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Madden 10 Hands-Off First Impressions

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Old 04-29-2009, 01:31 PM   #49
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Re: Madden 10 Hands-Off First Impressions

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Originally Posted by Valdarez
Did the black score bar across the bottom of the screen fade away during game play? APF2K8's bar has been burned into my television! I hope Madden doesn't ruin gamers TVs in the same manner due to poor HUD design.
Wow, how did you manage to play APF that much?!
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Old 04-29-2009, 02:06 PM   #50
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Re: Madden 10 Hands-Off First Impressions

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Originally Posted by tmccormi
That's my whole point... Once you turn them off, it's like weapons were never there. EA gave you the option to turn them off, so why all the hate. Some people (Not me) would like to have them though if they are using random teams and want to see who their stars are.
i think ea realizes its hardcore contingent are the ones who keep coming back and spend the most time on the game.. so there looking to appease us first. Any real football fan does not need a tornado icon under justin tuck to know he is that good
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Old 04-29-2009, 02:06 PM   #51
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Re: Madden 10 Hands-Off First Impressions

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Originally Posted by marktg30
Wow, how did you manage to play APF that much?!
Just be glad you didnt get hooked like us! Saved your TV



I'm excited to see defensive matchup made it in!
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Old 04-29-2009, 02:07 PM   #52
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Re: Madden 10 Hands-Off First Impressions

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Originally Posted by big_larry
Im really excited about the new D-line controls because i play on the defensive line most of the time. and Dallas has some beastly pass rushers i can use.
Yeah, it's a good thing the Eagles got Peters; In my chise I'll have to deal with Ware and Osi every season.
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Old 04-29-2009, 02:10 PM   #53
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Re: Madden 10 Hands-Off First Impressions

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Originally Posted by Lava


No yard markers/hash on the background of the play? And double zeros for the score? Wouldn't one be sufficient?

its gotta be just the early build it does look blah..at least show me where the first down marker is u know
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Old 04-29-2009, 02:16 PM   #54
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Re: Madden 10 Hands-Off First Impressions

Pro-Tak is also working hard in every passing situation because it is the cornerstone of pass rushing defenders, blocking lineman and the quarterback. For example, Pro-Tak appears to have finally slain suction blocking and the dreaded 15-yard drop back. Animations between offensive and defensive linemen are much more fluid and lifelike –- with the war not being won simply by offensive linemen making contact.


I thought this was some very good news and possibly something that has not really been talked about all that much. I didn't know they confirmed pro-tak to be used as an intricate part of the o-line and d-line interaction. So does this confirm double teaming on the o-line? If you can get a 4 on 4 situation on a tackle I am hoping we can get a 2 on 1 in the trenches.
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Old 04-29-2009, 02:18 PM   #55
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Re: Madden 10 Hands-Off First Impressions

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Originally Posted by marktg30
Wow, how did you manage to play APF that much?!
Online play, that's where the game shined.
I think it was burned in around the 400 game mark and only got worse from there on out. As it stands now, on any white screen, I get to see the beautiful APF2K8 score bar. 2K owes me a 3.5k television!
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Old 04-29-2009, 02:26 PM   #56
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Re: Madden 10 Hands-Off First Impressions

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Originally Posted by BlyGilmore


Last week, I sat down with Phil Frazier, a long-time producer at EA Sports, and checked out the latest Madden 10 build. While I did not get a chance to grab the controller and start dissecting the game myself, Phil Frazier did demo many of the new on-the-field Madden 10 features for me.

However, before getting to those features, I must mention that on Monday I wrote that the unofficial theme for NCAA Football 10 will be customization. Well, when it comes to Madden 10 I believe the theme will be "immersion." From the first moment you put the game in your console to the moment you take the field, immersion will be the goal.

Madden 10 Hands-Off First Impressions
no Weapons...YESSSS!!! I hated that feature.
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