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Madden NFL 10: Updated Running Animation

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Old 06-25-2009, 08:57 AM   #329
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Re: Madden NFL 10: Updated Running Animation

No since debating the running aniimation Vs control. I realized years ago that kids and younger players want total control and adults want realistic running annimation and realistic control. Thats why people are coming around, many Madden players from over the years are getting older. I happen to be a older gamer in my 30's which is why I wanted these realistic controls back in 2005 when 2k5 was released. When I played that game it was a revelation for me of how good and fun a football game could be. 4 years later, the other 60% of people who never gave it a chance are now stating how amazing it is.......glad you finally saw the light

Im excited for Madden 2010, it has been greatly improved. I will say that the running animation are part of the "core" with gameplay. They really should have fixed that in my opinion. Either way, should be a good game. I'll rent first as Ive done since 2k5.

Last edited by wheelman990; 06-25-2009 at 12:18 PM.
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Old 06-25-2009, 10:23 AM   #330
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by NYGmen56
But......... What it did have was Excellent Gameplay animations & Running Animations which till till this day even Madden fans and non madden fans all agree with... Almost anyone that I have talked to that has seen 2K8 or 2k5 agree that no Football game out there comes close to 2K's animations system.. So what does that tell you??

IMO 2K did something right and it was to start with a strong core when creating a footabll game, and that was the Animations system(running, oline/dline, WR/CB, tackling, etc..). 2K's animations system is what made 2K Football, it's what makes it stand out from the other Football games created.. Nowadays People want Football games to run and play as realistic as possible.. And if 2K made it possible 4 years ago, I just thing EA should be able to do it as well now, especially with these Next Gen systems.. And if you still do get it.. Well...
Funny how people want to use NFL2K5 as a point of reference for running animations. Besides the ball carrier running animation that I thought was great, many of them were pretty bad looking. It doesn't deter me away from the game at all, but it's inaccurate to say NFL2K5 had GREAT running animations across the board. Have you ever looked at the defenders run in pursuit in that game?

I don't play APF2K8 to comment on that, but it seems people just throw stuff out there to make Madden's animations appear worse than they really are.
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Old 06-25-2009, 11:02 AM   #331
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Re: Madden NFL 10: Updated Running Animation

Running mechanics and an attempt at proper momentum should be the essense of the animation system. The game can fall short in other areas, but if the players move realistically on the field, and is a joy to see, all will be well, for the most part.

I always felt that the new gen editions would hit a home run if the above was addressed along with signature QB throwing motions. The gameplay will be there overall, with some possible glitches, but with quality realistic animations with new gen graphics, oh boy. The lack of has probably been MY biggest disappointment with the new gen editions. Funny how I went back to the PS2 version last year because it looked better and in turn, played better.
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Old 06-25-2009, 11:59 AM   #332
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by rgiles36
Funny how people want to use NFL2K5 as a point of reference for running animations. Besides the ball carrier running animation that I thought was great, many of them were pretty bad looking. It doesn't deter me away from the game at all, but it's inaccurate to say NFL2K5 had GREAT running animations across the board. Have you ever looked at the defenders run in pursuit in that game?

I don't play APF2K8 to comment on that, but it seems people just throw stuff out there to make Madden's animations appear worse than they really are.
2K8 not 2K5 set the standard for running animations. I play 2K8 still and will still see animations I have never seen. In 2K8 when you use Christian Okoye or Barry Sanders you can tell right away the difference between them. There is momentum, animations, and more that Madden 10 on next gen should have over all other things 1st.
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Old 06-25-2009, 12:16 PM   #333
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by NFLHITMAN
2K8 not 2K5 set the standard for running animations. I play 2K8 still and will still see animations I have never seen. In 2K8 when you use Christian Okoye or Barry Sanders you can tell right away the difference between them. There is momentum, animations, and more that Madden 10 on next gen should have over all other things 1st.
Well my man, this all comes down to preference. You're obviously pretty passionate about the running animations and feel as though they should've taken precedence over many of the other gameplay improvements. Me (and probably most Madden players), not so much. I'm glad they went in the direction they did this year and obviously there's much room for this stuff to improve next year.

I know people hate the 'next year' phrase, but all sports games should be taking steps to improve year-in and year-out. With ALL of the improvements this year (I can scratch many items off my wishlist from last year), I can deal with the locomotion, momentum, and animation issues this year. If not for all the other improvements in Madden '10, I'd be on your side.

P.S. Many of the recent posts regarding running animations sort of re-enforce what Ian alluded to this time last year. June 2008, most of those within the community harped on line play, DB/WR interaction, and maybe game speed. Those items are all addressed as a result of the communities' complaints, yet now running animations are at the forefront of Madden's issues in the communities' eyes. Funny stuff.
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Old 06-25-2009, 12:46 PM   #334
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by NFLHITMAN
= There is momentum, animations, and more that Madden 10 on next gen should have over all other things 1st.
I agree animations are important, but it's all subjective opinions on what should come 1st 2nd or last. Basically, animations don't jump up at me and say, oh, dealbreaker if not vastly imporved.

Yes, they are number one some people's list, doesn't mean they are number 1 on everyone's list.

I'm glad there is huge improvements over 09.
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Old 06-25-2009, 02:22 PM   #335
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Re: Madden NFL 10: Updated Running Animation

Quote:
Originally Posted by NFLHITMAN
2K8 not 2K5 set the standard for running animations. I play 2K8 still and will still see animations I have never seen. In 2K8 when you use Christian Okoye or Barry Sanders you can tell right away the difference between them. There is momentum, animations, and more that Madden 10 on next gen should have over all other things 1st.
I play 2k5 on 360 (backwards compatible). As much as I like 2k5 for what it is, let's not pretend like the animations in that game compare to Madden and the current next-gen titles. Not only did 2k5 only run at 30fps (I believe), but there is a ton of slowdown in that game (at least there is on 360), so there's literally 1/2 as much "information" on the screen when in comes to the split-second by split-second motions of a running animation.

I don't recall having any major problem with the Madden '09 animations, even on the breakaways with roadie run camera. NCAA '09 (and from the looks of it, NCAA '10 as well) is a whole different story.
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Old 06-25-2009, 02:49 PM   #336
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Re: Madden NFL 10: Updated Running Animation

Quote:
Originally Posted by droopizzle34
once again for these people who "don't care" about visuals, I guess EA can roll out stickmen and as long as they respond to your controller,you'll be happy right?
then you should go buy an old school electric football game instead of playing a "next gen" NFL game.
Myself and your other quote both pointed out that the control for current-gen has been lacking. You say we should play old-school games, but those games contain the same poor controls we are talking about here, they are unrealistic (ex. only 8 directions only 2 speeds).

The controls go hand in hand with the animations. I don't see why you would bash people for wanting the control to feel right when that would most likely involve making the animations themselves look right.
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