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Madden NFL 10: Updated Running Animation

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Old 05-01-2009, 09:58 PM   #137
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by DBoweshow8282
If we could get players to really get low in their first few steps especialy when bursting through a hole or into daylight, then a blend into new animation for when a player is still accelerating into that next gear, and have it blend into an upgraded version of the old animation for full sprint i would be a very happy man!
I agree, that would be sick.
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Old 05-01-2009, 10:05 PM   #139
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by DBoweshow8282
If we could get players to really get low in their first few steps especialy when bursting through a hole or into daylight, then a blend into new animation for when a player is still accelerating into that next gear, and have it blend into an upgraded version of the old animation for full sprint i would be a very happy man!
I believe the 09 version was far better for a full sprint. From a mechanical point of view, 09 version is the form where the player runs the fastest he possibly can. Knees horizontal. Thats amazing. Core body unmovable . Thats excellent. Head not churning like an idiot, perfect.

If it could blend from the M10 animation, and the M09 animation trigger only when in open space, that would be perfect.
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Old 05-01-2009, 10:05 PM   #140
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Re: Madden NFL 10: Updated Running Animation

i dont know if u had that in slow motion to show off the movement.
if not its better then the old animation but its wayyyy to sloowww his feet and arms need to be going faster.
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Old 05-01-2009, 10:10 PM   #141
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Re: Ians Twitter: Possible updated running animation vid today!

love the updated running style, it looks more realistic.
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Old 05-01-2009, 10:31 PM   #142
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Re: Madden NFL 10: Updated Running Animation

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Originally Posted by Exonerated
I believe the 09 version was far better for a full sprint. From a mechanical point of view, 09 version is the form where the player runs the fastest he possibly can. Knees horizontal. Thats amazing. Core body unmovable . Thats excellent. Head not churning like an idiot, perfect.

If it could blend from the M10 animation, and the M09 animation trigger only when in open space, that would be perfect.
I see what your saying and agree to a certain point, but the the problem i have with the 09 animation is that it is too perfect/robotic. Football players (for the most part) dont have perfect form like this for a couple reasons. One is they have pads on weighing them down a bit, they may be a little fatigued, and another is that they arent coached to have perfect form, so most of them run however feels natural. I do however feel that if the 09 animation was made a little more natural/organic it could be a great open field sprint animation.

On somewhat of a side note, i would love to see running animations show the fatige of a player. For example, when AP is at full energy you can tell he has a bounce in his step and has strong strides. On the other hand when a player is fatigued he should have a little more forward lean and struggle to the way he's running for example James Harrison in the SB.
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Old 05-01-2009, 10:31 PM   #143
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Re: Madden NFL 10: Updated Running Animation

This is the 1st thing I've seen related to Madden 10 that has slightly impressed me. . .
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Old 05-01-2009, 10:47 PM   #144
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Re: Ians Twitter: Possible updated running animation vid today!

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Originally Posted by BORN4CORN
I mean look how fast Chad Johnson's feet are moving in the first part of this vid:


he just glided into the endzone. that's how it should look for a guy like chad. this makes the updated vid in the op look even worse, especially for a wide receiver.
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