find the hole and make a hard cut into the hole. it actually makes the 3-4 yard carries feel good because you need to work for them now. no more running straight ahead and waiting for a tackle animation to gain you the yards.
7. the cpu doesn't always know your play anymore! i only noticed this once but it was nice to see. i was on the 4 and came out in an ace formation. the cards came out in their goalline set. i had a run on so i formation audibled to a pa pass and much to my surprise the cardinals did not audible to a 4-3 or anything like that. this is huge to me! it really took away from the game when i could audible from pass to run multiple times and watch the cpu change their defense to stop what i wanted to run each time.

one general thing that just looked really cool was one play i tried to go deep to holmes but got hit as i threw. the ball went straight up in the air and was only going to go about 5 yards past the LOS willie parker happened to be in the area and he found the ball and got himself under it with a beautiful catch animation that just looked so realistic i couldn't get over it. but seeing a nothing play turn into a 15 yard gain is great and something i would expect to see occasionally in the nfl.

The Bad:
1. the running game makes its appearance on the bad list because the blocking logic is still inconsistent. it is especially noticeable on outside runs. i had one play with parker running to the outside and the guard and tackle pulling to lead block. the first problem is that one of the two lineman went to pull and then got stuck in a blocking animation with the downlineman that starts the play off on the wrong foot as i now have one less blocker leading me than i should. next the other lineman gets out in front and has his choice of two guys to block. instead he turns around and goes to block someone behind the play! not acceptable at all.
2. i know the running animation gets beat to death, but it sticks out like a sore thumb with the slow game speed. when i player is running by himself say on the start of a kickoff they just look like they are moving with no sense of urgency.
3. interceptions being dropped. both sides dropped a pass or two that should have easily been a int. maybe they nurfed the ints for the demo, i have no idea. but now that those crazy no look warp ints are gone i feel like the passes that actually hit defenders in the hands should have a higher int rate.
4. maybe it was because i was playing the cards but it felt like they never tried to get the run game going at all. they probably only ran 4-5 running plays the entire game.

well thats my initial impression of the demo. i am glad to see that madden is finally playable for me on 360. i am looking forward to the final release.

Last edited by mikeacard; 07-23-2009 at 09:57 AM.
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