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NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Old 06-19-2009, 09:25 PM   #865
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

Don't know if this has been mentioned but I was in the last minute and Florida had a 4th and ~20 when Tebow threw it to the WR who was standing still right on the sideline and dropped the ball instantly which somehow resulted in Florida getting a 1st down where he dropped it.
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Old 06-19-2009, 09:45 PM   #866
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Originally Posted by moylan55
no, reread the post the guy wants to be able to switch between defenders while on player lock
No, he got it exactly right. I like the concept of player lock, its great to see the perspective on defense from the defensive standpoint of the position you wish to play. But say you are playing line, and its a pass play. You don't get the QB, and a pass is completed. You have no more say on the play. Can't do a thing. I understand the idea of player lock is PLAYER LOCK, but you could make it much more engaging if on a pass pattern, after a completion or as soon as the pass is made, the camera switches back to the normal cam.

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Old 06-19-2009, 10:04 PM   #867
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

I played another game and it's not bad but the lack of polish in this game is astonishing. I can't believe some of the things you could see in a demo for a game going on it's fourth iteration.

I tried to let Florida score at the end of this game so I could get to OT. I call an all out blitz with a 4-3 at my own 20 with little time left against Tebow in the shotgun. He hits the slot WR around the 7 or 8 yard line who pretty much has a free run to the endzone. One player is off to his right a little bit but rather than just run into the endzone, he runs parallel to it and after about a 10 yard run sideways gets tackled on the 5 yard line. I then tried to stop them on their final play just to end the game. How does this get in the game? Too many things like that in this demo imo.

I just don't see a big enough upgrade to buy this game, especially with the a gameplay camera I don't like.
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Old 06-19-2009, 10:08 PM   #868
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Sorry mudtiger, but the sliders are broken AGAIN this year. See: http://www.operationsports.com/forum...ent-plans.html They are working on a patch... but like you said, the sliders need to be much more effective than last years pre and post-patch.
Just read that, thanks for the heads up.

Pathetic.
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Old 06-19-2009, 10:48 PM   #869
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

I'm not at all impressed with the demo, which I would rate as a 6.5 out of 10. Granted it is a demo and maybe tough to accurately judge, there is just too much to not like, especially after hearing about the problems shipping with the disc.

Graphically, this is definitely a step back from even just last year. The PS3 version looks terrible, and after four years of doing a next-gen title, we should be well passed this. Textures are weak, helmets and player models look sub-par, and the crowd has not been updated in any way.

The presentation, as well all know, has been completely untouched, with the exception of Erin Andrews and the bands that play on the field pre-game. However, the sad part is you can't hear those bands play (at least not in the demo). The commentary is fine and is basically the same as it has been. However, this game still lacks emotion and true college atmosphere--don't let those people at EA tell you otherwise.

The gameplay is also basically untouched, but the pace of the game is better than last year (which ran a bit too fast), and the new pursuit angles are useful in some ways. Playing defense feels different, but the offensive line troubles are bothersome, as are the continued problems with the pass rush.

Adding field goal nets and wind socks does not constitute a new game, especially when other facets are going in the wrong direction. I'm glad that Create-a-school was addressed (finally), but it seems that too much was sacrificed in other terms. Season Showdown would seem like a novel idea, but I think a lot of dev time was wasted on a feature that is inherently pointless and will be unusable once the season is over.

If the demo and latest word is any indication of how well the game has improved, I'd say the sale numbers for EA are in a lot of trouble. I'd like to believe that, because than maybe they would stop resting on their laurels and actually make something out of this series. There are some things I like, but a lot of things that I don't, so chances are decreasing that I will purchase this game (which would be a first since the series inception occurred). I will wait and see how the final game compares before making final judgment.
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Old 06-19-2009, 10:58 PM   #870
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Originally Posted by jwilphl
If the demo and latest word is any indication of how well the game has improved, I'd say the sale numbers for EA are in a lot of trouble.
The decrease won't be enough to rule out the "struggling economy" card and sales will likely meet expectations on a corporate level. It also seems like a lot of resources were pooled into Madden this year and that game should easily make up for NCAA's deficit.

This game has gotten high reviews (09's were deserved) the last few seasons. Those definitely play a role in swaying anyone on the fence. Critic scores in the six to seven range, along with a MetaCritic score in the 60s/70s, should warrant some pressure (and a bigger budget) for next year's game.

Anyone hoping for an improved product should be pulling for low scores from the IGNs and Gamespots of the gaming community. It sounds harsh, but those numbers make a huge impact on sales and the corporate string pullers.
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Old 06-19-2009, 11:13 PM   #871
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

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I dont think you understand what he's saying.

If you're controlling a player and a pass get's caught, you're toast. There's nothing you can do on the play, especially if the pass is opposite you. The camera get's so far out that you cant see
I totally understand what he's saying. problem is Player LOCK is doing exactly what it says. LOCKING you to a single player. He wants to switch players during the play and that's not what player lock is about. So while it would be cool to allow the switching that would defeat the purpose (and the name) of player lock.
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Old 06-19-2009, 11:22 PM   #872
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

I hear what you are saying Sky...but the point is, how about make a game where common logic rules. Sure, have an option for pure player lock. We all get the concept of player lock. You are that player, for that play. Lock it up. But how about strive for an even better gameplay option. How about have that option to be who ever you want, with that player lock camera option, but then if you totally out of the play, have an option getting back into the play as the closest player...SUCH AS IF YOU ARE PLAYING THE LINE AND THERE IS A SUCCESSFUL PASS!!!

My hope in that, and I wish Dev and programmers would hark on this...BUT THINK OUTSIDE THE FREAKING BOX. Stop cornering options and gameplay to the same routine things, only that way will you truly make a game with great options all would enjoy. I think we could all agree this series could use some thinking from a view point that is outside the box.
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