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Madden NFL 10 Blog: Revamping How Injuries Work

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Old 05-18-2009, 08:04 PM   #129
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Re: Madden NFL 10 Blog: Revamping How Injuries Work

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Originally Posted by Smoke316
the blogs form here on out will be interesting because E3 is next week so everything should be out the bag by then.. looking forward to that
Well I wouldn't say everything that is in the game will come out at E3. There might be a few features that are in the game that might be kept quite until july. I am pretty sure Ian will not let everything loose all at once. If he did that then he wouldn't have nothing to blog about for the final 2 months. The main things that might be talk bout is more on pro tak and the injury system and stuff like that. Maybe some info on Franchise and some info on the the presention. But Ian might still have more info about the game that even Kane are Adem and the rest of community people might not know about. Who knows. We will just have to wait and see I guess.
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Old 05-18-2009, 08:04 PM   #130
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Re: Madden NFL 10 Blog: Revamping How Injuries Work

When will Soldier Field be done correctly??
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Old 05-18-2009, 08:07 PM   #131
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Re: Madden NFL 10 Blog: Revamping How Injuries Work

That looks great, i find myself saying that alot about Madden 10.
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Old 05-18-2009, 08:11 PM   #132
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Re: Madden NFL 10 Blog: Revamping How Injuries Work

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Originally Posted by Joborule
Lots of work put into injuries this year. It'll be interesting to see how aggressive or conservative gamers are when their key player gets injured in the game, but is still playable. Do you put him back out there to potentially aggravate the injury even more, or do you keep him out to risk further damage? I wonder if the AI will be wise enough to recognize the stakes of the game (is it a meaningless late season game, or are they battling for a playoff birth) when determining how to use injured players.
Had to quote this. Didn`t pass my mind at first but I look forward on seeing how this works out.
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Old 05-18-2009, 08:11 PM   #133
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Re: Madden NFL 10 Blog: Revamping How Injuries Work

This all sounds really good if it works the way they are describing it. I likey what I'm hearing.
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Old 05-18-2009, 08:15 PM   #134
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Re: Madden NFL 10 Blog: Revamping How Injuries Work

good stuff as usual.
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Old 05-18-2009, 08:15 PM   #135
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Re: Madden NFL 10 Blog: Revamping How Injuries Work

Good call joborule. It seems Madden is goin toward the sim strategy route. Can't wait to see what they have in store for franchise I'm DYING for a nice meaty blog
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Old 05-18-2009, 08:19 PM   #136
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Re: Madden NFL 10 Blog: Revamping How Injuries Work

I've got a few things to chime in on here. First, presentation of the injury sequence...



An overhead stadium shot here is not proper. This a golden opportunity to spotlight the Head Coach making a key decision. This is where 100% of the time on TV on Sunday's the Head Coach is going to get a lot of camera time... this is why the Head Coaches are so important to presentation and why I've been stressing it so much. These are the moments where their presence shines.

In a situation like this, I'd want to see the Head Coach on his headset talking and/or looking concerned about the situation... pacing, a facial expression... something. But an overhead stadium shot? Naaaaahhhhhhhh. They don't do that on Sunday's in a situation like this... a cutscene of some sort needs to be placed here, something... just not this stadium shot.

With all that said, this is a cool system. I have some reservations about how severe injuries will be handled... i.e., a serious injury that happened on just one play might've put a guy out for the game in past years... will that happen in 10? Or is it always a deal where there is going to be an option to put the guy back in.

I chatted with Phil about the injury system at CD, and I got the impression from him that it may be a deal where every injury is a decision situation. Perhaps that's changed since, and I'm hoping so because some situations should just be severe enough to put a guy out without there having to be a decision made.

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