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NCAA Football 10 Patch Released For PS3

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Old 07-16-2009, 12:49 AM   #217
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Re: NCAA Football 10 Patch Released For PS3

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Originally Posted by Solidice
never noticed, first thing i did when I put the disk in(well 3rd thing, the 1st thing was install game to HD, 2nd was choose favorite school) was go to custom stadium sounds and put in TTU's songs.
Ya I was over on utopia and someone posted that its missing. I dont understand how they can get rid of fight songs....
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Old 07-16-2009, 12:50 AM   #218
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Re: NCAA Football 10 Patch Released For PS3

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Originally Posted by J-Unit40
Sure. I just started the game over because I was tweaking the sliders like a lunatic. Very small sample size, but I'm going to start a new game with the same teams right now UF (me) vs. UGA on All-American.

9 minute quarters.

HUM/CPU

QB Accuracy 40 / 40 (At 45 they were a little too accurate)
Pass Blocking 45 / 45
WR Catching 45 / 45
RB Ability 50 / 55 (CPU runs better, but if too high they run herky-jerky)
Run Blocking 50 / 55

Pass Coverage 50 / 50
Pass Rush 75/ 75
INT 0 / 0
Rush Defense 50 / 50
Tackling 50 /50 (at 40 I saw too many broken tackles)


I think kickoff return blocking may be tied to Run Block. Not 100% sure though. When I had it up to 60 on each side, I was seeing a lot of knockdown blocks on KRs.
Hey thanks for posting these. I'm going to test them out later. Yay for rushing games!
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Old 07-16-2009, 12:52 AM   #219
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Question Re: NCAA Football 10 Patch Released For PS3

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Originally Posted by Adam_Thompson_EA
Gameplay tuning is Patch 2. This is just the sliders.

Which brings up a good point. Don't get too attached to your slider set, guys! Come Patch 2, you're probably gonna need to change them again.
Does that mean if we've started a Dynasty we'd have to start over for the gameplay updates to be in effect?
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Old 07-16-2009, 12:57 AM   #220
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Re: NCAA Football 10 Patch Released For PS3

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Originally Posted by LionsFanNJ


YES!
ROFL, that is awesome!

Quote:
Originally Posted by Adam_Thompson_EA
Dunno. I just heard that the list from the gameplay group is very big.
I vote lowering pass velocity and spreading out the effect of ratings... not quite the "speed curve" from last year, but greater difference in tackling, throwing power, break tackle, things like that would be nice.
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Old 07-16-2009, 01:00 AM   #221
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Re: NCAA Football 10 Patch Released For PS3

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Originally Posted by granddogg
ATTN: Put RUN blocking to 50 it Will fix the easy kick returns
Maybe I'm just confused, but will this have a negative outcome on the CPU/humans ability to run realistically???
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Old 07-16-2009, 01:03 AM   #222
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Re: NCAA Football 10 Patch Released For PS3

Two questions:

1. Could somebody post some decent vids of pass rush working and some other things that the sliders drastically do?

2. Does anybody know a phone number at Microsoft that we could call to possibly get an ETA on the xbox update?
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Old 07-16-2009, 01:08 AM   #223
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Re: NCAA Football 10 Patch Released For PS3

Hey Adam, for patch 2...can you let someone know working on that patch to take a look at the single digit jersey numbers, the numbers are off-centered, to the right. You could take a look at Boise State or Cincinnati, I know these two teams are good examples...but there are many others. I would say nearly every team has this issue. However, it's strictly aesthetic, since it is only visual. It does not affect game play, so it's not a high priority...just thought I'd mention it so you could pass the information along.

Peace.

Last edited by OrangeUaVol; 07-16-2009 at 01:10 AM. Reason: Spelling
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Old 07-16-2009, 01:13 AM   #224
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Re: NCAA Football 10 Patch Released For PS3

Also, Adam, for patch #2 is it possible that question #2 of this interview can be addressed:

http://sports.espn.go.com/videogames...ory?id=4215220

Incoming recruits are coming in just as high rated as last year which contradicts what Ben is saying. thx
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