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NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

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Old 06-16-2009, 09:29 PM   #81
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Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

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Originally Posted by MacPlex
Lol at Jsquiggles and legend. I play with Navy a lot online and Im willing to bet would blow out both of you guys. Utah st. has below avg Qbs, Wrs and oline. Why would you risk throwing into a top tier secondary and Lb core? By you guys opinion I can tell yall play with A+ to B+ schools. Especially since DEs on known passing plays pin their ears back only have 1 responsibility kill the Qb. Now you're w/o a QB for the rest of the season cuz dunlap blasted him all so you can get a first down to a game you never had a chance in. lol
Quote:
Originally Posted by legendkiller5
That's so cool. I could care less about online and what you could or think you could do to me. I'm talking about real life. And oh no, we don't have our QB, b/c we're UTAH STATE and we're going to be so good w/him anyways right? Besides I wasn't referring to a situation b/t a team like UF taking on a team like Utah State. I was talking about a situation b/t two teams of nearly equal talent/prestige or in a bigger game situation like a bowl game or conf. title game.

FOR INSTANCE: Last year's Rose Bowl. Penn State completely gave up and ran the ball the entire 2nd half and didn't make the game a little more competitive and respectable when USC clearly had it won right?

Navy. I don't care about Navy and their offensive philosophy where you throw the ball about as many times in a season as I would in a half. In my preference of offense and what I will run, the only time I will be conservative with my play calling and run the ball, is when we are trying to chew clock But if my team was in that situation, and completely outmatched, I would at the very most run some sort of a screen. And who said I was going to lineup in 5 wide and chuck the ball right into Joe Haden or Major Wright's lap? There are a bevy of pass/screen plays I would rather call then running a dive play.

And what does me playing with "A+ to B+ schools" have to do w/anything?
This whole argument is null and void due to the fact the game itself doesn't take into consideration assignments or basic concepts of schemes..rather you run the spread, or the flexbone.
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Old 06-16-2009, 09:35 PM   #82
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Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

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Originally Posted by BORN4CORN
This whole argument is null and void due to the fact the game itself doesn't take into consideration assignments or basic concepts of schemes..rather you run the spread, or the flexbone.
I'm talking about real life.

This game is not a sim and there would be no way I could replicate anything similar to Mizzou's offense b/c of the point you make on top of the fact they lack features like formation subs and the ability to run the no-huddle/look offense w/o it being called "hurry up" or "cheesing".
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Old 06-16-2009, 10:23 PM   #83
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Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

Quote:
Originally Posted by MacPlex
Lol at Jsquiggles and legend. I play with Navy a lot online and Im willing to bet would blow out both of you guys. Utah st. has below avg Qbs, Wrs and oline. Why would you risk throwing into a top tier secondary and Lb core? By you guys opinion I can tell yall play with A+ to B+ schools. Especially since DEs on known passing plays pin their ears back only have 1 responsibility kill the Qb. Now you're w/o a QB for the rest of the season cuz dunlap blasted him all so you can get a first down to a game you never had a chance in. lol
Unfortunately due to the flaws in 09, I could probably spread and shred my way past you, but would also be vulnerable to the same thing. While it is common to run on third down, I would argue that you couldn't find a coach who would given the score and situation regardless of prior passing success, not to mention it happened twice. Calling any kind of running play signals to your team and the other team that you've given up, and play calling was horrendous last year. Funny how you assume I play with A and B schools when you don't know me or how I play. Before I gave up on what I thought was an average game last year, I was in a dynasty with Lousiana-Monroe running a spread based offense. You can laugh at me all you want but you will never be a football coach with that philosophy. You're probably just a kid defending a game you love, which is all right, but your points make no sense so I can only assume you are the equivalent of a "skill stick" win at all costs gamer who runs on third down because they never punt.

Rant over.
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Old 06-16-2009, 10:27 PM   #84
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Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

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Originally Posted by BORN4CORN
This whole argument is null and void due to the fact the game itself doesn't take into consideration assignments or basic concepts of schemes..rather you run the spread, or the flexbone.
The argument isn't about schemes, which I have mentioned several times are flawed, it was about the likelihood of a team running on third and long in that situation. I don't think people who quote me read AND comprehend my posts.
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Old 06-16-2009, 10:30 PM   #85
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Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

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Originally Posted by jsquigg
Unfortunately due to the flaws in 09, I could probably spread and shred my way past you, but would also be vulnerable to the same thing. While it is common to run on third down, I would argue that you couldn't find a coach who would given the score and situation regardless of prior passing success, not to mention it happened twice. Calling any kind of running play signals to your team and the other team that you've given up, and play calling was horrendous last year. Funny how you assume I play with A and B schools when you don't know me or how I play. Before I gave up on what I thought was an average game last year, I was in a dynasty with Lousiana-Monroe running a spread based offense. You can laugh at me all you want but you will never be a football coach with that philosophy. You're probably just a kid defending a game you love, which is all right, but your points make no sense so I can only assume you are the equivalent of a "skill stick" win at all costs gamer who runs on third down because they never punt.

Rant over.

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Old 06-16-2009, 10:30 PM   #86
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Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

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Originally Posted by legendkiller5
I'm talking about real life.

This game is not a sim and there would be no way I could replicate anything similar to Mizzou's offense b/c of the point you make on top of the fact they lack features like formation subs and the ability to run the no-huddle/look offense w/o it being called "hurry up" or "cheesing".
I agree with this. I'm a Michigan fan and we never huddle, but in the game because of the arcade fast forward style hurry up, running the Rodriguez originated spread is impossible without it being an exploit. Fatigue also appears to be broken as well as the endurance of a player to balance out speed. For example: A DE or LB might be fast, but they can't maintain top speed in most cases like an offensive skill player. Either way, players in this game seem to maintain top speed for a ridiculously long time IMO.
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Old 06-16-2009, 10:34 PM   #87
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I haven't read all the comments, so this may of been mentioned but, at 1:09 on the video, when the Gators are kicking the FG, the stat box in the lower right hand corner reads FG stats - Make 1 ATT 1 Long 31. It just doesn't sound right to me. I think it should be more like, FG stats - 1/1 Long 31 yards
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Old 06-16-2009, 10:40 PM   #88
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Re: NCAA Football 10 Video: Powerhouse vs. Weak School (AI vs. AI)

Quote:
Originally Posted by jsquigg
I agree with this. I'm a Michigan fan and we never huddle, but in the game because of the arcade fast forward style hurry up, running the Rodriguez originated spread is impossible without it being an exploit. Fatigue also appears to be broken as well as the endurance of a player to balance out speed. For example: A DE or LB might be fast, but they can't maintain top speed in most cases like an offensive skill player. Either way, players in this game seem to maintain top speed for a ridiculously long time IMO.
Exactly, and when I play on harder levels, ofc my players (who should be conditioned and accustom to this tempo of offense) are more fatigued than the defense, and then the cpu will sub in defensive backs for 3 plays. :/

This is another reason why we need formation subs.
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