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NCAA Football 10 Demo Now Available, Post Your Impressions Here

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Old 06-18-2009, 12:10 PM   #209
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Re: Official NCAA Football 10 Demo Impressions

I miss bowl patches and good presentation.
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Old 06-18-2009, 12:11 PM   #210
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Re: Official NCAA Football 10 Demo Impressions

Quote:
Originally Posted by Flav
The hitch plus a corner route = automatic touchdown up top.

Also I noticed the "curls" from madden 09 are in, and Rocket catch is still in the game

Please tell me that you are kidding........
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Old 06-18-2009, 12:12 PM   #211
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Re: Official NCAA Football 10 Demo Impressions

Quote:
Originally Posted by seasprite
Please tell me that you are kidding........
nope I am not.. if you throw a curl with precision passing on, click on and run down it is an automatic catch

hopefully they fix this. I'm sorry to ruin your guys game
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Old 06-18-2009, 12:14 PM   #212
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Re: Official NCAA Football 10 Demo Impressions

^ Get out. How in the hell is that non-sense STILL in the game? Seriously.
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Old 06-18-2009, 12:15 PM   #213
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Re: Official NCAA Football 10 Demo Impressions

Did NCAA reduce the global game speed like Madden did?
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Old 06-18-2009, 12:15 PM   #214
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Re: Official NCAA Football 10 Demo Impressions

I was a little worried as I fumbled on the kickoff (reversed). Then fumbled on my first play, then made them fumble on the same play. Then fumbled on the next series (reversed). But I've played a few games and seen only one more fumble.

The only glitched I've noticed is when the cpu gets a first down and go to spike it the clock doesn't start up again and the cpu waits until there is 2 seconds left on the play clock. Even on a fake spike.

The game plays great. Feels a lot more fluid with the new animations, inaccurate throws, QB automatically dives forward on QB sneak (sometimes not so good), etc. But my big problem... still incredibly hard to run at the goal line with the RB.
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Old 06-18-2009, 12:15 PM   #215
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Re: Official NCAA Football 10 Demo Impressions

I played on Heisman as OU so I could run more my style of offense and lost 7-14... I only had like 2 drives and threw a pick inside the 5 on my first drive. My fault though. So here's my impressions:

they ran the ball for 5 yards with 10 seconds left in the first half, then called timeout with 6 left at their own 35, so still some stupid clock management.

They caught a hail mary to end the half, short of the endzone against a quarters prevent D.

Still too easy to move the ball on offense, and still feels like robo qb is in full effect as tebow made several perfect throws while being hit, and they always threw the ball within about 2 seconds.

Also running game still seems tough as Florida stuffed all my runs, but got zero pass rush on Bradford. I didn't really notice much of a pocket, but I wasn't paying attention to that really.

Tebow was 14-16 for 163 yds and one of the incompletions was an overthrown hail mary (he hit the next one though) and the other was a pass that was caught out of bounds.

Love the player lock.

The defense chant sucks, sounds like they recorded a bunch of girls to yell it.

Blocking still not great on returns or running.

Still had trouble seeing the flats, didn't notice the camera shifting during the play.

They had the lead by 7 and I was out of timeouts with under a minute left, and they didn't kneel it.

Overall, about what I expected. Still felt a lot like 09, but there were some differences. I still don't think I'll buy the game. Maybe used or for ps2, but not new for 360.
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Old 06-18-2009, 12:16 PM   #216
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Re: Official NCAA Football 10 Demo Impressions

Quote:
Originally Posted by J-Unit40
^ Get out. How in the hell is that non-sense STILL in the game? Seriously.


I dunno man. Apparently wind socks are more important. I'm very disappointed also.
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