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Madden NFL 10: Updated Running Animation

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Old 05-01-2009, 05:10 PM   #65
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Re: Ians Twitter: Possible updated running animation vid today!

The arm movement does seem to be a bit excessive in the first video. It looks like he's trying to swim, or perhaps punch himself in the face.
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Old 05-01-2009, 05:11 PM   #66
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Re: Ians Twitter: Possible updated running animation vid today!

Quote:
Originally Posted by Krodis
The arm movement does seem to be a bit excessive in the first video. It looks like he's trying to swim, or perhaps punch himself in the face.
His right arm needs to get a little tighter to his body. People use that off arm to help accelerate.
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Old 05-01-2009, 05:17 PM   #67
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Re: Ians Twitter: Possible updated running animation vid today!

Im with bang911 here but I think both arms should be in tighter especially the ball carrying hand not too many people carry it so loosely, thats mostly an Adrian Peterson thing.

Bring the arms in a little bit and its solid.
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Old 05-01-2009, 05:20 PM   #68
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Re: Ians Twitter: Possible updated running animation vid today!

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Originally Posted by winreaper
Heard you on kfan in minneapolis last night. I waited on hold, but never made it through to talk to you. I have three beefs with madden 09' and the madden series in general.

#1 The passing was terrible on both sides of the ball. There was no touch to the passes and defending passes was simply an awkward mess. We all know certain passing situations require touch and Madden failed to have the slightest bit last season. Defensively it was a crap shoot. If I am in position I should at a minimum knock down the ball. Holding coverage and position is another nightmare.

#2 Madden 08" I played literally hundreds of games. In Madden 09' I played dozens. I know know why. I felt the controls to be very loose. Almost like there was a lag in the game. It felt deliberate. Perhaps to make the online game play feel much closer to the game play at home. It makes for a frustrating and ultimately boring experience. I found myself playing Blitz 2 like a mad man. The controls were tight and I felt as though I was actually controlling my players. I can sum up all of the game play in madden with on situation that pretty much sums up the game play as a whole. Defensive line moves. I have wondered for years if they actually do anything. They are slow, none reactive and useless. I particular enjoy when your line man is stuck engaged at the line as the qb sits near the side line and I can't get to him due to the massive holding. Just a frustrating programing desicion that is designed to hide other game play problems. I by no means intend to underscore the countless hours of work you put into the game, but it was not your best offering. I hope 10' is much better.

#3 I have read the list of improvements, but so help me god if there is another glitch play online I will lose it and never buy Madden again. I will embrace backbreaker football like no other. Keep in mind this is coming from a Madden player since atari. I have hosted annual madden tourny's, I own a copy of every madden in every format from every year (just cause I liked collecting them) playing yeas of my life away, and can't get enough of it. When I see a company as big as EA that fails to put a patch out to fix a serious game flaw I am beside myself and spitting mad. I FEEL RIPPED OFF AND NEGLECTED!

There is something to be said for simulation vs arcade. Arcade is pure fun and simulation is an attempt at imitating life like circumstances. Leaning more one direction than an other can have undesirable effects. Madden may not have been perfect, but the best years of the game were balanced. You felt like the games was not going to beat you. You could react to what was happening on the field and the guy holding the controller was going to have to bring you down, not glitchy, flashy play. Not realistic animation that comes at the cost of tight controls and a responsive interface. Pure controls and situations that require skill. Not a vanilla field goal meter so simplified my grandma can hit a fifty yarder.

I never heard any of these things addressed last night on the radio. THAT IN ITSELF IS DISCOURAGING!!!! And although it is cute that you are changing how they run, why not try and fix how quickly you sucked all the fun from Madden over the years ultimately ending up with a snooze fest product like Madden 09"!
Ummmm...I think you are a tad bit late to the party. I suggest looking at some of the forum convo and blogs over the last several months.
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Old 05-01-2009, 05:23 PM   #69
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Re: Ians Twitter: Possible updated running animation vid today!

I think one of the keys to having a realistic sprinting animation is backward body lean. Notice that running at full speed necessitates that you lean backwards, whether you're a receiver or a lineman. This lean helps you bring your knees up, and I wonder if the high knees would seem more natural if they were combined with accurate body lean. I think the new animation looks a lot like APF, which isn't a bad thing, yet the arms move to much, the player seems to be too hunched over and it wouldn't look right in the open field.
What Madden needs is a system similar to NHL 09, where the left stick is pressure sensitive to help control your speed. Depending on the pressure applied, the player could go from a jog to a sprint (and everything in between) while being supported with the right animations.
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Old 05-01-2009, 05:23 PM   #70
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Re: Ians Twitter: Possible updated running animation vid today!

Quote:
Originally Posted by Champ24
Ummmm...I think you are a tad bit late to the party. I suggest looking at some of the forum convo and blogs over the last several months.
Aye, and posting in the appropriate topic. He spent all that time writing up that story book post and yet couldn't take a few seconds to find the appropriate thread or start a new thread.
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Old 05-01-2009, 05:24 PM   #71
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Re: Ians Twitter: Possible updated running animation vid today!

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Originally Posted by jimbo1215
i think the second vid is better. as far as the legs not moving fast keep in mind that Dustin Keller is a TE
He is, but he is smaller than normal TEs, much closer to a "big WR"... and he is very athletic. Although I don't anticipate different running animations between a TE and a WR... or a DB.. I don't know, I get the impression taht they will all have the same basic style.
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Old 05-01-2009, 05:29 PM   #72
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Re: Ians Twitter: Possible updated running animation vid today!

Here are some pictures of Adrian Peterson's running in different situations:

In traffic
petersontraffic.jpg
In the open field
petersonopenfield.jpg
Sprinting
petersonsprint.jpg
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