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Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

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Old 05-26-2009, 10:33 AM   #185
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Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

This still bothers me. It still doesn't look real to me.
Its close, and I'm not complaining. This team has done a lot on this game and me buying it is 100%. That said I do have a critque.


On an 'dive'
When the DT lines down on the outside shoulder of the G, then the LB will line up on his inside shoulder.


In madden the G would move instantly to the next level to get to the LB, the T would block down on the DT. making the Dive hole between the T and TE. Where as it should be between the G and C.

But in real life the DT would be doubled until the tackle had a chance to seal off the DT (he would be pushed back while this is going on*assuming he's losing the double team) once he's sealed off the G will peel off and go to the next level.
The same thing would happen on the other side with the Center. The Center would be the one peeling off and hunting on the next level.


These little double teams would make the game amazingly real.
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Old 05-26-2009, 12:15 PM   #186
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Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

I dunno, is it just me, or do sometimes the blogs look like they are using the 09 models. In the pass blocking blog last week, Dallas's defenders looked bigger.

But anyways, the run blocking looked good, but what kills it for me for is the 09 RB running animation. That has to be changed in 10, running backs don't run upright through the hole. They have to run lower.
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Old 05-26-2009, 12:28 PM   #187
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Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

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Originally Posted by apexbronx





Lets not forget about the quick burst juke




****, I like when he says I hate that hugging animation crap, no hugging.
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Old 05-26-2009, 12:41 PM   #188
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Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

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Originally Posted by bxgoods

But anyways, the run blocking looked good, but what kills it for me for is the 09 RB running animation. That has to be changed in 10, running backs don't run upright through the hole. They have to run lower.
IT's killing me too , man. It just baffles me how the designers can't get that aspect of the game right. It's been like what 5 years into next gen Madden?
It's the biggest issue I have with this game . It kills all immersion when you see a RB run like he has a stick up his fanny.
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Old 05-26-2009, 12:56 PM   #189
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Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

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Originally Posted by -DaVe-
IT's killing me too , man. It just baffles me how the designers can't get that aspect of the game right. It's been like what 5 years into next gen Madden?
It's the biggest issue I have with this game . It kills all immersion when you see a RB run like he has a stick up his fanny.
You probably hated the 2k series then.
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Old 05-26-2009, 01:03 PM   #190
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Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

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Originally Posted by SageInfinite
You probably hated the 2k series then.
I didn't have a real problem with the running animations for APF. However , I had a problem with the running animations for 2k5.
To this date, last gen Madden has had the most realistic running animations....
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Old 05-26-2009, 01:37 PM   #191
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Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

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Originally Posted by -DaVe-
I didn't have a real problem with the running animations for APF. However , I had a problem with the running animations for 2k5.
To this date, last gen Madden has had the most realistic running animations....
Totally agree
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Old 05-26-2009, 01:43 PM   #192
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Re: Madden NFL 10 Blog: Blocking Improvements Part 2 - The Run Game

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Do the helmets pop again? Just like they did in '06?
Far as we know right now the helmets will not come off. Ian has not told us anything yet. But the way Roger Goodell is turning the nfl into a non fun league. He is doing the same with madden. There are certain things he will never allow in madden. The helmets been knock off might be one of them.
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