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Madden NFL 10 Video: Pro-TAK Animation System

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Old 05-12-2009, 01:48 PM   #393
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Re: Madden NFL 10 Video: Pro-TAK Animation System



This is simply amazing...we are going into uncharted waters my friends! I can't wait for this game. The vid was awsome, really showing what this pro-tak can do and I am excited. I can't stop looking at this pic. I am going to say that we really have a true competitor to the great 2k and it looks like we might be crowning a new champ. BTW the cleats really do add a ton and in the Broncos clips you can clearly see that there are a couple different styles on the Broncos players. More than one kind of design
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Old 05-12-2009, 01:52 PM   #394
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Re: Madden NFL 10 Video: Pro-TAK Animation System

Nice. Only one thing to say, "KKKKhhhaaannnnnn!"
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Old 05-12-2009, 01:59 PM   #395
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WE FINALLY PUT THE 2K SERIES TO BED!!
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Old 05-12-2009, 02:00 PM   #396
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Re: Madden NFL 10 Video: Pro-TAK Animation System

Quote:
Originally Posted by blackngoldfan
Lol @ Ian takin' a little jab at 2k at the end of the vid.
I don't think he was talking about 2K. If anything he was taking a jab at Ortiz.
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Old 05-12-2009, 02:05 PM   #397
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Re: Madden NFL 10 Video: Pro-TAK Animation System

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Originally Posted by Valdarez
Yeah, that's also an admission that their animations look better too. So far Madden has had neither, and the animations / rendering is still off even in Madden '10 (not to mention the lack of momentum in the game). They still have several revisions before they match 2K on that front. When I no longer see jerky/stilted movement, isntant direction/speed changes (which may be fixed), and can see/feel a players momentum during a play, then Madden will be on the same level in those areas.
As I said a few weeks ago, 2k's solution was longer animations which means you lose control of the game. You seem blissfully unaware of this fact. Obviously if EA wanted to they could animate an entire play in one set and it could be the smoothest thing you've ever seen. But then you'd essentially be watching the game unfold without having any control over it.

This was 2k's approach (to an extent). I'm not sure how, after your hours upon hours of play, you have not noticed this fact until it was brought up (even though you still denied it when I mentioned it). You seem to have this belief that 2k allowed both better control over the player as well as better animations, when from a technical standpoint based on their implementation that's an impossibility.

Tiburon's approach IS the best of both worlds. I'll sacrifice some smoothness for absolute (realistic/momentum based) control any day. As you mentioned Ian is working on improving the momentum. The turn rates have already been improved. Insta-turns are still an issue. But this is what Ian is striving for and I'm confident they will deliver.

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Old 05-12-2009, 02:11 PM   #398
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Re: Madden NFL 10 Video: Pro-TAK Animation System

Quote:
Originally Posted by NYyankz225
As I said a few weeks ago, 2k's solution was longer animations which means you lose control of the game. You seem blissfully unaware of this fact. Obviously if EA wanted to they could animate an entire play in one set and it could be the smoothest thing you've ever seen. But then you'd essentially be watching the game unfold without having any control over it.

This was 2k's approach (to an extent). I'm not sure how, after your hours upon hours of play, you have not noticed this fact until it was brought up (even though you still denied it when I mentioned it). You seem to have this belief that 2k allowed both better control over the player as well as better animations, when from a technical standpoint based on their implementation that's an impossibility.

Tiburon's approach IS the best of both worlds. I'll sacrifice some smoothness for absolute (realistic/momentum based) control any day. As you mentioned Ian is working on improving the momentum. The turn rates have already been improved. Insta-turns are still an issue. But this is what Ian is striving for and I'm confident they will deliver.
That was/is 2K's approach for Hoops as well. While their animations are by far the best out the one setback is lack of user control. There are a lot of times where the animations take over and you cannot break out of them. I haven't played enough 2K fball to know this but their Hoops titles are infamous at doing this.
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Old 05-12-2009, 02:12 PM   #399
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Re: Madden NFL 10 Video: Pro-TAK Animation System

Quote:
Originally Posted by NYyankz225
As I said a few weeks ago, 2k's solution was longer animations which means you lose control of the game. You seem blissfully unaware of this fact. Obviously if EA wanted to they could animate an entire play in one set and it could be the smoothest thing you've ever seen. But then you'd essentially be watching the game unfold without having any control over it.

This was 2k's approach (to an extent). I'm not sure how, after your hours upon hours of play, you have not noticed this fact until it was brought up (even though you still denied it when I mentioned it). You seem to have this belief that 2k allowed both better control over the player as well as better animations, when from a technical standpoint based on their implementation that's an impossibility.

Tiburon's approach IS the best of both worlds. I'll sacrifice some smoothness for absolute (realistic/momentum based) control any day. As you mentioned Ian is working on improving the momentum. The turn rates have already been improved. Insta-turns are still an issue. But this is what Ian is striving for and I'm confident they will deliver.
Tiburon is moving in the right direction but it is too early to say its the best of both worlds.
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Old 05-12-2009, 02:13 PM   #400
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Re: Madden NFL 10 Video: Pro-TAK Animation System

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Originally Posted by KILLAKAVOR
WE FINALLY PUT THE 2K SERIES TO BED!!
You don't know that. Even I agree it looks good, and I'm excited too, but let's just wait and see how all this translates out i.e. control, etc.
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