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Madden NFL 10 Blog: Revamping How Injuries Work

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Old 05-18-2009, 11:33 PM   #153
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SIMPLE & GREAT IDEA HERE: Awesome blog, however one thing i think would make this feature even better...u knwo where it says if you have an injured knee, you shouldn't be doing jukes and spins...well, to make the player feel that, do you think that the more pain the player is feeling on that injury when doing a specific move then the controller should vibrate that much...if a simple juke doesn't hurt his injured knee much, it should vibrate lightly, but if he gets blasted inthe knee or tweaks it more, it should vibrate really hard! i think it would be great!
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Old 05-18-2009, 11:40 PM   #154
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Re: Madden NFL 10 Blog: Revamping How Injuries Work

Really cool stuff this week. I love:
--the decision making process, this stuff is core to football and so must be in
--the independent rendering and sequencing of injuries (knees work on their own, shoulders on their own, and all tie to in-game ratings that affect the area
--the importance this places on depth

For further consideration:
--it would be cool for toughness to matter, so that some guys will play hurt to varying degrees and others won't play with even relatively minor dings. Emmitt's playoff game vs. NYG with a separated shoulder would be one extreme, Tony Romo with the finger would be another (I just, 'Boys fans, but only slightly).

Great blog and great feature!
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Old 05-18-2009, 11:40 PM   #155
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Re: Madden NFL 10 Blog: Revamping How Injuries Work

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Originally Posted by salbowski
Aaron Kampman is a 93 OLB after an injury so he's 93+ before injury in a position he's never played in the NFL before?!?!

Disagree.
Mods, please lock this thread. Someone mentioned ratings in here which is clearly against the rules.
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Old 05-18-2009, 11:56 PM   #156
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Re: Madden NFL 10 Blog: Revamping How Injuries Work

Hopefully this means if you have a knee injury your player isn't holding his shoulder.
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Old 05-19-2009, 12:06 AM   #157
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BIG IAN...I have a suggestion. In the old Maddens PS2, when you put a injured player in that player would have equipment representing that injury. For example, if the player had a rolled ankle, it will be taped when he came back in. If a player blew out his knee he will come back with a Knee Brace. I even believe they had the "club" for offensive lineman one year. If you can get that in it will be good. REAL TALK!
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Old 05-19-2009, 12:43 AM   #158
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Re: Madden NFL 10 Blog: Revamping How Injuries Work

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Originally Posted by MattIntellect
Great blog!
2nd
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Old 05-19-2009, 02:02 AM   #159
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Re: Madden NFL 10 Blog: Revamping How Injuries Work

Quote:
Originally Posted by The Autumn Wind
Really cool stuff this week. I love:
--the decision making process, this stuff is core to football and so must be in
--the independent rendering and sequencing of injuries (knees work on their own, shoulders on their own, and all tie to in-game ratings that affect the area
--the importance this places on depth

For further consideration:
--it would be cool for toughness to matter, so that some guys will play hurt to varying degrees and others won't play with even relatively minor dings. Emmitt's playoff game vs. NYG with a separated shoulder would be one extreme, Tony Romo with the finger would be another (I just, 'Boys fans, but only slightly).

Great blog and great feature!

Donte Whitner had a seperated shoulder for half of last season and he played through it. Realy, Emmits game was nice, but its happened before. Leftwhich in Marshall also
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Old 05-19-2009, 03:57 AM   #160
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Re: Madden NFL 10 Blog: Revamping How Injuries Work

I'm LOVING the new injury additions in addition to the mention of Jim Sorgi, that dude is a BALLER as Peyton Manning's back up. Representing the 608, also was kind of concerned when I saw Aaron Kampman at LOLB thought he would be a ROLB guess not tho. Excited to see the finished product of this year's game.
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