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Fight Night Round 4 Demo Impressions

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Old 05-14-2009, 11:55 PM   #161
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by nickelplaydit
too much crying and not enough learning..... keep trying you button mashers of the world...

......and truthfully i thought the tpc was overated because of the folks who chose the buttons over the default...it was the only way some of the lazy gamers could play the game...

but the Tpc is here again....i expected some whining...i can only say keep practicing

...and rest assured for the devolpers to have the button scheme control as the option..but i hope for ranked games they let you know what you're opponent is using.....

....as i exhale...the demo is good.... cant wait for more
This is what I'm getting from folks lol. I'm ready to play online so I can make somebody demolish their controller,
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Old 05-15-2009, 12:08 AM   #162
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Re: Fight Night Round 4 Demo Impressions

Man, this game does have a lot of potential. My problem is the precision needed to throw some of the punches. The controls are unforgiving. If the analog stick movement isn't perfect you'll throw the wrong punch. I'm going to keep at it to see if I can get the feeling down. Still not sure if they made the right decision with going exclusively analog for punches.

Last edited by eyeknowzz; 05-15-2009 at 12:52 AM.
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Old 05-15-2009, 12:17 AM   #163
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by JayBee74
My brother is a newbie at Fight Night, and is having trouble with "arc stick" punches(essentially hooks & uppercuts to the head). Although I was a button man in FN 3, my execution of Haymaker punches makes the transition fairly easy. Anyone have any tips for him? I can't teach him.
tell him to do a fireball motion upward lol




never thought using the analog was a good idea for a fighting game. we all know it takes longer to throw a hook in real life but let that be taken care by the animation in the game. because it doesnt take longer to DECIDE to actually throw a hook/uppercut than it does a jab/straight.
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Old 05-15-2009, 12:31 AM   #164
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by BOSsTOwN
tell him to do a fireball motion upward lol




never thought using the analog was a good idea for a fighting game. we all know it takes longer to throw a hook in real life but let that be taken care by the animation in the game. because it doesnt take longer to DECIDE to actually throw a hook/uppercut than it does a jab/straight.
exactly...To me its like we're paying for them not being able to make a game that would translate to buttons through appropriate animations/stats given the level of fatigue

You shouldn't be worrying about your stick movement....it should all be about timing your opponent and forcing him into your game

But Im not going to fight about this for now....hopefully the TPC will grow on me or something
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Old 05-15-2009, 01:07 AM   #165
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Re: Fight Night Round 4 Demo Impressions

after playing a bit more, I really don't think sticking and moving will be a problem. I think many people are pressing the block button too much when they're trying to move out the way. foot speed is really slowed down when you block, so players will have to find a balance when they want to move out the way using the block or just dashing out.

The real concerning thing is the haymakers....I wish they scrapped this altogether rather than how it's done in the demo. There is no haymakers for a cross!......

I'm a bit surprised no one has complained about this....pacquiao's strongest punch is the left cross, but this demo doesn't represent that AT ALL! His strongest punch is the haymakers and they're only available for uppercuts and hooks. If they included a haymaker for a cross, it would have been perfect but no, now it looks like EVERY fighter's strongest punch is the uppercut/hooks.

So say you're a Lennox Lewis and you play Tyson offline, in order to stun/hurt tyson it's required you get inside and unleash the uppercuts/hooks. Lennox's cross is a love tap compared to his haymaker hooks. throws away the strategy of staying a good distance when you're tall fighter, why should you? you can't hurt them significantly anyways from the distance.

If they included a haymaker for the cross and with the stamina sliders, the users would find that balance where abusing the haymakers will drain them, but this is a dream now. This is even worse than their choice of no buttons, at least you can learn the TPC and get 95 percent accuracy. This is an all or nothing problem!

potential game killer for me unless they have haymaker sliders, regular punch sliders.

A shame really , since the rest of the game looks and feels so good.

Last edited by phillyfan23; 05-15-2009 at 01:10 AM.
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Old 05-15-2009, 01:08 AM   #166
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Re: Fight Night Round 4 Demo Impressions

Quote:
Originally Posted by SteelerSpartan
exactly...To me its like we're paying for them not being able to make a game that would translate to buttons through appropriate animations/stats given the level of fatigue

You shouldn't be worrying about your stick movement....it should all be about timing your opponent and forcing him into your game

But Im not going to fight about this for now....hopefully the TPC will grow on me or something
Exactly. It is common sense for anyone who has ever played sports or ever thrown a punch in their life.

If they haven't, it is a tough concept to comprehend.

Regardless, the negative feedback across the internet about the demo is huge. I am not going to judge til I get the final copy in my hands...but damn, EA once again laid an egg from a marketing/demo perspective. And community days are pointless.
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Old 05-15-2009, 01:57 AM   #167
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Re: Fight Night Round 4 Demo Impressions

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Originally Posted by Motown
Haven't checked yet JB, but what is the Classic TPC control option? maybe your bro can work the classic better? i dunno
Just checked it out Mo. I pretty sure it's the basic FN3 TPC. ALL punches have to be modified to go to the body, so you give up the easier unmodified 3-9 (clock hands) body hooks and 5-7 (clock hands) body uppercuts. He'd be throwing his controller through the TV if he had to use that one.
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Old 05-15-2009, 02:17 AM   #168
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Re: Fight Night Round 4 Demo Impressions

I don't know if this has been discussed or not but I prefer fighting with no HUD at all. Fight Night Round 3 with no HUD and boxing friends made the game so much more intense. I am not the biggest fan of all information revealed on the HUD in Round 4. Hopefully there is an option to turn it off. Do any of you guys prefer playing with no HUD or am I just alone on this one?
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