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Three Things MVP 05 Still Does Better

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Old 05-08-2009, 01:15 PM   #97
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I don't get the hate for Guess Pitch. It's a video game. Some accommodations have to be made to bridge the virtual gap and make the game more interesting for the player. The same is true for the pitch meter. You could say, "Oh, real baseball players don't have to press buttons to choose pitches" or whatever, but the point is, it's a video game, and it will never replicate the actual thing.

As to whether or not batters guess pitches and location, they do. In a double-play situation, you look for pitches low and at the corners. In 2-0 counts, you look for low fastballs. You can still guess pitches and not swing, and vise versa. It's not an absolute system, but it is somewhat realistic. More importantly, it's a good tool in the game.
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Old 05-08-2009, 01:35 PM   #98
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Re: Three Things MVP 05 Still Does Better

Quote:
Originally Posted by Shinyhubcaps
I don't get the hate for Guess Pitch. It's a video game. Some accommodations have to be made to bridge the virtual gap and make the game more interesting for the player. The same is true for the pitch meter. You could say, "Oh, real baseball players don't have to press buttons to choose pitches" or whatever, but the point is, it's a video game, and it will never replicate the actual thing.

As to whether or not batters guess pitches and location, they do. In a double-play situation, you look for pitches low and at the corners. In 2-0 counts, you look for low fastballs. You can still guess pitches and not swing, and vise versa. It's not an absolute system, but it is somewhat realistic. More importantly, it's a good tool in the game.
I understand your point, but "guessing" a pitch, and "looking" for a certain pitch are completely different things.

When at the plate you can be looking for a specific pitch, say low fastball like in your example. As a hitter, you are not going to pick that low fastball up until you get a solid read of the release point of the pitch to #1 verify you are getting a fastball, and #2 read how the pitch is moving. This is what MVP hitter's eye was able to convey that guess pitch is not.

The key difference is that in real life even if you step to the plate with the mindset that you will sit on a low fastball, you are not going to be tipped of that decision as the pitcher begins his windup like in The Show.

Hitter's eye may have been gimmicky, but it simulated the plate vision of a true at bat- guess pitch is gimmicky for the sake of being gimmicky.
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Old 05-08-2009, 01:40 PM   #99
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I've read through the responses here, and it would appear the main ingredient that people are glossing over is the "MOD" factor of MVP. I know this may be a little unfair towards the show, but my "Modded" version of MVP is hands down the best baseball game I own. The mod factor is what is keeping MVP alive, and anybody that has had the joy of enjoying some of the superior datafiles available for the game knows what I'm talking about, if you haven't experienced a modded version of this game then your are truly missing its true beauty.

As far as out the box, one thing MVP has that wasn't mentioned is the user controlled "MAnager Arguements" the Show has to put this in the game next year.
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Old 05-08-2009, 01:42 PM   #100
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Re: Three Things MVP 05 Still Does Better

Quote:
Originally Posted by Shinyhubcaps
I don't get the hate for Guess Pitch. It's a video game. Some accommodations have to be made to bridge the virtual gap and make the game more interesting for the player. The same is true for the pitch meter. You could say, "Oh, real baseball players don't have to press buttons to choose pitches" or whatever, but the point is, it's a video game, and it will never replicate the actual thing.

As to whether or not batters guess pitches and location, they do. In a double-play situation, you look for pitches low and at the corners. In 2-0 counts, you look for low fastballs. You can still guess pitches and not swing, and vise versa. It's not an absolute system, but it is somewhat realistic. More importantly, it's a good tool in the game.
I agree with a good portion of what you are saying.

But why would a batter be looking for low pitches in dp situation let alone a 2-0 count, I used to look for something I could drive up in the zone and liked to stay away from low pitches which are more likely to cause ground balls than high pitches.

There is a reason pitchers attempt to keep the ball low in the zone in DP situations.
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Old 05-08-2009, 01:44 PM   #101
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Re: Three Things MVP 05 Still Does Better

I'll just say that I would take the Show over MVP. Why? Because back in the day, I took All Star Baseball over MVP.
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Old 05-08-2009, 01:49 PM   #102
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Re: Three Things MVP 05 Still Does Better

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Originally Posted by countryboy
I'll just say that I would take the Show over MVP. Why? Because back in the day, I took All Star Baseball over MVP.
Second that
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Old 05-08-2009, 01:54 PM   #103
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Re: Three Things MVP 05 Still Does Better

Quote:
Originally Posted by countryboy
I'll just say that I would take the Show over MVP. Why? Because back in the day, I took All Star Baseball over MVP.
Ohh, you're one of "those" guys. I was wondering how long it would take to get your kind involved in this discussion

Just kidding. All Star was a great franchise as well- never quite got to MVP level for me, but it was a gem back in the N64 days.
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Old 05-08-2009, 02:07 PM   #104
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Beautiful article. I agree with 90% of what you said. MLB 09 is still a great game though and has FINALLY allowed me to put away my Xbox MVP 05 for good.
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