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NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Old 06-18-2009, 12:18 PM   #217
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by mkam89
I was a little worried as I fumbled on the kickoff (reversed). Then fumbled on my first play, then made them fumble on the same play. Then fumbled on the next series (reversed). But I've played a few games and seen only one more fumble.

The only glitched I've noticed is when the cpu gets a first down and go to spike it the clock doesn't start up again and the cpu waits until there is 2 seconds left on the play clock. Even on a fake spike.

The game plays great. Feels a lot more fluid with the new animations, inaccurate throws, QB automatically dives forward on QB sneak (sometimes not so good), etc. But my big problem... still incredibly hard to run at the goal line with the RB.
Me and you makes 2. Anyone else see this?
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Old 06-18-2009, 12:18 PM   #218
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Re: Official NCAA Football 10 Demo Impressions

to get a true impression of the game usually you have to wait till around page 20 and after, then people have had the game long enough to get a couple games in and start to get a feel for the game really is. Now some of the "newness" will wear off and we get down to it.
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Old 06-18-2009, 12:19 PM   #219
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by Flav
nope I am not.. if you throw a curl with precision passing on, click on and run down it is an automatic catch

hopefully they fix this. I'm sorry to ruin your guys game
Umm....since when in the hell could we turn on precision passing
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Old 06-18-2009, 12:20 PM   #220
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Re: Official NCAA Football 10 Demo Impressions

My impressions after 2 games on Heisman:

-The new gameplay camera will take a minute to get used to, but it seems ok.

-Love the player lock feature. I tried it on both O and D. On D the play really has to be coming at you for this to be effective,imo. On O, I loved being the TB on run plays because I felt that you could read the blocks better.

-DL pressure is an issue for the human vs. the cpu. The cpu was able to get a decent amount of pressure on my QB, especially in crucial situations, which makes me wonder if it cranks up the strategy to aggressive at times. I want to say yes because I was able to draw the cpu DL offsides a few times in obvious rush the passer situations.

-Saw lots of injuries. Love the play him or sit him choice.

-Love being able to throw out of a sack, and the realistic possibility of throwing an int because of it.

-CPU will throw deep. From what I saw, do 10yd pass in a Hail Mary situation this year.

-Chants sound horrible.

-On one play that I used player lock on the TB, I ran a toss and the CPU CB turned around and ran upfield like a lead blocker instead of trying to tackle me. Only saw that once and this is a demo so I'm willing to discard it.

I'll play a few more to see if I notice other things, but so far I'm encouraged. If the roster situation turns out well and they agree to release a patch that solves DL pressure/slider issues, then I'm in.
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Old 06-18-2009, 12:20 PM   #221
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Re: Official NCAA Football 10 Demo Impressions

I have read some good and some bad. Can't wait to get home and try it for myself.
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Old 06-18-2009, 12:22 PM   #222
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Re: Official NCAA Football 10 Demo Impressions

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Originally Posted by justblaze09
Umm....since when in the hell could we turn on precision passing
Precision passing is moving the left stick in the direction you want to throw the ball..
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Old 06-18-2009, 12:25 PM   #223
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Re: Official NCAA Football 10 Demo Impressions

what exactly is rocket catch?
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Old 06-18-2009, 12:26 PM   #224
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Re: Official NCAA Football 10 Demo Impressions

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Precision passing is moving the left stick in the direction you want to throw the ball..
Oh, I knew that, thought he was talking bout like in 2K
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