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Three Things MVP 05 Still Does Better

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Old 05-07-2009, 09:12 PM   #57
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Re: Three Things MVP 05 Still Does Better

Quote:
Originally Posted by bsb13
It was supposed to simulate a hitter reading the seams of the ball (which happens in real life). I thought it was a good attempt but it just didn't quite cut it.
It is what it is, so some people will like it and others won't. Like a lot of features in sports games, this is an alternative way to play the game. Many people won't like being told the pitch type every time by color, but MVP shouldn't remove it just because other people don't like it. A game wouldn't have any features if that happened, for the same reason why there's more than one way to play the Show.

Any discussion about "remove feature A, put in feature B" is bound to end up going in circles when there are also people who would "remove feature B, to put in feature A".

If you want the most realistic type of hitting, use pure zone hitting. Guess pitch is for people who want guess pitch, there's no need to take that away from them just to please people who don't want it to exist. People have fun playing the game both ways including one vs. the other, and that's what counts.
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Old 05-07-2009, 09:12 PM   #58
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The hitting is much better in the Show, and I have no problems even on the hardest difficulty. I mean yes it is really hard, but there is nothing arcadey about it like MVP.
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Old 05-07-2009, 09:15 PM   #59
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Re: Three Things MVP 05 Still Does Better

High Heat to me was better but thats another story
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Old 05-07-2009, 09:26 PM   #60
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Just for clarification purposes, I have no problem hitting in The Show 09, so that is not why I wrote what I did about batting. If anything I find the hitting system to be too easy- currently batting .415 as a team in my dynasty on the 2nd hardest difficulty. With a tweaked slider set in MVP I always felt challenged when stepping to the dish, especially with scrub hitters.

SCEA can post as many facts as they want about their hitting system- the bottom line is that in my opinion, I feel as if user control is being removed in an effort to create a more statistically realistic experience. It's almost as if I can tell I am playing against cpu logic telling me what I can and can not hit as opposed to me making the adjustments on my own. I have run into multiple games where I am able to initiate the exact same hit variation/animation 4-5 times in a row just by nailing swing timing at a certain location.

My point was that MVP's system gave the user far more control to do what they wanted through the zone. The MVP system felt completely organic in that mid swing adjustments felt completely dictated by the users actions. When I play the Show, I feel like there is some kind of disconnect from my virtual batter. It's a difficult feeling to explain, but I think there are a lot of MVP 05 hitting fans out there who know where I am coming from.
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Old 05-07-2009, 09:27 PM   #61
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Re: Three Things MVP 05 Still Does Better

Quote:
Originally Posted by Brian SCEA
It is what it is, so some people will like it and others won't. Like a lot of features in sports games, this is an alternative way to play the game. Many people won't like being told the pitch type every time by color, but MVP shouldn't remove it just because other people don't like it. A game wouldn't have any features if that happened, for the same reason why there's more than one way to play the Show.

Any discussion about "remove feature A, put in feature B" is bound to end up going in circles when there are also people who would "remove feature B, to put in feature A".

If you want the most realistic type of hitting, use pure zone hitting. Guess pitch is for people who want guess pitch, there's no need to take that away from them just to please people who don't want it to exist. People have fun playing the game both ways including one vs. the other, and that's what counts.
I agree...the more options the better. I would never argue with that. I actually thought the hitters eye was pretty fun, but just not totally realistic, and that pretty much sums up how a feel about MVP in general.
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Old 05-07-2009, 09:29 PM   #62
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Brian-

FYI- no disrespect is meant to you or your team at all on this, I still enjoy the heck out of your game :-)

As a complete baseball video game nerd, I just have to call it like I see it. I think a lot of gamers out there would love to see a completely left stick based hitting system implemented into your game- ditch PCI all together, and use the left stick as a hand/arm adjustment through the zone.

I'd also love to see the ability to open/close my stance, along with manually adjusting my plate distance return to the series. The more user control you can give to the gamer at the plate, the better.

Last edited by Bumble14; 05-07-2009 at 09:37 PM.
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Old 05-07-2009, 09:42 PM   #63
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Re: Three Things MVP 05 Still Does Better

MVP 05 is totally overrated. It's basically a glorified arcade game with sim-style aesthetics. The AI was way too easy to exploit (even on the hardest difficulty) and the pitching was too easy, as well. I can easily get 15 K's a game in MVP 05 with the 5th starter in my rotation. Also...while hitting, any pitch up-and-in that you sit on is an automatic 420 foot homerun.

Hell.....MLB 06 The Show was better.
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Old 05-07-2009, 09:48 PM   #64
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Re: Three Things MVP 05 Still Does Better

Quote:
Originally Posted by Fetrey
MVP 05 is totally overrated. It's basically a glorified arcade game with sim-style aesthetics. The AI was way too easy to exploit (even on the hardest difficulty) and the pitching was too easy, as well. I can easily get 15 K's a game in MVP 05 with the 5th starter in my rotation. Also...while hitting, any pitch up-and-in that you sit on is an automatic 420 foot homerun.

Hell.....MLB 06 The Show was better.

100% agree here.

MVP, at the hardest setting, with sliders in the CPU's favor, was still too easy.

Pitching you could hit the corners all day every day with any scrub pitcher. Realistic? Not even close. . .

Hitting was better than the pitching aspect, but in no way better than The Show.
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