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Old 06-30-2009, 06:05 PM   #41
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Re: Fight Night Round 4 Review

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Originally Posted by SDwinder
You must not play baseball games and The Show 09!

Great boxing game, no doubt, but The Show is Game of the Year, if you know baseball.
Sorry man but the show 09 could have been the best ever but it has major flaws do to over the top clutch and pitcher confidence issues that anyone who plays more then 3 games a day can tell .
Did Jackdog send you ?
Lots of 1 run games , late innings spurts by the cpu like your not even playing and then it magically stops when it gets what it wants lol ect ,
Oh the Drama , Hollywood couldnt have written a better script but please back on topic of possible the Best sports game of the year FNR4 but we cant forget EA NHL series also .
DLC will just put this game over top and may just be how many sports games are made every other year , trust me it will be the norm in sports games soon .
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Old 06-30-2009, 06:52 PM   #42
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Sorry Holt82, but I know what occured when I used the stick in the demo. Straight and simple, the TPC is inaccurate. I want to see someone perform the motion on the analog 50 times of a specific punch and see how often the incorrect punch is thrown.

Let's get the button in so gamers can have a choice in how they play.
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Old 06-30-2009, 07:06 PM   #43
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Re: Fight Night Round 4 Review

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Originally Posted by swiftychampleone
Sorry Holt82, but I know what occured when I used the stick in the demo. Straight and simple, the TPC is inaccurate. I want to see someone perform the motion on the analog 50 times of a specific punch and see how often the incorrect punch is thrown.

Let's get the button in so gamers can have a choice in how they play.
I'm sorry but I don't know what to tell you. At first I did think something was wrong with the stick when I wanted to throw a hook to the face it was going to the body till I went back into the training area and kept practicing and now I have no issue throwing any punches I want.

I'm not a fanboy of the Fight Night series as FN3 was out of my system quickly because it was the same old thing over and over, no difference at all really with the boxers in there, no such thing as reach and so forth.

The reason why they only allow people in FN4 to use TPC is because that's the way it's intended to be. That's the direction in my guess is where they would like to get the direction to go towards and to make people use the stick and get used to it.

And who knows what else they could use the buttons for by just using TPC? Using only TPC leaves the buttons open for more possibilities in the future so maybe that's why they had only gave us the stick because they may have plans to use the buttons for some other type of features for when you are in the ring, who knows? I can only speculate on that.

FN4 is the game that people who enjoy the sport of boxing can really appreciate.

You can feel the blood rushing through your veins as you're trying to keep Tyson out of crowding you and unleashing combos on your head. Or the lighting quick speed of Ali making you eat his punches for breakfast as his reach becomes a problem to deal with.

I remember there was talks awhile ago about how the Fight Night series might have been dropped all together, I'm just happy with what that team did with this game and what we have in our laps.
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Old 06-30-2009, 07:27 PM   #44
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Good Review. A 9 in my book as well.
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Old 06-30-2009, 07:58 PM   #45
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Re: Fight Night Round 4 Review

Now that I've had a full-week of playing this game (got it early ), the A.I. alone makes this game an 8 in my eyes; add in the presentation, the physics, and the ability to share created boxers and this game gets a solid 9 in my book.

If they use DLC/patches to add more sliders, the ability to throw punches with the buttons, and clean up some of the random anomalies in the gameplay...this might be my sports-game of the year.
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Old 06-30-2009, 09:27 PM   #46
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Re: Fight Night Round 4 Review

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Originally Posted by Holt82
Also about the jabs and crosses. They are right. I don't want to hear about how the jab needs anymore power. I'll say it again, step in the boxing ring before you comment on jabs.

Jabs are not meant and never were meant to knock anyone out. They are your foundation for your other punches. They don't need anymore "pop" all it needs to be is quick which is what jabs are meant to be and I think FN4 nails that down.

And then people talking about how crosses are not KOing anyone. Well I've Ko'd people with crosses in this game so I haven't seen an issue with it.

And if you have issues with the TPC and you are throwing crosses instead of jabs, then there is something wrong with you or your controller.

Using the stick is the new way down the road, it's called "change". It's innovative instead of just having to "press" buttons.

As for comparing UFC Undisputed 09 to FN4. They are two different sports obviously but I feel FN4 is more polished overall.
Great post.

Agree 100% on everything.

Great review also...I am absolutely loving this game
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Old 06-30-2009, 09:44 PM   #47
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Re: Fight Night Round 4 Review

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Originally Posted by Holt82
Also about the jabs and crosses. They are right. I don't want to hear about how the jab needs anymore power. I'll say it again, step in the boxing ring before you comment on jabs.

Jabs are not meant and never were meant to knock anyone out. They are your foundation for your other punches. They don't need anymore "pop" all it needs to be is quick which is what jabs are meant to be and I think FN4 nails that down.

And then people talking about how crosses are not KOing anyone. Well I've Ko'd people with crosses in this game so I haven't seen an issue with it.

And if you have issues with the TPC and you are throwing crosses instead of jabs, then there is something wrong with you or your controller.

Using the stick is the new way down the road, it's called "change". It's innovative instead of just having to "press" buttons.
Agree on everything, except:

Have you ever gotten hit with a jab that has stopping power? I fought a few guys my weight that could literally stop other fighters in their tracks with a jab. It's not something to be taken lightly honestly. If you think there aren't some jabs that are more than flicks, then you're kidding yourself. In fact, when I was boxing, my instructor encouraged me to jab a lot, but to make sure my jab had some sting on it so I could catch the opponent with the 2, or another punch to branch a combo off of.

Obviously, those jabs only belong to a certain number of fighters, but I think it's VERY safe to say that EVERY punch needs to be amped up in terms of power if this is supposed to be a sim.

And if not, at least give us the option to for offline play.

I think the jabs power in proportion to other punches are perfect... but on default the punches lack any sorta oomph, whatsoever.

I wanna see you walk into twenty straight jobs in rapid succession like my last opponent. It won't knock you out, sure, but it'll **** the rest of your match up if the person is serious about the punch.

Oh, btw,



;]

Anything is possible.

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Old 06-30-2009, 10:02 PM   #48
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Re: Fight Night Round 4 Review

No and I'm in the heavyweight division where I box.

You're bringing up rare times to try and justify jabs are suppose to be punches with KO power, they are not. That's why I said in my previous post that jabs are not meant to knock out anyone. Only a rare type of boxer would have the power to knock someone out with a jab punch.

But when we are not talking about those rare times, that jab is to be quick, straight and precise, that's it and nothing more to it.

They don't need to amp up the jab or the cross, they are fine as they are.

And I'll walk into 20 straight jabs in succession why because I know how to block while I get on the inside and they get their crap beat in with an uppercut straight to the jaw like they just got kicked there.

Now I don't know if you're talking about 20 jabs in real life or what but anyone imo who throws 20 jabs in rapid succession is an idiot.
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