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Madden NFL 10: Fumble Meter Follow Up

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Old 04-30-2009, 12:23 AM   #89
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Re: Fumble meter follow up

Quote:
Originally Posted by Ian_Cummings_EA
I had to make some executive decisions today on the feature as we close in towards the end here...so I thought I'd keep you guys in the loop on the changes/additions we are going to try to make. I want to be clear - none of this is done yet - but this is the 'design' so I'll update again with what we end up getting (I am hoping we get all of it).

1. Add a on/off option to the settings screens for the button masher. If it's off, the fumble is recovered through some CPU logic of which players get there first
2. Make the meter more minimalistic - take it off the field and integrate it into the ticker at the bottom of the screen
3. Add support for the meter to disappear at a specified time based on skill level. Meaning, that on All-Pro or All-Madden, the button callout will still stay on screen to show you how to fight for the fumble, but the "meter" will disappear to give more suspense. On lower skill levels, the meter can stay up the whole time.
4. Give bonuses to make sure that the first person on the ball starts out 'winning' the meter
5. Tune all the animations to make sure that the pileup only triggers in the obvious situation where multiple people dove on it at once. If you fall on it and it looks like you have possession, then you should retain possession with no fumble pileup.
6. Change the camera(s) to be much tighter and more 'broadcast'.

I think this definitely meets the needs of all parties - it can be turned off for those that don't want it, the cameras can be much cooler without the need for framing the on-field button UI, and it shouldn't feel cheap anymore.

Sound good? Again I'll update later on as we get this stuff added in.


Sounds Great, thanks for the follow up.
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Old 04-30-2009, 12:38 AM   #90
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Re: Fumble meter follow up

Quote:
Originally Posted by Ian_Cummings_EA
I had to make some executive decisions today on the feature as we close in towards the end here...so I thought I'd keep you guys in the loop on the changes/additions we are going to try to make. I want to be clear - none of this is done yet - but this is the 'design' so I'll update again with what we end up getting (I am hoping we get all of it).

1. Add a on/off option to the settings screens for the button masher. If it's off, the fumble is recovered through some CPU logic of which players get there first
2. Make the meter more minimalistic - take it off the field and integrate it into the ticker at the bottom of the screen
3. Add support for the meter to disappear at a specified time based on skill level. Meaning, that on All-Pro or All-Madden, the button callout will still stay on screen to show you how to fight for the fumble, but the "meter" will disappear to give more suspense. On lower skill levels, the meter can stay up the whole time.
4. Give bonuses to make sure that the first person on the ball starts out 'winning' the meter
5. Tune all the animations to make sure that the pileup only triggers in the obvious situation where multiple people dove on it at once. If you fall on it and it looks like you have possession, then you should retain possession with no fumble pileup.
6. Change the camera(s) to be much tighter and more 'broadcast'.

I think this definitely meets the needs of all parties - it can be turned off for those that don't want it, the cameras can be much cooler without the need for framing the on-field button UI, and it shouldn't feel cheap anymore.

Sound good? Again I'll update later on as we get this stuff added in.
Wow. I would have been happy with number 1 and 5. The rest is good if you can get it in.

If you would have told me a year ago that this sort of interaction would be happening for Madden 10, I would have taken you for a psyche evaluation ASAP.
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Old 04-30-2009, 12:45 AM   #91
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Re: Fumble meter follow up

Quote:
Originally Posted by Ian_Cummings_EA
I had to make some executive decisions today on the feature as we close in towards the end here...so I thought I'd keep you guys in the loop on the changes/additions we are going to try to make. I want to be clear - none of this is done yet - but this is the 'design' so I'll update again with what we end up getting (I am hoping we get all of it).

1. Add a on/off option to the settings screens for the button masher. If it's off, the fumble is recovered through some CPU logic of which players get there first
2. Make the meter more minimalistic - take it off the field and integrate it into the ticker at the bottom of the screen
3. Add support for the meter to disappear at a specified time based on skill level. Meaning, that on All-Pro or All-Madden, the button callout will still stay on screen to show you how to fight for the fumble, but the "meter" will disappear to give more suspense. On lower skill levels, the meter can stay up the whole time.
4. Give bonuses to make sure that the first person on the ball starts out 'winning' the meter
5. Tune all the animations to make sure that the pileup only triggers in the obvious situation where multiple people dove on it at once. If you fall on it and it looks like you have possession, then you should retain possession with no fumble pileup.
6. Change the camera(s) to be much tighter and more 'broadcast'.

I think this definitely meets the needs of all parties - it can be turned off for those that don't want it, the cameras can be much cooler without the need for framing the on-field button UI, and it shouldn't feel cheap anymore.

Sound good? Again I'll update later on as we get this stuff added in.
Wow. Unbelievable. I almost can't believe that I read that list and it was by a developer. Everything listed sounds PERFECT and EXACTLY how I would have wanted it to be fixed in hindsight.

A+. Sounds awesome. Fumbles are huge turning points in the game nad I'm glad Madden is no longer leaving them up to chance.

Last edited by tron8; 04-30-2009 at 02:30 AM.
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Old 04-30-2009, 12:47 AM   #92
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Re: Fumble meter follow up

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Originally Posted by Ian_Cummings_EA
lol, as much as I'd like to believe that I don't see that happening. There's always going to be something.
Now ian if we just had multiple camera angles, say sideline cam etc, i would give you a kidney.
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Old 04-30-2009, 12:50 AM   #93
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Re: Fumble meter follow up

Nice to see this getting worked out. Options are always the right way to go. Keeps everyone happy.
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Old 04-30-2009, 12:52 AM   #94
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Re: Fumble meter follow up

create a play feature?
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Old 04-30-2009, 01:21 AM   #95
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Re: Fumble meter follow up

Quote:
Originally Posted by Ian_Cummings_EA

1. Add a on/off option to the settings screens for the button masher. If it's off, the fumble is recovered through some CPU logic of which players get there first.
Whoo! Customization FTW.

Just want to ask though, "CPU logic of which players get there first" won't mean that it'll just go 100% of the time to the first player to get there will it? It should factor in but I still want to just watch a pile and have some chance that someone else comes away with it.
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Old 04-30-2009, 01:38 AM   #96
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Re: Fumble meter follow up

please tell me with all of this focus on the pileups and fumbles that there wont be too many fumbles in this game.
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