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NCAA Football Heading Down Generic Path (Pasta Padre)

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Old 06-09-2009, 03:56 PM   #25
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Re: ncaa football taking heading down generic path ~ pasta padre article

This wont amount to anything.

Worst case scenario is that we get an Ohio State QB named "Tyrone Pritchard"
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Old 06-09-2009, 03:59 PM   #26
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Re: ncaa football taking heading down generic path ~ pasta padre article

Quote:
Originally Posted by boritter
I'm pretty sure that you cannot edit TB rosters and then export them to your 360/PS3. I think you can create your own school by using an existing school's roster as a template and then export that created team to your 360/PS3.

In short, TB cannot be used to edit roster files.
No, it cannot be used to edit roster files, but it can be used as a template to help whoever is doing the roster file once the game comes out. If everyone edits a couple teams then whoever does the roster file can just search their name and base their rosters off of the teambuilder editing. We might as well get started now, since these rosters are likely to be final
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Old 06-09-2009, 04:02 PM   #27
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Re: ncaa football taking heading down generic path ~ pasta padre article

Kellwer-gate aside, i would have zero issues with a generic roster. I mean i sim 2-3 years as it is now, so by the time i get to the year i begin playing, most rosters are COMPLETELy different anyway. The EA locker would give us real rosters from the community which are much better than ANYTHING EA could/would EVER do.

I dont really see any downside to this at all. Am i missing something?
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Old 06-09-2009, 04:04 PM   #28
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Re: ncaa football taking heading down generic path ~ pasta padre article

Quote:
Originally Posted by BBkobe87
No, it cannot be used to edit roster files, but it can be used as a template to help whoever is doing the roster file once the game comes out. If everyone edits a couple teams then whoever does the roster file can just search their name and base their rosters off of the teambuilder editing. We might as well get started now, since these rosters are likely to be final
I still can't believe the roster problem has come to this..
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Old 06-09-2009, 04:04 PM   #29
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Re: ncaa football taking heading down generic path ~ pasta padre article

Quote:
Originally Posted by sportyguyfl31

Worst case scenario is that we get an Ohio State QB named "Tyrone Pritchard"
HAH
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Old 06-09-2009, 04:06 PM   #30
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Re: ncaa football taking heading down generic path ~ pasta padre article

Quote:
Originally Posted by boritter
I'm pretty sure that you cannot edit TB rosters and then export them to your 360/PS3. I think you can create your own school by using an existing school's roster as a template and then export that created team to your 360/PS3.

In short, TB cannot be used to edit roster files.
What???

Now that you mention it, there is a 12 team limit. So at most, you could make 'authentic teams' in Teambuilder, replace the existing ones in Dynasty and then use those. But only for 12.
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Old 06-09-2009, 04:09 PM   #31
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Re: ncaa football taking heading down generic path ~ pasta padre article

I hope this series goes completly generic, and builds on the success of the online feature teambuilder. I'll take a shell of a game with generic teams and rosters and allow the community to fill in the blanks. They should allow us to replace all the generic teams with teams created with team builder. Sure there will be aot of junk rosters but the cream always rises to the top. All I need now is and online play editor. Then maybe EA could forget about windsocks and jearsy colors and focus on the core game play.

Last edited by Starter; 06-09-2009 at 04:12 PM.
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Old 06-09-2009, 04:10 PM   #32
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Re: ncaa football taking heading down generic path ~ pasta padre article

Last year, 360 rosters were completed before the game released so 360 users got a head start even though they were glitched out of their minds. Is there any way PS3 guys can get their hands on rosters early so it won't set us back so far? This would be the only way I could understand having these hideous rosters.
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