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NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Old 06-19-2009, 03:15 PM   #801
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

My impressions after about 20 games:

The Good

-Camera Angle
-Gameplan feature
-CPU throwing the deep ball....FINALLY!
-I can use the RS to break off blocks........this STILL needs work.
-CPU running game
-End Zone art
-Pursuit angles are much better
-Over/under throws
-Injury System
Better late game Clock Management by the CPU

The not so good

-Suction blocking is still present.
-Absolutely NO college atmosphere.
-Way too many WWF hits. I want a college football game, not a wrestling game Ben.
-A few glitches that have been mentioned. Hopefully they've been fixed for the final version.
-This game is still a little to "wide open" for me.

The Ugly

Lack of player momentum and physics. It's inexcusable that we are 4 years into next gen and EA has refused to address this. The unrealistic change of direction with a spin move. I'm sick of it.

Overall

The dev team should be applauded for the effort that was put into fixing the gameplay this year. The passing is a lot better, no LBs with 46" vertical leaps, and the incompletions are great. The pursuit angles, gameplan feature, and the slight upgrade to the line play represent at least a move, albeit a small one in the right direction.

Unfortunately, the lack of physics/momentum makes for some very unrealistic and twitchy animations and completely unrealistic movements. The game will not progress where it needs to be until this is properly implememnted. Chek with the FIFA team on how to do it.

Lastly, sliders. If the sliders have no effect on the game this year, I have a feeling I may be returning the game before December is over again. When I have games with over 40 total points in 8 total minutes, I'm concerned. IMO, the sliders and their effect on the game will make or break it this year. The foundation is there, but it needs to be tweaked with sliders that work. If they do, this would be the best installment of the series to date, if not it'll be back at EBGames.

For 2011, the NCAA dev team should take 1 year and focus on Gameplay ONLY. Stop wasting development time and skip the cheesball features that NO ONE gives a damn about. What do you have to lose? You certainly don't have any competition.

The Madden dev team has raised the bar for the NCAA dev team to show what dedication, attention to detail, and how much can be added/improved in one year. They really make the NCAA team look like they're sleepwalking through another dev cycle. The lack of attention to detail like rosters, turnovers in 08, wide open bull sh1t in 09 scream complacency and pure laziness. Oh, the game shipped with broken sliders last year, they were "patched", and now they're broken again this year. WHY should anyone have faith in this dev team? If you guys were any other business, your credibility would be in the can. What would you have left?
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Old 06-19-2009, 03:18 PM   #802
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

the most effective way for me to get a pass rush on the cpu is to player lock a DE or blitzing LB and man i can put heat on the QB. sucks that is the only way but i'll take what i can get. i am encouraged that the game will be better than last years and that is all i am asking for, improvement from year to year...
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Old 06-19-2009, 03:20 PM   #803
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

2 things I do not like at all.

The CPU is a quick snapping fool. I barely have time to do a DL shift, let alone a DL shift and a coverage audible

The "Defense" chant sounds straight out of a girls highschool volleyball game.
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Old 06-19-2009, 03:21 PM   #804
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

Quote:
Originally Posted by bengalboy1991
AWEFUL CAMERA ANGLE!


I will not be purchasing the game this year. Most people still have a 4:3 TV. I cannot see the flats. If they had multiple angles, I would purchase it.

EA will be missing out on my money this year all because of poor camera angles.
To be fair, this generation was built around HD....
Not saying everyone should go out and upgrade right now but at some point the upgrade has to happen...
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Old 06-19-2009, 03:23 PM   #805
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

My first game I saw some very funky player logic and saw players running away from the defense and going out of bounds. It had a very Head Coach 09 feel to it if you catch my drift. Thankfully I have yet to see it happen again in any of my other games.

The only way the pass rush exists is if you jump snap(aggresive game plan) or the CPU jump snaps and that is just silly. Jump snap should have been removed because it unbalances the game. If you make the pass rush effective without jump snap and still have it in then when you jump snap its like an auto sack. If you have a pass rush that is not effective and you have jump snap then you at least get some pass rush while jumping snap. You cant have extras for a feature when the foundation is broken in the first place.

I have only had 2-3 passes in 5 games on AA(about 50 pass attempts total) sail for 10+ yards or be off the mark where the WR cant make a play on the ball. I am constantly throwing for 80+% completions and the missed passes are either because I was hit while throwing and the ball goes 5 yards or I was being stupid and threw into double/triple coverage.

Each game I have averaged about 35 points now. I have had Teebow run the ball for 96 yard TD run breaking 3 tackles but other then that the run game mostly has stuck to runs under 20 yards. I may see that change once I start to run the ball more.

I was not meaning to but I already broke the "pocket". Choose just about any 4 line set shift the line to one side and make the linemen blitz to that side. Take the DE and line up on the LOS but 3-5 yards away from his original spot and you will have a free run at the QB almost every single play. This is extremely easy with #8 of FL because he is so fast.

I like the fact that the hit stick is no longer god mode for the defense but I am annoyed by the repeating tackle animations.

Catches over the shoulders are good. They may to overpowered though but still to early to tell.

I hate how "aware" the Dline is to the slant route. I have seen countless times were the Dline keeps themselves in the general area of were the slant will go and then as the WR is in that sweet spot they will jump before the ball is out of the QBs hand and knock it down. Speaking of the slant route...I had no problem marching 90 yards down the field using the same play with the same WR with the slant route. He dropped one pass and I had one pass tipped on 11 plays until I scored.

Overall, the demo was ok but I just cant see myself spending $60 for a game that will have to be patched to work properly. I might ask friends/family to get it for my bday but otherwise I may not get it at all. If I had cash to burn I would more then likely get it but life is not that easy anymore.
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Old 06-19-2009, 03:25 PM   #806
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Player lock is amazing. they should have thought of that a long time ago. overall it is a very good game and being able to choose how your players will go out there like going for big hits or just going for the wrap up is also a cool feature. the demo is pretty fun.
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Old 06-19-2009, 03:25 PM   #807
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

360--Heisman

I see people complaining about how they can't run the ball, but the very first play I had on the Demo was a speed option with the Gators that went for about 65-70 yards. In 09 I would've outrun the guys by 10 yards, but in the demo the new pursuit angles caught me before the goaline.

I also had a lot of 4-6 yard runs with Oklahoma, in I and Ace formations. (I don't like to run a lot out of shotgun). I think a lot of people are so used to busting 10-25 yard runs once every 3 or 4 plays, that when they only get 1 or 2 or maybe 3 yards they think the running game is broken. You can't run the same way as you have before. You have to wait and look for holes and not just automatically mash on the speed burst as soon as you get the handoff. Running outside can still happen, like my first example, but it doesn't look like it is going to happen as often. At least I hope that is the case.
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Old 06-19-2009, 03:29 PM   #808
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Re: NCAA Football 10 Demo Now Available, Post Your Impressions Here

Well, I downloaded (which took nearly an hour...) and played the demo just once yesterday and I'm not impressed. Maybe playing more and more will make me like the game better - kind of like an acquired taste...
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