Ian,
The game looks great! This is my 1st post but I visit all the gaming sites regularly to get ALL the updates on madden! I have played every football game from madden 1 to intellivision, sega, nintendo, handhelds, etc... I am also the commisioner to the NMFL league (ALL SIM league) I have run on league daddy for last few years... BTW, I won it all last year with league full of highly ranked players!!!
Anyways, I have a few suggestions from videos I have seen so far and news that I have heard...
# 1 - I'm nervous about d-line being able to break out of animations when there is a pocket because if they can't then i see qb's running up middle all day once the pocket has formed as there were consistently huge holes up the middle. I think d-line should have power moves, swim moves Left and right along with spin moves in either direction as well to counter act being blocked and being able to do so by using the R analog stick to perform these moves. That way if I am big Albert Hanynesworth I can make my move towards the gap where QB or RB are going and stuff them! D-line play needs to be in the game and a viable player select option. Not sure if this is in this year or if there is time to get this done if it isn't but if not maybe something for next year. Defensive line gap assignments. Defensive ends need be able to get off blocks when the QB leaves the pocket, and they need to push up field. Pass rush effectiveness. I want to see the average pocket hold up for about 3.5 seconds.
#2 - In online franchise mode being able to control 2 teams or more with 1 gamertag. Like I stated earlier I run madden league and sometimes you need to replace a player and best way before replacing someone to keep stats realistic is having a guy fill in for someone else. Also, be able to open up 2 weeks at a time rather then just 1 week at a time in online franchise mode before you are able to move on to the next week.
#3 - I have read from pasta padre and a few other people as well as seen myself in videos posted that the ball speed on passes maybe needs to be tuned a bit faster then what it is set at now?
#4 - I saw alot of runs broken to the outside with rb's flat out beating LB's all day to the sideline once they got around a tackle. Guys like Ray Lewis should be sideline to sideline players who can get there consistently. Are the MLB's just not fast enough in this game to get out there to stop that from being abused online or in the game? Defense wins championships, so defense should be a huge focus from defensive line play shedding blocks, linebacker speeds and shedding blocks, corners with lock down coverage, and smart safeties who read routes. I know your adjusting AI this year as well as DB/WR interaction but I hope I can actually be able to use man to man defense this year without having to audible to it at the last second! Anyone who picks twins to a side and see's man coverage and audibles TE to an out pattern on opposite side was undefendable last game unless you defended it yourself which left whole other side of field open. So, hence the 95% zone coverage play calls you would see online last year which isn't sim.
A. Pass rush effectiveness. I want to see the average pocket hold up for about 3.5 seconds.
B. Man coverage needs to return to CD effectiveness. Asomugha must be a lock down CB.
C. Defensive ends need be able to get off blocks when the QB leaves the pocket, and they need to push up field.
#5 - Players who catch low ball and fall on ground just waited for guy to come and touch them rather then hurry up to get up and try and run. No urgency...
#6 - RB animations with speed burst and cutting like madden 2004 animations...
#7 -Add highlights with play by play commentary during the extra point show in franchise mode through DLC or patch. Play by play commentary during highlights in halftime or at the end of the game show. Be able to save replays from games in online franchise for highlight reels so other owners can see highlights of other games, (madden 11) I'm sure to tough to get that in this year but maybe DLC and seeing that you guys have server side then maybe this is possible?
#8 -What about guys who want to run online league as you see it in NFL? We don't want to draft, salary cap, etc... We want exact injuries, players, etc to be updated weekly in our franchise... Is that an option or feasable to ask for? Will there be downloadable content we can update for online franchise?
#9 - Be able to set WR in motion and have them come back before they reach other side and have to get set up. If it's in the game it's in the game right? WR do this all the time to get a quick read on the defense and see what they are in. It's a waste of time to send them in motion to just send them back and kill 12 seconds of playing just to read a defense.
That's it for now, i'm sure i got more ideas but thats it for now...
Thanks Ian, the Game looks great and I can't wait to get hands on and get this at midnight aug. 14th! Love that it's friday release because I will be locked down that whole weekend! I'm just giving suggestions and not trying to nitpick the game... I love what you guys do and I realize it isn't easy to keep everyone happy! Motto is though, "if it's in the game, it's in the game"!!! All these ideas need to be IN THE GAME cus there in the game!