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Madden NFL 10: Updated Running Animation

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Old 05-05-2009, 06:17 PM   #201
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by Avii
Hi Ian,

Taking Pro Evolution Soccer 6 as example, why are there not different running styles which are selectable (on the create-a-player or edit-player modes)? Chris Johnson, for example, does not run in the same way as Adrain Peterson or DeSean Jackson. In fact, none of these guys run the same.

In fact, there are many general ideas that go a long way towards what we all want from Madden, which is CUSTOMIZATION, that you can glance upon in the Create A Player mode of Pro Evolution Soccer 6.
I agree!

I think it would be great to give stars and notable players a "signature" running style, and the rest of the league could then be assigned from one of a few (maybe up to 3 each for small, medium, and big guys) other generic styles. I think this would add a lot to the "immersion effect" that the development team is going for.

But short of getting those players (or some highly skilled imitators) actually come in and put on the mo-cap suit, it seems like it would be hard to really replicate them. It's great that we're going to get "signature" QB styles this year. But comparatively, clutching and throwing the ball is a more discrete event that lends itself to re-creation within the game. Running is much more fluid and hard to pin down, especially when you factor in things like jukes, escapes, and the current break-away system.

Nevertheless, that would be an awesome addition. I hope this suggestion is something that is already being discussed in-house for the future.
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Old 05-05-2009, 06:19 PM   #202
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Re: Madden NFL 10: Updated Running Animation

yeah the new ones better, but it would still be great to see a runningback or a reciever running. but that does look a LOT better than the original...
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Old 05-05-2009, 06:43 PM   #203
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Re: Madden NFL 10: Updated Running Animation

Does look a bit better, but head bobbing is still there; it looks like the player is running on a hard surface and not turf. Has the interaction between the player and the turf been considered?
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Old 05-06-2009, 11:03 AM   #204
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Lol.. I love the new animation but I just timed it and hes running around a 6+ 40... I know you can adjust the speeds but I hope this isnt the default..
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Old 05-06-2009, 11:19 AM   #205
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by bogart69
Lol.. I love the new animation but I just timed it and hes running around a 6+ 40... I know you can adjust the speeds but I hope this isnt the default..
I don't believe it's the sprinting animation, just a generic run which would tend to be a bit slower...
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Old 05-06-2009, 01:36 PM   #206
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Yeah that's what I was figuring.. My reply was pretty much in response to others saying how it looked too slow.. So now we know it is.. I love teh fact that you will be allowed to change the game speed.

I will try to tweak the real players 40 times to the match the games speed accurately to see how much it changes the experience from past versions of Madden.
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Old 05-06-2009, 04:20 PM   #207
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Re: Madden NFL 10: Updated Running Animation

Players running the ball should run slower when finding hole to run through and run faster when they break for big yards.Usually when they see a defender they protct the ball and either SLOW DOWN and juke or if fast enough just run right by them.Heres a vid of Chris Johnson

http://www.youtube.com/watch?v=am7JQ5P0Es8

See how he waits for holes to open before he go to FULL acceleration
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Old 05-07-2009, 03:49 PM   #208
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Eh, it could be better....like for example, there is sprinter form, and regular form...i think that if each player at there position had there own unique style of running, well that would make it better...if E.A attempts that along with changing the way the ball carriers break tackles then madden 2010 wont be a joke. there shouldn't be any reason why a running back who is meant for SPEED ends up running over a linebacker like Ray Lewis. madden needs to fix that.
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