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NCAA Football 10: An Alternate Take

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Old 07-20-2009, 03:37 PM   #33
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It is what it is - a sequel that will keep people buying.
A revolutionary game it is not. Not even close, not even worth discussing.
But it is an ok game that's fun to play.
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Old 07-20-2009, 03:43 PM   #34
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Re: NCAA Football 10: An Alternate Take

Quote:
Originally Posted by carnalnirvava
progression: last year it was not enough for some especially the crowd that claimed they had a beast with a 3 star kid who had room to grow they complained he moved maybe 2-3 points not the complaint is vice versa.

game shipping with broken sliders yep thats legit should not happen.... THEY FUMBLED THAT.

corso picks man and tunnel walk to the field i mean do you really need that to get you into the atmosphere to play this game. if gaming is you hobby a marching band is not necessary to pump you up.....

captains on mid field, after seeing 50 teams captains doing the same animation the first 50 games i play c'mon thats old after week one....

recruiting being easy, not everyone is using florida and usc i am using SMU have not seen a 5* singning in year one 3* and down...

this is all subjuctive we could do this all day....
For point 1, all they needed to do was have "some" meaning 50 or so 3 and 4* guys that would achieve 94 or 95 status if they stayed all 4 years and have some 5* guys that just didn't improve at all. It has to be balanced, but the logic should be simple enough.

As far as the animations.....I'm pointing out that we had these things before and I liked them. Do we need them? Guess not, guess thats what EA thinks too. But for those of us that want presentation, put it in, for those that don't want it, just hit "X" or turn it off in the menus.

Recruiting, once again its a problem in the programming logic. The 6* teams can recruit 10 - 12 5* guys each year. But this year it really doesn't matter because all the teams will have slews of 95+ rated guys 3 or 4 years in.
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Old 07-20-2009, 03:55 PM   #35
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Re: NCAA Football 10: An Alternate Take

i have not finished my first official season so i cant comment on the excessive progression....

i do know, people asked for progression and they should know with EA its always a tale of two extremes. it works too mell or not well at all..........

i get your point on the presentation but its hard for me to relate i dont care about cut scenes that much

also, i disagree with 50 guys pre determined for elite progression, that may make it too scripted but it should better handled
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Old 07-20-2009, 04:03 PM   #36
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Re: NCAA Football 10: An Alternate Take

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Originally Posted by carnalnirvava
i have not finished my first official season so i cant comment on the excessive progression....

i do know, people asked for progression and they should know with EA its always a tale of two extremes. it works too mell or not well at all..........

i get your point on the presentation but its hard for me to relate i dont care about cut scenes that much

also, i disagree with 50 guys pre determined for elite progression, that may make it too scripted but it should better handled
Last year the progression I thought was pretty decent. It was always a big day when the season ended and the online dynasty would look at progression. We had some 3* guys get up in the 90s. We also had some 4* guys flounder in the low to mid 80's. The 5* guys came in too high and could usually make an impact right away, specifically because speed was the only thing that mattered. But they took not 1, but 2 steps back last this year.
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Old 07-20-2009, 04:52 PM   #37
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Re: NCAA Football 10: An Alternate Take

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Wow, very good post Logic. The people at EA would probably laugh at these ideas and say "Lol, they really want all of that?! In your dreams!"
True. At least until someone pulls out an old copy of ESPN NFL 2k5, then they'll start crying.

I know it's beating a dead horse, especially here at OS, but come on. If an original xbox game can at least come close to all the things Logic wants in a game, shouldn't the next gen games be able to do that as well? It just seems like EA is so set on not copying the 2K series that they're really wasting the money spent on the ESPN license. I think that's a little short-sighted on their part, especially when you consider how much more they'd probably make on the game just from a little presentation improvement and integration. But hey, just my opinion...I don't expect them to change...
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Old 07-20-2009, 05:07 PM   #38
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"they wont laugh at it, but i think he is not being realistic in his DESIRES

most of what he mentioned i dont even get from espn it take 4-5 networks and deep research on the net by ME to get that type of stuff

tv networks prepare all week to get half of that done c/mon "

-carnalnirvana


I think its completely realistic to implement the things I previously mentioned.

