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Madden NFL 10 Developer Q&A (Gameshark)

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Old 06-30-2009, 09:48 PM   #81
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Re: Madden NFL 10 Developer Q&A (Gameshark)

Yeah ^ 0-20 is a bit long for "short" accuracy. I didn't even notice that.

And where is this auto-drop back? Was that written somewhere else? I don't mind it I am just curious as to how one would know how many steps it is on X play and what not.

Last edited by wickedbadman; 06-30-2009 at 09:52 PM.
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Old 06-30-2009, 09:59 PM   #82
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Re: Madden NFL 10 Developer Q&A (Gameshark)

Quote:
Originally Posted by MJKiehl680
If they somehow implemented that buzzing noise when the Eagles score at home or have the fans sing Fly Eagles Fly...thatd be incredible

but i am excited about the chant
I asked Ian about this and got no reply. I hope that since they have the e-a-g-l-e-s eagles chant they have fly eagles fly.
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Old 06-30-2009, 10:10 PM   #83
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Re: Madden NFL 10 Developer Q&A (Gameshark)

What about the Cowboys fans booing..... the Cowboys.
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Old 06-30-2009, 10:22 PM   #84
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Re: Madden NFL 10 Developer Q&A (Gameshark)

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Originally Posted by Jamin23
I asked Ian about this and got no reply. I hope that since they have the e-a-g-l-e-s eagles chant they have fly eagles fly.
Or atleast the buzz when they scored TD's

Like, I believe when the Buccaneers scored they shoot cannons in real life but i cant really remember if it was in the game but I like the buzz
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Old 06-30-2009, 10:24 PM   #85
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Re: Gameshark Q and A

Quote:
Originally Posted by boooey
read the bold print..

for starters..
1. it only prevents big gains if you are facing a 5 line front.
2. going by what Ian is saying, all they did is just make the QB fall down automatically, and you just kind of steer the QB before that happens.

Maybe i am misunderstanding, and Ian can clarify this further.. but this is how it sounds to me.. and thats kinda lame if I am correct.
Yo... i completely agree with you it just seems kind of pointless your just steering your qb to the ground when he wasnt even in danger of being hit.
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Old 06-30-2009, 10:34 PM   #86
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Re: Gameshark Q and A

Quote:
Originally Posted by StankyCheeZ267
Yo... i completely agree with you it just seems kind of pointless your just steering your qb to the ground when he wasnt even in danger of being hit.
Against a 4 man front, the qb will tuck and run. Because you have 5 blockers and 4 linemen.

Against 5+ man fronts, your qb will dive for the first down, otherwise he will die.

The concept makes perfect sense.
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Old 06-30-2009, 11:30 PM   #87
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Re: Gameshark Q and A

Quote:
Originally Posted by Ian_Cummings_EA
Crunch time.
Hey Ian, I don't think this is a big issue with most but with how I am a Bears fan and they run a cover 2 defense I was wondering if anything has been done to change the CBs logic when the defense is in a cover 2.

What usually happens is he jams the WR and then sits in the flats. But in a cover 2 he is supposed to read the flat as he's pressing and if he sees no threat he takes the WR in a similar way a "curl to flat zone" does in madden (the purple one), he plays short trailing the WR and protecting the sideline while the safety protects deep and to the inside. The only time he releases the WR to the safety is if there is a threat to the flat. Generally this is a TE or slot WR. The safety reads this player and if he sees him go to the flat he knows to go over the top because the CB is releasing his WR to cover the flat. If the safety's guy comes deep along with the CBs man then it basically turns into a cover 4, which isn't the case in madden, making it useless against a vertical passing attack.

The whole premise of the tampa 2 is to eliminate the deep ball and use a fast and instictive defense to persue and hold WRs to a short gain with little to no YAC. While the cover 2 in madden does the second part well (if you have a fast D) the first part is the furthest thing from it.

I love madden and it really kills the game for me to not have the CBs play the cover 2 correctly. Without them playing the sideline the way I explained it is impossible to contain deep outs unless you shade the coverage outside. If thats done it opens up the deep middle even more than it already was, making the cover 2's first rule "don't give up the deep ball" completely untrue in madden.

Don't get me wrong, I'll still get the game for the online play but franchise just doesn't feel right if I can't run the same D my team does

Last edited by Cutler2Hester23; 06-30-2009 at 11:36 PM.
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Old 06-30-2009, 11:50 PM   #88
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Re: Madden NFL 10 Developer Q&A (Gameshark)

Here is a pretty good explaination if you ever see my previous post Ian, I sure hope you do

Tampa 2

Tampa 2 vs Cover 2

Last edited by Cutler2Hester23; 06-30-2009 at 11:55 PM.
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