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Originally Posted by umd |
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See my friend there are two sides to this logic - you've really nailed the making the game easier part with your condescending little rant. However, you seem to have left out the making the game more difficult side. Unfortunate, but not surprising considering you seem like yet another one of those "if you don't win every game you stink" kind of posters.
Carry on.
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Okay, nice to see another Maryland fan.
Anyway, I guess none of you get it. Someone was right in the sense that not everyone plays the same. For one, I like to "coach" a team using the ratings provided by the game. To me, sliders say "screw you EA, and screw these ratings...I'm going to change the sliders to make my team unstoppable".
If you have sliders, then take away the ratings of the players. If you like the ratings provided by each player, then get rid of the sliders AND the difficulty level.
If I take a QB that is 60 THR and 62 THA, and I take COMPLETE CONTROL of the QB, I can make him look like Montana. That's BS. You can take CONTROL of any player on the field, regardless of what rating he has (except for SPD), and turn them into Barry Sanders, Jerry Rice, and Tom Brady. This to me in unrealistic, and adding sliders and a difficulty level just enhances it.
I'm saying, make the game play at face value. Use the ratings provided (which for the most part are fairly accurate), and if they're not accurate, adjust the ratings slightly.
Now, I guess this concept is hard for so many (1.5 million I believe it was?) to understand, but it causes too many variables, and perhaps is also causing other problems in the game. Simplify it, and focus on the details assigned to each player, team, and game.....especially for us "sim/coach" guys.
OR, make it possible to turn OFF the difficulty levels and sliders....if not for just a happy medium for those of US that like to "coach" our favorite team.