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Fight Night Round 4: What's Hot and What's Not

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Old 05-29-2009, 06:02 PM   #9
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Re: Fight Night Round 4: What's Hot and What's Not

Well whatever the xbox arcade came with. some little tid bit of memory heck i bought for 199 lol but yea i have a little if that helps surely not enough to dl fnr 4 thats for dang sure!!! hope that helps man
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Old 05-29-2009, 06:13 PM   #10
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Re: Fight Night Round 4: What's Hot and What's Not

eh..this game will be one of the top sports game year...purely challenging and way more realistic.....it time for dudes to lift their game up...
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Old 05-29-2009, 06:27 PM   #11
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I enjoyed the demo a lot. As a comparison I picked up a copy of FN3. My impression is the TPC is *much* more responsive in 4 compared with 3. I'm also glad they got rid of the parry system from 3 which seemed clumsy to me. I plan to play both FN4 and UFC undisputed. They're both excellect games with different characteristics.
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Old 05-29-2009, 07:49 PM   #12
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I wish the button config was still in - Me personally did not play the last FN online but perhaps 3 or 4 times.... And this one, I know for sure I would not and would like to have at least had the option of playing with the button config offline. I thought maybe EA could allow certain play rooms to be config type rooms to where you got rooms with stick skills and others that are "arcade" button mashers only. At least it would allow a preference to be made by the hardcore guys who play this online...
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Old 05-29-2009, 08:18 PM   #13
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Well, I've always used the right joystick since it was introduced even if it can be a bit daunting at times. I would never go back to buttons, personally. I never bought FN3 for my PS3 cuz I had the PS2 version since release and I have not played that game in an extremely long time so when I got the FN4 demo earlier this month, it took me a minute to get my right stick discipline's back. Honestly, in the 30-40 or so times of playing the demo using Pac-Man, only, I've only lost once and that was because Hatton actually caught me in the first round with a good one that floored me and I was still getting used to the game, again. Sooner or later, I'm gunna switch to Hatton and see if I can beat Pac-Man down like I do to Hatton.
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Old 05-29-2009, 08:19 PM   #14
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Re: Fight Night Round 4: What's Hot and What's Not

I loved the demo its so realistic and the punches are so quick and responsive, you can really throw combos this year. i cant wait to play with the heavy weights. first day pick up for me.
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Old 05-29-2009, 08:33 PM   #15
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Re: Fight Night Round 4: What's Hot and What's Not

Quote:
Originally Posted by SuperKyle
What's not: Buttons
I have a very difficult time having any success using the right stick to throw punches consistently. I have used buttons in FN1-3, and am disappointed to learn that this alternate control scheme isn't being included in FN4. I never play online, either, so I'm not a cheeser.
I'm just disappointed that I can't hit A+X to throw an uppercut this year
Quote:
Originally Posted by ProudMarineDad
I agree with SuperKyle above about the right stick. Has anyone heard anything about the rumored patch to put the button mashing back in the game after the release of the game? Probably will be a deal breaker if they don't.
Quote:
Originally Posted by Ijeswannaknow
FNR4 sucks this time around....NO BUTTON PUNCHING!!!!! I played the demo like 20 times in a row...I wanna throw a jab I end up throwing body shots...getting pounded by the CPU on easy,... imagine on harder difficulty...I wont last the first round....Never really used the right for all puches on for Haymkers in the past....EA lost that $60...so that will go 2 Maaden 10...

I jes wanna know...singin out!!!
Guys take the first step and accept the fact we can't use the buttons. Do the tutorial several times and take your time. During your first few matches just working on throwing 1 to 2 punch combos, and most importantly don't go nuts on the sticks.

Right now you all are probably trying to go punch for punch, instead take your time. I guarantee you will find that it works just fine. I was in your camp and thought I would never get a hang of it, but it is possible. Trust me.

Good luck and accept the change
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Old 05-29-2009, 08:34 PM   #16
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Re: Fight Night Round 4: What's Hot and What's Not

This game is pretty far from reality this coming from an ex boxer. The footwork is pretty sluggish moving in and out, no power in the punch's, jabs are pretty weak. I was thinking to myself while I was playing this demo, "What have they been doing for the past 2 years?"

After playing UFC game FN4 is pretty bad compared to the real thing.
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