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NHL 10 Producer Blog: Part One

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Old 05-08-2009, 05:27 PM   #49
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Re: NHL 10 Producer Blog: Part One

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Originally Posted by bigwill33
Part 2 is up, I am at work and don't have sound so I cannot hear what he is saying. If someone wants to say what it says.

http://insideblog.easports.com/default.aspx

2nd one from bottom on that page.
I watched it some time ago but basically passing is not going to be 100% tape-to-tape and it will be more "open". Thanks goodness.

He also commented on better goalies a deeper Dynasty mode and how you'll see the return of some features that were in hockey games in years past but disappeared.
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Old 05-08-2009, 06:14 PM   #50
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Re: NHL 10 Producer Blog: Part One

Ah, thanks for the recap. Looking foward to hearing some stuff from community day, although it will still probably be a while before we know solid details.
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Old 05-08-2009, 10:18 PM   #51
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Re: NHL 10 Producer Blog: Part One

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Originally Posted by Money99
I watched it some time ago but basically passing is not going to be 100% tape-to-tape and it will be more "open". Thanks goodness.
Lets just hope that that the passing comment is actually true this year. They mentioned this exact statement last year and it never made it into the game. We'll see...
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Old 05-09-2009, 04:02 PM   #52
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Post whistle scrums aren't a huge deal to me. I really want gameplay that occurs while the puck is moving. I want scrums by the boards (board-play and puck movement along the boards). About 40% of the offensive play in *real* hockey occurs along the boards in the offensive zone, cycling the puck. It's not all crisp passing and open ice in the offensive zone. Fix that, then worry about scrums after the whistle.
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Old 05-09-2009, 11:31 PM   #53
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Re: NHL 10 Producer Blog: Part One

looks like we'll have season mode and playoff mode.
i heard littman say in the video that some features that were taken out from older versions of the game are coming back.
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Old 05-10-2009, 02:42 AM   #54
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Re: NHL 10 Producer Blog: Part One

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Originally Posted by Acedeck
Post whistle scrums aren't a huge deal to me. I really want gameplay that occurs while the puck is moving. I want scrums by the boards (board-play and puck movement along the boards). About 40% of the offensive play in *real* hockey occurs along the boards in the offensive zone, cycling the puck. It's not all crisp passing and open ice in the offensive zone. Fix that, then worry about scrums after the whistle.
couldn't agree more. I think Littman may be overstating the importance of post whistle scrum when we are lacking any board play during actual gameplay. not to mention I really, really hope they added

A) player on player collisions (non body check collisions/bumping into each other INCLUDING teammates)
B) player on goalie collisions!
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Old 05-10-2009, 06:20 AM   #55
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Re: NHL 10 Producer Blog: Part One

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Originally Posted by shakeable
I sure hope the CPU AI will be smart enough to move into open space where they can receive a pass and make the cycling along the boards possible without create a play.
Amen. It's so frustrating to have an open spot in the slot, but nobody goes there while you're cycling the puck in PP or otherwise.

Anyways, thanks for the vids, and keep up the good work!
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Old 05-10-2009, 11:53 AM   #56
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Re: NHL 10 Producer Blog: Part One

Quote:
Originally Posted by Acedeck
Post whistle scrums aren't a huge deal to me. I really want gameplay that occurs while the puck is moving. I want scrums by the boards (board-play and puck movement along the boards). About 40% of the offensive play in *real* hockey occurs along the boards in the offensive zone, cycling the puck. It's not all crisp passing and open ice in the offensive zone. Fix that, then worry about scrums after the whistle.
Agreed 100% and well said Acedeck.
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