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NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Old 06-18-2009, 01:49 PM   #273
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by jeeve
The sliders better not be broken, but even if they're effective, I doubt my pass-happy friends will enjoy me trying to convince them to tune the sliders for our dynasty so that the running game isn't worthless.
What's wrong with wide open gameplay?
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Old 06-18-2009, 01:51 PM   #274
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by fistofrage
Can anyone comment on the Field Goal Kicking? Is it still the same old automatic from 55 yards and in?
The only field goal attempt I've seen from the AI so far was a miss from 20 yards (heisman).

I'm hoping that's not just a fluke, one time thing.
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Old 06-18-2009, 01:52 PM   #275
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Re: Official NCAA Football 10 Demo Impressions

A few more things after playing a couple of games on AA:

-Running the ball seemed slightly easier than it was on Heisman. I broke a long run in each game. Scored on one, hawked on the other one.

-On the QB sneak the QB actually tries to get low this year instead of standing straight up and getting hit in the mouth.

-The cpu actually disguised coverages a little. In 09 it was easy to see that the blitz was coming by looking at the corners. In the demo, the corners gave the blitz look, but dropped off into coverage.

-Loving the player lock even more. Was able to pressure the QB once, which forced him to throw a pick, and then able to go throw a block to help my FS go score.

-Really hope that Adam is right about the spike play logic being fixed. Although Tebow did use the fake spike against me for a TD.

-Felt like the cpu brought a little less pressure on AA than on Heisman. Still didn't get alot of pressure on the cpu besides the one instance I mentioned above.

-Thought that cpu made a good adjustment of calling more screens after I started blitzing more.

-Pass coverage appears to be better.
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Old 06-18-2009, 01:54 PM   #276
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Re: Official NCAA Football 10 Demo Impressions

Quote:
Originally Posted by fistofrage
Can anyone comment on the Field Goal Kicking? Is it still the same old automatic from 55 yards and in?
Yeah, I just saw a 54 yarder hit almost to the top of the field goal net.
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Old 06-18-2009, 01:55 PM   #277
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by Maximus205
I knew something was missing. They took out the left stick jukes!!
I loved that. What was the reason behind taking this out devs?
Damn, you're right. You can't shimmy anymore. What gives?
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Old 06-18-2009, 01:55 PM   #278
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by jeeve
That royally sucks.

Even if they sliders work, I doubt my pass-happy friends will enjoy letting me tune the sliders for our dynasty so that the running game isn't worthless.
For what it's worth; I had no problem rushing for a TD and a few first downs on Heisman using OU. As tebow I rushed quite a bit as well. Didn't do much HB rushing with Florida, as I am really inexperienced running out of the shotgun.
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Old 06-18-2009, 01:58 PM   #279
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by jeeve





The sliders better not be broken, but even if they're effective, I doubt my pass-happy friends will enjoy me trying to convince them to tune the sliders for our dynasty so that the running game isn't worthless.


"What's wrong with wide open gameplay?"

Ahh, so that's what they're calling the "you can't run but you can pass all day" gameplay these days.
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Old 06-18-2009, 01:58 PM   #280
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Re: Official NCAA Football 10 Demo Impressions

I Think Heisman is must....dont play on AA
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