1. Everything I mentioned is found on the ESPN network.

Top Ten Plays-ESPN

College football writers-ESPN.com

Sportscenter for weekly wrapup-Obviously ESPN

Appearing on First Take (an early morning ESPN show) for a phone interview after a big upset-ESPN

Jim Rome breakdown of the bowls-ESPN ("Jim Rome is Burning" show)

So..........ya I don't see how my suggestions are wildly impossible considering other games in the past have had a similar ESPN implementation.

Trust me, if they sincerely focused on presentation by replicating how the actual sport of college football is presented to us via ESPN, it would finally give us full context that would not only mimic how the game is played out game play wise, but it would also mirror the media's real life reaction to an ongoing college football season.

I feel like all sports games lack this aspect. Some last gen EA titles came close and the most recent notable titles have been the NBA 2k series and old NFL 2k series. I just think it’s time to give Sports Games a considerable sports media (ESPN) driven upgrade.
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Old 07-20-2009, 05:09 PM   #39
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Re: NCAA Football 10: An Alternate Take

Quote:
Originally Posted by carnalnirvava
i read mm chris's review. thought it was off but its his editorial so thats ok. My question is what do people expect from video games as of 2009.

i keep seeing people talk about presentation, what is good presentation?

every review i have read about this game NOWHERE does it mention that the cpu plays football... on third and long they try to get the first down aggressively..... NOWHERE .....

now i admit different people like this game for different reasons but PRESENTATION is so subjective what can they really do, for example i want a tailgating mini game, he wants marching bands, my brother wants corso predictions, my cousin wants highlights of impact players, now from this list on any given year someone is going to be upset c'mon....

gameplay is something we can all agree on they need to get that right and this game plays really well if you are not a cheeser online or off.

does it have glitches, which game does not...
Although I agree with the fact that EA can't make everyone happy, the rest of your post is way of touch IMO. They can't make everyone happy, so they do nothing? I don't quite understand that theory. With that logic, nothing, ever in life, would get done. Not pleasing everyone is just the way the world works, and it's apart of everyday situations.

I just want you go take a look at the new Madden videos....you don't think presentation is important?...well....the devs of Madden did.

Atmosphere is what makes College Football IMO the greatest sport on earth. This game is laking in that department big time. It just feels like playing Madden, with decent gameplay and using college teams. I don't want that, I want it to feel like College Football, I want the "College Feel" to implemented into this game. I want them to capture what College Football is really about. It's not about the "game play" for god sake....it's about the bands, the 80,000 fans yelling like a bunch of drunken mobsters, it's about the student sections...the atmostphere is what is important here.

As far as the prsentation is concerned, you know as well as I do that it is flat out Lame. This presentation rivals that of Bill Walsh College Football 93....(sarcastic of coarse). The presentation is just another aspect in helping this game create more of a "college feel" to it, and thats the most important thing.

If all I cared about was gameplay, I'd just buy Madden and not worry about NCAA. Gameplay is obviously important, but there needs to be some seperation, some "difference" in the two games other then the teams used. That difference should be atmosphere/presentation, because in reality, that is the main difference.
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Old 07-20-2009, 06:00 PM   #40
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I don't know, I would argue that the things that make college football feel like a different animal from the pro game are fairly straightforward:

1) The quality of play is much, much worse.
2) The games are generally lopsided and uninteresting, as there is a tremendous disparity in the talent level between top and bottom teams.
3) There are a lot more variety to the schemes, as teams try to find unusual offenses or defenses that allow them to make up for the aforementioned talent disparity.

Being primarily an NFL fan who has nevertheless caught a good number of college games live, I have to say that the poor quality of the play always made more of an impression on me than, say, the student section (which exists mostly to torment anyone who is actually trying to watch the game instead of frat boys pulling Jack Daniels bottles through their flies and girls banging thunder sticks together). Which is to say that I think that presentation isn't where NCAA fails to model the sport. Instead, the overall quality of the play should be sloppier.
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