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NCAA Football 10 Video: South Carolina @ Kentucky

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Old 06-17-2009, 07:42 PM   #73
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appreciate the answer moylan55, must have overlooked it or what my old lady says about me is apparently true!
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Old 06-17-2009, 10:27 PM   #74
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Re: NCAA Football 10 Video: South Carolina @ Kentucky

Quote:
Originally Posted by wde1723
WOW I had been optimistic until I saw this video. This looks exactly like 09. No pass rush. The qb sits in the pocket and delivers perfect throws every time. There is no running game! I am not a football expert but there has got to be something wrong with the blocking logic on running plays out of the gun. They are pointless! This is really depressing, I mean aside from teambuider this is the same game. Well I will say something about the graphics looks better(stadiums and their surroundings).

It looks like my online dynasty will be nothing but shootouts again.

How come the EA developers dont comment on these threads????
They don't comment on these threads because they already know whats wrong with the game. They are the ones who made it afterall.
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Old 06-17-2009, 10:51 PM   #75
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Re: NCAA Football 10 Video: South Carolina @ Kentucky

I've watched most of the videos and after the 5th or 6th one, i started looking at the speed of the game and the DL interaction.. Seems like theres qb pressure but it seems random and mostly from blitzes...definitely more than last year but not much more..

Is it me or is this game abnormally fast, the players are moving faster than last year..same stop on a dime movement. They added animations like players slipping, but still seems like momentum is still missing when players move?

Anyone else see this?

Im glad theres a demo... i usually skip demos but i'm all over this one..this could save me $65 yen

kineecheewa!!! B*****s !

Last edited by blackscorpion11; 06-17-2009 at 11:00 PM.
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Old 06-17-2009, 11:03 PM   #76
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Re: NCAA Football 10 Video: South Carolina @ Kentucky

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Originally Posted by Rivals
The run game is there when the running back actually turns upfield. Too much east and west running gives the defense time to react. That's as much of an issue as quarterback accuracy, which does seem toned down a bit this year. These short clips don't illustrate it, but a couple of incomplete passes a series really changes a game. It remains to be seen what increased incompletions feels like on the users end. Is it random, or does pocket placement and stick dynamics affect where the ball goes?

Good points,

The running game thing may not affect users who control their HB's direction (in not running side to side like that).. The QB cpu /users accuracy can be toned down if the sliders work.

IF
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Old 06-17-2009, 11:14 PM   #77
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Re: NCAA Football 10 Video: South Carolina @ Kentucky

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Originally Posted by Blueblood53
No Randall Cobb for UK.

He is the main part of the Offense.

Really dissapointing.....

Cobb is on the UK roster...but he should be one of the top 2 and starting WR's...disappointing that he wasn't in the video.
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Old 06-17-2009, 11:15 PM   #78
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Re: NCAA Football 10 Video: South Carolina @ Kentucky

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Originally Posted by Kentucky3D
You've miraculously been able to beat us for the past 9 years, but most of them have been really close games. We have better tradition than USCjr and we've been better the past 3 seasons.
you do understand that he wasnt talking trash, right? kentucky has not been better than the usc gamecocks the past 3 seasons, be serious.
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Old 06-17-2009, 11:17 PM   #79
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Re: NCAA Football 10 Video: South Carolina @ Kentucky

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Originally Posted by Pantherbeast
Well I got a feeling these games are been played on freshman setting are something. But I am sure once you put the setting on heisman the passing completion will drop big time. But good video steve. But it seems in this video there was some lag and stuff like that. But overall I can't wait until the demo.

The heading on the video said : default AA
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Old 06-17-2009, 11:37 PM   #80
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Re: NCAA Football 10 Video: South Carolina @ Kentucky

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Originally Posted by AuburnAlumni
For the second year in a row...

There is no pass rush.

I've watched every one of these videos and to put it bluntly....ratings don't seem to mean much as far as the Defensive line goes.

The only difference is that NOW...instead of doing the suction blocking "rodeo sumo wrestling" for 6-15 seconds a play....they get pushed around with new animations by the OL for 6-15 seconds.

Look EA guys...A valid pass rush is CRITICAL...CRITICAL!!! to having an effective defensive gameplan.

Good lord..what do you think happens in a REAL game if a defense can't get to a QB.

They get torn to shreds.

Assuming that the sliders will still be worthless...I fully expect Human vs Human games to be scorefests because once again it appears we have a worthless defensive line.


This is seriously frustrating me because EA KNOWS the uproar that happened from last year's severe lack of pass rush.

And it appears..in NCAA...very very little effort has been put forth in fixing that.

I guess I'll have to buy Madden to get a good pass rush.
STRONG POST!!

In my 09 dynasty i recruited a Top D-lineman, he became useless because of the broken game engine. I'm not a madden guy, but for the first time im thinking about buying it..

again , Looking forward to that demo bigtime now..President Obama said we have to tighten our belts so i can't throw good $ away on a game with NO FOOTBALL LOGIC!!
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