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Madden NFL 10: Updated Running Animation

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Old 05-07-2009, 05:14 PM   #209
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by TitansCJ#28
Eh, it could be better....like for example, there is sprinter form, and regular form...i think that if each player at there position had there own unique style of running, well that would make it better...if E.A attempts that along with changing the way the ball carriers break tackles then madden 2010 wont be a joke. there shouldn't be any reason why a running back who is meant for SPEED ends up running over a linebacker like Ray Lewis. madden needs to fix that.
I agree, I love CJ but he shouldnt be running over people. Although his streght should be juking and evading the tackler all together. Man i cant wait to use CJ in M10
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Old 05-07-2009, 05:18 PM   #210
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by davjaffe
I agree!

I think it would be great to give stars and notable players a "signature" running style, and the rest of the league could then be assigned from one of a few (maybe up to 3 each for small, medium, and big guys) other generic styles. I think this would add a lot to the "immersion effect" that the development team is going for.

But short of getting those players (or some highly skilled imitators) actually come in and put on the mo-cap suit, it seems like it would be hard to really replicate them. It's great that we're going to get "signature" QB styles this year. But comparatively, clutching and throwing the ball is a more discrete event that lends itself to re-creation within the game. Running is much more fluid and hard to pin down, especially when you factor in things like jukes, escapes, and the current break-away system.

Nevertheless, that would be an awesome addition. I hope this suggestion is something that is already being discussed in-house for the future.
well apparently were getting QB Specific throwing motions, so lets see how that works out.
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Old 06-06-2009, 03:48 PM   #211
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Re: Madden NFL 10: Updated Running Animation



Now this is Running
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Old 06-06-2009, 03:50 PM   #212
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Re: Madden NFL 10: Updated Running Animation

New animation looks unrealistic but the game improved in so many other ways that I am cool.
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Old 06-06-2009, 04:11 PM   #213
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by apexbronx


Now this is Running
Yup. This smokes the crap they are showing us now. Why is EA digressing in such important areas? Why spend so much time on the presentation bullcrap, and not what actually goes down on the field?
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Old 06-06-2009, 04:14 PM   #214
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Re: Madden NFL 10: Updated Running Animation

It has been said numerous times before , the players look like they're lumbering . I don't know why it's so hard for EA to use the running animations from Madden 04?
Everything else in Madden 10 is looking very good though...
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Old 06-06-2009, 04:17 PM   #215
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Re: Madden NFL 10: Updated Running Animation

It's insane how 04 can be better than '10. I mean look at the intensity Holmes is showing in getting to the endzone. He's running for his life wheresa in Madden '10 they're like barely making it. The footplant was crazy, you could see him get low, then become angular, then get into full sprint. That was beautiful lol.
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Old 06-06-2009, 04:19 PM   #216
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by -DaVe-
It has been said numerous times before , the players look like they're lumbering . I don't know why it's so hard for EA to use the running animations from Madden 04?
Everything else in Madden 10 is looking very good though...
I'm with you on this. Next gen still ain't quite right. I'm going to wait to get Madden used this year. Don't get me wrong it all looks great, but I think I'll wait till 11' for a day one buy.
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