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Madden NFL 10: Tuning Individual Characters

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Old 05-25-2009, 06:27 PM   #377
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Re: Madden NFL 10: Tuning Individual Characters



This is what Darnell Docket looks like. Not that Fat Mess from Madden 09. I had to cut him b/c I got sick of looking at his fat behind.
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Old 05-25-2009, 06:40 PM   #378
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Re: Madden NFL 10: Tuning Individual Characters

I just want to see the diffenrence in wr,cb and rb that are 6'0 or lower compared to players who are 6'3-5. for instance when westbrook is next to the o-line he should be at least to there shoulders and when he runs he should be able to duck behind them making it harder for the defense to get to him
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Old 06-06-2009, 04:04 PM   #379
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Re: Madden NFL 10: Tuning Individual Characters

can we please not have mcnabb wear that double wrist? and give westy thin white elbow bands with small wristbands? celek with thin white elbow bands, not the romo bands?
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Old 06-06-2009, 04:10 PM   #380
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Re: Madden NFL 10: Tuning Individual Characters

Hey KANE, you could probably check me on this, but I swear Quentin Groves cut his dreads off when he was drafted. I saw an E3 vid and he still has dreads. I remember posting a picture of Clint Session who cut his dreads in the off-season. If they missed Groves they probably missed Session.

Can anyone confirm if we can fully edit the players, apperance, etc.?
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Old 06-06-2009, 04:18 PM   #381
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Re: Madden NFL 10: Tuning Individual Characters

Quote:
Originally Posted by adub88
Hey KANE, you could probably check me on this, but I swear Quentin Groves cut his dreads off when he was drafted. I saw an E3 vid and he still has dreads. I remember posting a picture of Clint Session who cut his dreads in the off-season. If they missed Groves they probably missed Session.

Can anyone confirm if we can fully edit the players, apperance, etc.?
I think there a many people that end up looking different in Madden than in real life. Another example I caught in a E3 vid...CB-Eric Green for the Fins, had some long dreads in the vid.......but he buzzed his head this year before camp.

So being able to Fully Edit players, including appearances like hair/color/and body sizes, very important.....and including this would make the posts like "EA this guy is wrong" not appear toooo often.
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Old 06-06-2009, 04:25 PM   #382
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Re: Madden NFL 10: Tuning Individual Characters

Percy Harvin needs this revolution facemasks that doesn't seem to be in the game as of yet. The inclusion of this facemasks would go a long way towards making many players more accurate.

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Old 06-06-2009, 04:34 PM   #383
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Re: Tuning Individual Characters

Quote:
Originally Posted by Finsfan46
I think for the most part you guys do a really good job with the player models.
The key to all of this is putting the FULL EDITOR in for us users.
And also allowing us to edit players on every team during a Franchise.
I dont wanna edit ratings (as much) after a franchise starts, but I wanna be able to Edit Names, Jersey Numbers, and All of the Body Specific Physical Attributes of Every Player on Every Team.
Just to make sure it was in there...this was posted on Feb 7.

We have heard back on Names/Numbers, then we heard you can edit ratings...............but we still cant Edit appearances ?
The basic menu ability is in the game........."Create-a-Player".....

So it's not like something has to be built to do it, you just have to give the users access to it, like it seems you did for almost everything else ?!?
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Old 06-06-2009, 05:48 PM   #384
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Re: Madden NFL 10: Tuning Individual Characters

Not sure if anyone has said this but Mario Williams could use some work. The guy is a freak of nature and that should be represented in Madden. Thanks guys! All your work on here really shows you guys care about making this the best Next Gen Madden possible.

Also, I have said this a few times but I am really hoping that this year you guys finally fix the problem where anytime you edit a player, some of their stat information (college, draft position, etc.) gets erased. Why put the info in the game if everytime we edit someone it gets erased? Hope you guys can fix that. Thanks again!
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