Home

NHL 10 Video: Board Play

This is a discussion on NHL 10 Video: Board Play within the EA Sports NHL Legacy forums.

Go Back   Operation Sports Forums > Hockey > EA Sports NHL > EA Sports NHL Legacy
New Operation Sports Survey - Game Modes, Fantasy Sports, Trading Cards and More
WWE 2K25 Review: Getting Over, But Not Clean
PGA Tour 2K25 Review: A Pure Drive Down the Fairway
Reply
 
Thread Tools
Old 06-11-2009, 12:23 PM   #33
Hall Of Fame
 
Money99's Arena
 
OVR: 37
Join Date: Sep 2002
Location: Kingsville, ONT
Blog Entries: 6
Re: NHL 10 Video: Board Play

Quote:
Originally Posted by boritter
As others have mentioned, the collision detection looked bad. It was insane (fake) how quickly Hossa was skating backwards after picking up the puck behind the net.

The NHL developers have earned the benefit of the doubt in my book so I'm going to chalk those two things up to this being an early build of the game.

Can't wait for launch day!
This is one of my biggest gripes with NHL09 (and 08).
The CPU isn't a slave to gravity or momentum. They can change directions, on a dime, at full speed.
But you can't even come close to doing that yourself.

It's infuriating when you see a 6th dman go into a corner with a full head of steam only to grab the puck, skate backwards, turn around and then triple deke around you all at top speeds without losing one inch of momentum or speed.

This really needs to be addressed. Your players feel like they have weight to them. But the CPU is operating on a whole different level.

However, I remember seeing early vids of both 08 and 09 where the players looked too 'floaty' and it wasn't the case during the finished product.

I still love that video and I'm excited for NHL10. I just pray they fix some of the quirks that existed in 09. Skating for the CPU being one of them.
Money99 is offline  
Reply With Quote
Old 06-11-2009, 01:54 PM   #34
Banned
 
OVR: 31
Join Date: Sep 2003
Posts: 4,199
Re: NHL 10 Video: Board Play

Quote:
Originally Posted by Money99
This is one of my biggest gripes with NHL09 (and 08).
The CPU isn't a slave to gravity or momentum. They can change directions, on a dime, at full speed.
But you can't even come close to doing that yourself.

It's infuriating when you see a 6th dman go into a corner with a full head of steam only to grab the puck, skate backwards, turn around and then triple deke around you all at top speeds without losing one inch of momentum or speed.

This really needs to be addressed. Your players feel like they have weight to them. But the CPU is operating on a whole different level.

However, I remember seeing early vids of both 08 and 09 where the players looked too 'floaty' and it wasn't the case during the finished product.

I still love that video and I'm excited for NHL10. I just pray they fix some of the quirks that existed in 09. Skating for the CPU being one of them.
I agree, player seperation has been one of my major gripes as well, Flyer's feedback from the build he saw at the community day was promising though. I remember the demo for 08 was VERY floaty but that wasn't the case for the retail build. I totally agree that there needs to be equal footing in movement for both the cpu and human player. Just because the ai doesn't have to use a stick shouldn't mean it should be able to stop on a dime whenever it wants and make crazy dekes with 3rd and 4th liners. Good post Hank.
RealmK is offline  
Reply With Quote
Old 06-11-2009, 04:02 PM   #35
Qb
All Star
 
Qb's Arena
 
OVR: 43
Join Date: Mar 2003
Location: Pittsburgh
Posts: 8,818
Re: NHL 10 Video: Board Play

Quote:
Originally Posted by RealmK
Just because the ai doesn't have to use a stick shouldn't mean it should be able to stop on a dime whenever it wants and make crazy dekes with 3rd and 4th liners.
And that's really what it is... trying to program it so the AI faces challenges comparable to what a human player does in terms of controller input. I'm curious to see how this affects the new passing mechanics, since user error will undoubtedly occur based on our aim without assist. But how will the AI miss their "manual" passes?
Qb is offline  
Reply With Quote
Advertisements - Register to remove
Old 06-11-2009, 04:07 PM   #36
Banned
 
OVR: 26
Join Date: Jul 2004
Re: NHL 10 Video: Board Play

Quote:
Originally Posted by RealmK
Just because the ai doesn't have to use a stick shouldn't mean it should be able to stop on a dime whenever it wants and make crazy dekes with 3rd and 4th liners.
Thank you for saying that, I agree. The CPU shouldn't have agility cheats -- the very thing I've been saying since NHL 08.
baa7 is offline  
Reply With Quote
Old 06-11-2009, 04:11 PM   #37
Banned
 
OVR: 26
Join Date: Jul 2004
Re: NHL 10 Video: Board Play

Quote:
Originally Posted by Qb
But how will the AI miss their "manual" passes?
If you lower CPU players' passing ability to 50 (zero), you'll see the CPU will in fact make errant passes to CPU teammates. So it's already programmed into 09. One problem is the ratings are too high for too many players. The other is when the CPU goes into pressure mode, the errant passes disappear completely. So it's also a coding issue.
baa7 is offline  
Reply With Quote
Old 06-11-2009, 06:03 PM   #38
Rookie
 
OVR: 4
Join Date: Sep 2007
Location: West Chester, PA
Re: NHL 10 Video: Board Play

this as well as all of the other new things that ea has pu into the game for this year are great. I really think the board play is going to make it very interesting especially in team games
wlawrence67 is offline  
Reply With Quote
Old 06-11-2009, 06:21 PM   #39
MVP
 
OVR: 15
Join Date: Oct 2004
Re: NHL 10 Video: Board Play

I still don't like how the players seem to glide along the ice even when they skate, there is a total absence of ice friction....
bonannogiovanni is offline  
Reply With Quote
Old 06-11-2009, 08:16 PM   #40
Banned
 
OVR: 31
Join Date: Sep 2003
Posts: 4,199
Re: NHL 10 Video: Board Play

Quote:
Originally Posted by baa7
Thank you for saying that, I agree. The CPU shouldn't have agility cheats -- the very thing I've been saying since NHL 08.
No its not really cheats persay. More so a lack of human error. The physics system and momentum could use some tweaking. Though I already know there's no convincing you of otherwise.
RealmK is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Hockey > EA Sports NHL > EA Sports NHL Legacy »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:10 PM.
Top -