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Madden NFL 10: Updated Running Animation

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Old 05-02-2009, 06:13 PM   #177
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Re: Madden NFL 10: Updated Running Animation

I honestly think that the "sprinter" running style should be kept for the fastest players, but used only when they are sprinting in the open field on a breakaway. Just my two cents though.
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Old 05-02-2009, 06:36 PM   #178
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Re: Madden NFL 10: Updated Running Animation

Quote:
Originally Posted by Exonerated
I believe the 09 version was far better for a full sprint. From a mechanical point of view, 09 version is the form where the player runs the fastest he possibly can. Knees horizontal. Thats amazing. Core body unmovable . Thats excellent. Head not churning like an idiot, perfect.

If it could blend from the M10 animation, and the M09 animation trigger only when in open space, that would be perfect.
I kinda agree w/your point. The new anim is improved but doesn't give much of a sense of speed. But until it's viewed in game situations it's hard to tell. If the anims have better/more transitions when going from slow movement to fast movement it should be cool. New anim's movement does have a more natural look than '09 anim
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Old 05-02-2009, 08:29 PM   #179
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Not to bash you or anything, but leaning backwards while running 100 percent top speed is scientificly IMPOSSIBLE. Go outside and run full speed while leaning backwards you might feel like your going fast but your actually slowing yourself down. Ive seen runners lean all the way back and that is only when they have exhausted every ounce of energy in there body and EVERYTIME i see that they ALWAYS get caught at the end because they might feel like there running faster by leaning back but there actually lowering there speed. IF you dont believe me look up the science of speed its a DVD even when a runner is at top speed it might look like hes running up right to the eye but speed of movement is quicker then the eye can react so your actually moving with a slight forward movement hence the lowered center of gravity?!
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Old 05-03-2009, 07:08 AM   #180
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Re: Madden NFL 10: Updated Running Animation

Quote:
Originally Posted by CapnKill
Until you reach full sprint where you are basically vertical.



Running upright is fine at full speed, that's what you should be doing.



Forest Gump actually exhibited very good running technique.

Look, when you reach top speed you are vertical, that's how you run properly, you don't lean forward, that makes no sense. You lean forward as you accelerate but once you reach top speed you are upright.

Look at the picture bellow, and compare AP in Madden 09 to proper full speed posture on the guy on the right and note the difference. Madden running looks funky because at full speed the athletes still have a forward body lean, which is incorrect.
Again...you are dead wrong...You are basing your opinion off of a Still Photo that does not accurately reflect the actual movement and fact that a sprinter creates forward momentum and keeps his nose over his toes as he sprints forward.

Backward body lean and being too upright is simply BAD mechanics
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Old 05-03-2009, 07:18 AM   #181
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Re: Madden NFL 10: Updated Running Animation

Quote:
Originally Posted by CapnKill
Until you reach full sprint where you are basically vertical.



Running upright is fine at full speed, that's what you should be doing.



Forest Gump actually exhibited very good running technique.

Look, when you reach top speed you are vertical, that's how you run properly, you don't lean forward, that makes no sense. You lean forward as you accelerate but once you reach top speed you are upright.

Look at the picture bellow, and compare AP in Madden 09 to proper full speed posture on the guy on the right and note the difference. Madden running looks funky because at full speed the athletes still have a forward body lean, which is incorrect.
How to Improve Your Sprinting Technique

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By breaking sprinting technique into its component parts you can focus on and improve specific phases of the action. Good sprinting technique has some of the following characteristics (1):
START PHASE
i) Bodyweight evenly distributed over four contact points in the start position (i.e. hands and knees). Front knee angle is ~90o, rear knee angle ~100-130o.
ii) Explosive push off with both legs. Front leg extends remaining in contact with the ground while back leg swings forward. Extended front leg and trunk form a straight line.
iii) Arms swing opposite to legs, elbows flex to ~90o and fists swing towards forehead.






ACCLERATION PHASE
iv) After first two strides, foot touches down in front of center of gravity.
v) Forward body lean begins to decrease until normal sprinting position is reached after about 22 yards (20 meters). Head is relaxed, eyes focused straight ahead.



MAXIMUM SPEED PHASE
vi) Push-off angle from ground is ~50-55o. Trunk is almost erect with ~5o forward lean.
vii) (Midflight) Push-off leg folds tightly towards buttocks in a relaxed ‘heeling’ motion. Front leg thrusts forward and upward at maximum speed (~44mph in elite sprinters). When front thigh reaches maximum possible knee lift, lower leg swings forward in a relaxed movement.
viii) Foot meets ground with ankle slightly extended (plantar flexion) directly under center of gravity. Bodyweight is balanced so that only the ball of the foot touches the ground.
ix) Shoulders remain steady, elbows flexed at ~90o, kept close to body throughout all phases. Hands swing forward and up above shoulder height, down and past hips. Arms and hands should have an aggressive hammering action. Head aligns naturally with trunk and shoulders and facial/neck muscles are relaxed by keeping the mouth slightly open.

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Old 05-03-2009, 07:47 AM   #182
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Hi Ian,

Taking Pro Evolution Soccer 6 as example, why are there not different running styles which are selectable (on the create-a-player or edit-player modes)? Chris Johnson, for example, does not run in the same way as Adrain Peterson or DeSean Jackson. In fact, none of these guys run the same.

In fact, there are many general ideas that go a long way towards what we all want from Madden, which is CUSTOMIZATION, that you can glance upon in the Create A Player mode of Pro Evolution Soccer 6.
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Old 05-03-2009, 09:55 AM   #183
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Re: Ians Twitter: Possible updated running animation vid today!

The new running animation makes the guy appear a little slower, like he's a bit tired, or preparing for impact. There is definitely a better sense of weight and momentum.

However, the old 2009 animation really looked like an effortless sprinter taking off. This should be kept and utilized for those rare speed talents that have that extra gear. In the open field, Randy Moss should have the 09 animation, and the DBs chasing him would use that new animation.
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Old 05-03-2009, 11:22 AM   #184
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Personally I liked the 09 running animation much better. I suppose I prefer the sprinter look to the laboring look, especially if someone is in the open field.
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