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NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Old 06-18-2009, 12:27 PM   #225
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by mkam89
I was a little worried as I fumbled on the kickoff (reversed). Then fumbled on my first play, then made them fumble on the same play. Then fumbled on the next series (reversed). But I've played a few games and seen only one more fumble.

The only glitched I've noticed is when the cpu gets a first down and go to spike it the clock doesn't start up again and the cpu waits until there is 2 seconds left on the play clock. Even on a fake spike.

The game plays great. Feels a lot more fluid with the new animations, inaccurate throws, QB automatically dives forward on QB sneak (sometimes not so good), etc. But my big problem... still incredibly hard to run at the goal line with the RB.
what do you mean you did a reverse? they are in the game now or did you pitch it to someone?
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Old 06-18-2009, 12:27 PM   #226
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Re: Official NCAA Football 10 Demo Impressions

Well, without even playing it I'm disappointed, but that's because I hate both Florida and Oklahoma.

Anyway, a lot of the feedback seems fairly positive and since I'm not as hardcore a gamer as you guys (I play on Varsity) I think this is going to go well for me.
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Old 06-18-2009, 12:27 PM   #227
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by dawgs18
-Play calling seems to be ok. Hard to get a good read with short clock.
-CPU QB panics too much imo. Will throw incompletes but seems to just chuck it when pressured. I wish they would tuck and run more.
-Quite a few bad throws. Good balance for me and CPU.
-User passing feels like you HAVE to have good touch or the ball will sail or too hot to catch.
-CPU DL pressure is great imo. I felt uncomfortable and when I tried to run sideways out of pocket the DE's were there to grab me.
-CPU run game is again hard to judge cause of time.
-Special teams seems fine.
-The CPU QB will throw deep. Nice to see.
Quote:
Originally Posted by Solidice
seems better, the CPU is able to move the ball on me. when I was UF, Bradford has yet to run the speed option.
also better, the CPU QB has yet to throw a pick for me. I would guess their competion % is probably around 60%, but there is no way to tell as the demo doesn't have a way to see stats, unless it pops up as a stats banner in-game.



I've seen a lot. by me and the CPU. also the new wrap swat also creates incompletions.


tough to say right now, it's seems different than '09(I played '09 yesterday to compare) the lead passing controls seems slightly more sensitive to me.



with a blitz I've been able to get to the QB within reasonable time. better than some of the videos I've seen. from a 4 man rush, it doesn't look that great unless you control a DL/DE.


better, but not sure if by how much. need more playing time. wished the demo had more time per quarter.


on varsity, it's easy. AA/Heisman. not so much for me so far. I would say it's still on the easy side though.



I've had the CPU throw deep on me a few times. already more than '09.
Thanks for answering my questions guys. 8 more hours 'til I'm off work and hopefully the PS3 demo will be ready for me to DL. I can't wait to try for myself. Regardless of how good the demo plays, I will wait for (1) a good set of rosters, (2) to make sure no game killing bugs are found, and (3) more impressions/reviews after the retail game is released because I am very wary that the demo will not play like retail game just like last year... but I know a good demo will get my hopes up again (just a little).
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Old 06-18-2009, 12:29 PM   #228
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by Flav
The hitch plus a corner route = automatic touchdown up top.

Also I noticed the "curls" from madden 09 are in, and Rocket catch is still in the game
Yeah, I wont be playing this online with anyone outside my sim circle.
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Old 06-18-2009, 12:29 PM   #229
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by WolverinesFinest
what exactly is rocket catch?
http://www.youtube.com/watch?v=Zz8bWzM_lEs

that.

edit my bad wrong link lmfaoo

Last edited by Flav; 06-18-2009 at 12:33 PM.
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Old 06-18-2009, 12:30 PM   #230
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Re: Official NCAA Football 10 Demo Impressions

looks like presentation is now the #1 need for a serious upgrade in this series surpassing gameplay no?
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Old 06-18-2009, 12:31 PM   #231
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by Maximus205
Me and you makes 2. Anyone else see this?
I thought this was fixed in the demo. I know it is fixed in the final game. Both the clock rules on first down and the CPU hurry up logic had a bug.
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Old 06-18-2009, 12:31 PM   #232
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Re: Official NCAA Football 10 Demo Impressions

Played again as Florida and tried to cheese by scrambling around and stuff, and you could definitely still do it, but I wasn't that successful with it (I never really play that way so that's probably why I suck at it, but if the demo is any indication, it will still happen online a lot).

I'm worried about the goal line stuff. OU had it on my 1 yard line, and ran 3 times and I stuffed it each time. Their HB was running full steam ahead on an outside run and was instantly stopped at the goal line by 1 UF defender. There was no momentum. Same thing happened with a run up the gut, and then they did the QB sneak, and Bradford just dove immediately for a loss. He dove automatically, which would be cool, but he never even had a chance of gaining yards. It looked like to make the sneak less effective, they maybe made it useless.
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