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Fight Night Round 4 Hands-On Preview/Impressions (Money99 Blog)

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Old 05-09-2009, 01:34 PM   #49
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Re: Fight Night Round 4 Hands-On Preview/Impressions (Money99 Blog)

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In fact, Fight Night Round 4 features 14 attributes for each boxer as opposed to 8 in Fight Night Round 3:

Left hand power, right hand power, hand speed, punch accuracy, foot speed, head movement, block strength, stamina, head toughness, body toughness, chin, heart, cuts and swelling.
Most of these attributes are self explanatory, but I was wondering about a few of them

Cuts and Swelling - are these just aesthetic differences? What are the differences in gameplay of having a fighter who bleeds versus one who's face is badly swollen?

Chin and head toughness - Head toughness is how much energy is depleted through an accumulation of headshots while the chin rating is more for the one hitter quitters?

Quote:
For instance, if you want to throw a left hook to the body simply flick the analog stick to 9:00. Want to throw a right-hook to the liver, flick it to 3:00.

Using the arcs are still needed when firing shots to the head as a left-hook to the cranium is still an arc of 9:00 to 12:00 and right-uppercut remains 5:00 to 12:00.
A left hook to the body is to flick the stick to 9:00, a left hook to the cranium is 9:00-12:00....what would the result of say 9:00 to 6:00 result in?
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Old 05-09-2009, 02:03 PM   #50
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Re: Fight Night Round 4 Hands-On Preview/Impressions (Money99 Blog)

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Originally Posted by Po Pimp
Most of these attributes are self explanatory, but I was wondering about a few of them

Cuts and Swelling - are these just aesthetic differences? What are the differences in gameplay of having a fighter who bleeds versus one who's face is badly swollen?
I'm not entirely sure but cuts probably lead to stoppages. But like I told Mowtown, I'm not 100% sure.
As far as swelling, your fighter won't be able to block as well on that side because his vision will be obscured from the swelling.

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Chin and head toughness - Head toughness is how much energy is depleted through an accumulation of headshots while the chin rating is more for the one hitter quitters?
I believe so. I know that the temples are also 'hotspots' so "head toughness" might dictate how susceptible to those kinds of shots you are.
Again, I'll have to ask the other guys from the CD if they know more.
Sorry.

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A left hook to the body is to flick the stick to 9:00, a left hook to the cranium is 9:00-12:00....what would the result of say 9:00 to 6:00 result in?
I don't believe that movement does anything.
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Old 05-09-2009, 03:02 PM   #51
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Re: Fight Night Round 4 Hands-On Preview/Impressions (Money99 Blog)

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Originally Posted by Ceothachosen1
yea that looks horrible and it should be almost impossible for someone controlling hatton to beat someone controlling pacman
That is untrue. Boxing is nothing more than human chess and one move/punch can change any and everything. I know what you meant, but I want the game to be able to be ruled by any fighter as long as you use him properly.
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Old 05-09-2009, 03:03 PM   #52
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Re: Fight Night Round 4 Hands-On Preview/Impressions (Money99 Blog)

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Originally Posted by Money99
I don't believe so. But I'm not 100% about that.
Maybe Complex, Darxide, Shakyr or Wepeeler could comment on that. But I don't remember hearing that it was a possiblitiy.
I did not see it, but if I remember correctly you can.
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Old 05-09-2009, 03:12 PM   #53
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Any word on the footwork?
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Old 05-09-2009, 04:49 PM   #54
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Re: Fight Night Round 4 Hands-On Preview/Impressions (Money99 Blog)

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Originally Posted by Money99
I don't believe so. But I'm not 100% about that.
Maybe Complex, Darxide, Shakyr or Wepeeler could comment on that. But I don't remember hearing that it was a possiblitiy.
Fights do get stopped from cuts (no injuries, though). In the build we played, the ref stoppage logic wasn't complete, so we didn't see any.

Brizzo talked about stoppages for a bit, he stated that they had a tough time creating a good balance between realism and fair gameplay. He implied that refs would be more likely to stop a fight in career mode than against another human player.

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Originally Posted by Po Pimp
A left hook to the body is to flick the stick to 9:00, a left hook to the cranium is 9:00-12:00....what would the result of say 9:00 to 6:00 result in?
A body hook.
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Old 05-09-2009, 05:56 PM   #55
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Re: Fight Night Round 4 Hands-On Preview/Impressions (Money99 Blog)

What type of Camera Angles are there??

Is there any like this 1st one from VB PSP




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