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Madden NFL 10 Video: Pro-TAK Animation System

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Old 05-12-2009, 02:30 PM   #409
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Re: Madden NFL 10 Video: Pro-TAK Animation System

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Originally Posted by cedwebb
ahh..dude you had me! I wish they would let us do that then cause it looks awsome. Did you mess with the cleats too cause there are a couple different styles on the Broncos players?

Very nice work!
lol, thanks. I didn't do anything with the cleats, just a quick sock job late last night. The first bronco from the left is default, the second has lower socks and the third how low socks that come up over the knee.

It really does make a difference though.
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Old 05-12-2009, 02:44 PM   #410
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Re: Madden NFL 10 Video: Pro-TAK Animation System

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Originally Posted by blackngoldfan
Lol @ Ian takin' a little jab at 2k at the end of the vid.
lol it's two years old. And unlicensed. If that's the case then it's a sad because it should've long been a distant memory given the situation. Really it's going to be unfair to Madden to directly compare the games; sort of like a 25yr-old Lebron bragging that he beat a 45yr-old Michael Jordan. He's supposed to. But if he didn't, it'd look bad on LeBron. And if it was a jab at Ortiz I don't understand that either - people seem to forget every next gen EA sports game struggled in their first 1-2 next gen iterations, not just Madden. And they all were working from "new technology". I don't think that was a David Ortiz decision to go that route/start from scratch; I'd assume it was whoever was over top of them that made the decision to develop the games in that manner. I'm not a Ortiz apologist by any stretch but Madden was the one EA sports title that was a launch game. So he didn't even benefit from additional development time that the others did (all just imo). Even the devs themselves have said in retrospect it would've been smarter to take the route The Show and NBA2K did in terms of upgrading.

As far as control goes, we won't know until we play M10 but I don't think you should have total control of the player. I understand they want to get away from the tugboat-like responsiveness of Madden last gen, but the answer isn't giving players total control of their movement imo. It's not good to be locked into overly drawn out animations anymore than it is to be able to have lightning-quick responsiveness to move in any direction. People should have to judiciously use turbo/acceleration and have to pay for attempting to over-pursue, or run as fast as you can and change direction. We'll see how it plays out though
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Old 05-12-2009, 02:49 PM   #411
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Re: Madden NFL 10 Video: Pro-TAK Animation System

Anyone still know if this is the marketing stuff ian said was not finished yet? If so i dont think we should be so excited as its gonna be better!
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Old 05-12-2009, 02:52 PM   #412
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Re: Madden NFL 10 Video: Pro-TAK Animation System

I see no problem with saying the graphical update from 09 to 10 blows me away...

There is quite a few scenes throughout this video that make you second guess whether it's a real life shot or a clip of a video game.

Great work. Only thing I saw need for criticism was the problem with the pro-tak situation and a DB making an unrealistic change in direction by stopping on a dime and floating towards the movement of the ball carrier.
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Old 05-12-2009, 02:53 PM   #413
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Yeah some clips looked amazing.. Especially the Giants clip at the end.. Just wow, almost life like..

I still see some rough spots but overall a very, very nice clip... I Just hope every other play isn't a gang tackle.. Anything overdone becomes boring, no matter how cool.

Ian we've been waiting for Madden to regain its glory and it looks like you and your team are going to make it happen. Keep up the great work .
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Old 05-12-2009, 02:55 PM   #414
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Re: Madden NFL 10 Video: Pro-TAK Animation System

Quote:
Originally Posted by spankdatazz22
As far as control goes, we won't know until we play M10 but I don't think you should have total control of the player. I understand they want to get away from the tugboat-like responsiveness of Madden last gen, but the answer isn't giving players total control of their movement imo. It's not good to be locked into overly drawn out animations anymore than it is to be able to have lightning-quick responsiveness to move in any direction. People should have to judiciously use turbo/acceleration and have to pay for attempting to over-pursue, or run as fast as you can and change direction. We'll see how it plays out though
I totally agree with you on this. At this point we don't know how it will feel, play or look until we see some time with the game. When Ian was talking in lenght about how 2k used longer running animations and how thats why they were able to acheive the look that they have. There has to be a balance like with everything. I do not want total control as if we make a move or a twitch and its instant. I think there has to be a decision made with what you want to do with your player and if you make a bad decision you can't just recover because you have ultimate control. I hope they are somewhere in the middle.
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Old 05-12-2009, 03:08 PM   #415
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Re: Madden NFL 10 Video: Pro-TAK Animation System

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Originally Posted by spankdatazz22
As far as control goes, we won't know until we play M10 but I don't think you should have total control of the player. I understand they want to get away from the tugboat-like responsiveness of Madden last gen, but the answer isn't giving players total control of their movement imo. It's not good to be locked into overly drawn out animations anymore than it is to be able to have lightning-quick responsiveness to move in any direction. People should have to judiciously use turbo/acceleration and have to pay for attempting to over-pursue, or run as fast as you can and change direction. We'll see how it plays out though
100% agree, too much control over player movement is the reason madden plays the way it does now. There needs to be momentum animations that joystick movement cannot overcome, until the animation completes. How can I effectively juke a defender if he can change direction in an instant. I want to be able to get past a defender untouched if I have the agility rating to do so as well as being able to break tackles like Brandon Jacobs. Same for route running and Quarterback play, momentum needs to be implemented.
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Old 05-12-2009, 03:32 PM   #416
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Re: Madden NFL 10 Video: Pro-TAK Animation System

Ian will there be a thread of how pro-tak will work towards the running game as far as double teams?
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