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Madden NFL 10: Updated Running Animation

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Old 06-25-2009, 12:24 AM   #321
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Re: Madden NFL 10: Updated Running Animation

Quote:
Originally Posted by NFLHITMAN
I stand corrected but I wish I could see the video of this tackle. In all the gang tackling videos I have seen they are all line dancing and it takes a while to get the player down. I bet in that video Jamal Lewis went down pretty quick when they jumped on him at once.

Like I said I would not have an issue at all with Pro-Tak if it was not chosen over Running animations.

You have your priorities and I have mine along with opinions. In my gaming world of football the running animations should always be 1st!

EDIT: In that picture I am also sure that momentum had the pile moving one way or another but in the Pro-Tak gang tackles that I have seen they stay in one place and line dance until either the RB breaks free or goes down.
In my gaming world of football the running animations are meaningless. I don't care if the players legs even animate. Hell I don't care if the player models even have legs. All I care about is the feel of the L stick controlling the player's movement. It felt great on PS2 Maddens and it feels great on NHL 09 for the 360. It hasn't felt right yet on 360 Madden and that is that.
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Old 06-25-2009, 12:35 AM   #322
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Re: Madden NFL 10: Updated Running Animation

So am I the only one that can't even see these videos?
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Old 06-25-2009, 12:37 AM   #323
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Re: Madden NFL 10: Updated Running Animation

Quote:
Originally Posted by bukktown
In my gaming world of football the running animations are meaningless. I don't care if the players legs even animate. Hell I don't care if the player models even have legs. All I care about is the feel of the L stick controlling the player's movement. It felt great on PS2 Maddens and it feels great on NHL 09 for the 360. It hasn't felt right yet on 360 Madden and that is that.
And that has everything to do with Momentum and Physics which is tied in to the running animations.
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Old 06-25-2009, 12:38 AM   #324
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by likesbacon
So am I the only one that can't even see these videos?
Sometimes if your using Firefox it won't load. I will use E internet to look at videos when that happens.
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Old 06-25-2009, 02:31 AM   #325
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Re: Madden NFL 10: Updated Running Animation

Quote:
Originally Posted by bukktown
In my gaming world of football the running animations are meaningless. I don't care if the players legs even animate. Hell I don't care if the player models even have legs. All I care about is the feel of the L stick controlling the player's movement. It felt great on PS2 Maddens and it feels great on NHL 09 for the 360. It hasn't felt right yet on 360 Madden and that is that.
I agree. The visualization of the running is important, but if the control is there I wouldn't complain about the game. This is one of those things I can't ever learn from a game review, have to have my hands on the game myself.
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Old 06-25-2009, 03:21 AM   #326
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by soxnut1018
Gotta agree with Ian on this one.

I don't agree...

And yes Ian Gameplay & Running animations should have been the highest priority! Why?? Because it's the Core of the game! You fix that to where it looks realistic, and you got yourself game to build around! Add all the stuff you want to it after that..

Look at it this way.. Did 2K8 have great graphics?? No, they where good but far from great.. Did 2K8 have a franchise? No. Did it have NFL teams & players? No! Did it have fancy players ratings? No. Did it have 9 Man Gang Tackling? No! Did it have alot of other neat things Madden 10 has, Probably not..

But......... What it did have was Excellent Gameplay animations & Running Animations which till till this day even Madden fans and non madden fans all agree with... Almost anyone that I have talked to that has seen 2K8 or 2k5 agree that no Football game out there comes close to 2K's animations system.. So what does that tell you??

IMO 2K did something right and it was to start with a strong core when creating a footabll game, and that was the Animations system(running, oline/dline, WR/CB, tackling, etc..). 2K's animations system is what made 2K Football, it's what makes it stand out from the other Football games created.. Nowadays People want Football games to run and play as realistic as possible.. And if 2K made it possible 4 years ago, I just thing EA should be able to do it as well now, especially with these Next Gen systems.. And if you still do get it.. Well...

Last edited by NYGmen56; 06-25-2009 at 03:28 AM.
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Old 06-25-2009, 03:33 AM   #327
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Re: Madden NFL 10: Updated Running Animation

Quote:
Originally Posted by bukktown
In my gaming world of football the running animations are meaningless. I don't care if the players legs even animate. Hell I don't care if the player models even have legs. All I care about is the feel of the L stick controlling the player's movement. It felt great on PS2 Maddens and it feels great on NHL 09 for the 360. It hasn't felt right yet on 360 Madden and that is that.
Quote:
Originally Posted by bang911
I agree. The visualization of the running is important, but if the control is there I wouldn't complain about the game. This is one of those things I can't ever learn from a game review, have to have my hands on the game myself.
once again for these people who "don't care" about visuals, I guess EA can roll out stickmen and as long as they respond to your controller,you'll be happy right?
then you should go buy an old school electric football game instead of playing a "next gen" NFL game.
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Old 06-25-2009, 06:28 AM   #328
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by NFLHITMAN
Running Animations should have been #1 on priorities for Madden 06-07-08-09 & 10.

Like I said in the 1st running animations thread a looooong time ago...This should have been #1, #2, and #3 before Hand Warmers, Chain Gangs, Refs and Fluff.

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