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Madden NFL 10 Preview: Five Things to Know (ESPN)

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Old 04-28-2009, 04:44 PM   #121
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Re: ESPN: Madden 10 preview

Just to speak from a different point of view, I'm not one of the guys who despises meters. I can live with them as long as there aren't too many and they aren't obtrusive. Unfortunately, the meter that would occasionally pop up during the 'fight for fumble' (the meter wasn't coming up consistently for me in the alpha) was distracting. If it was something smaller that pops out of the score hub, I'd be ok with it.

The drawback to the meter though is like AJ said down in Orlando, all of the suspense is gone b/c you know what the ref's call is going to be. I'm in the minority I bet, but I'd be content with giving up control in these instances if it meant more suspense for the user.
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Old 04-28-2009, 04:45 PM   #122
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Re: ESPN: Madden 10 preview

Quote:
Originally Posted by AnyGivenSunday
I don't think it needs to be scraped. Just have th meter for the players who play on rookie and pro. Have it a option for All-pro and All-Madden or turn it off completely.

Is that possible Ian?
This is probably the best route to go. Have it on by default for Rookie and Pro, and off by default for All-pro and All-Madden with the option to turn it on/off for any difficulty level.

I also like the ideas of ratings and other factors playing a roll in who comes up with the fumble. I only play human vs. cpu games and I'd say I'm a pretty good/very good button masher so it would be pretty unrealistic if I was to win the fumble every time. Especially if it's my punter who falls on the ball along with 6 defensive players from the other team, there should be a very small chance that he comes up with that ball even if the user is the greatest button masher alive.
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Old 04-28-2009, 04:46 PM   #123
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Re: ESPN: Madden 10 preview

Quote:
Originally Posted by rgiles36
I'm in the minority I bet, but I'd be content with giving up control in these instances if it meant more suspense for the user.

It doesn't look like you're in the minority (as least on O.S.) with this issue. More suspense is better.
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Old 04-28-2009, 04:48 PM   #124
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Re: ESPN: Madden 10 preview

Quote:
Originally Posted by AnyGivenSunday
Doesn't whatever you play rookie or all madden with the cpu translate over to online??? Like say you play rookie theres going to be more art on the players like, the names, elusivness symbol or the bull under a DT.

I don't see any of that on all-pro or all-madden online or offline. I'm just talking about the meter not the button mashing part. Although I not fond of the mashing, it makes sense.

I hope the meter will be turned off for all-pro or all-madden and leave the suspense to the hardcore and let the casuals and less experienced have the real drama of this feature.
Oh sure... but on-line ranked is All Pro... although I think they should also bring back All-Madden Hard Core Ranked like they had in the PS2, lots of people were screaming for that last year.
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Old 04-28-2009, 04:50 PM   #125
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Re: ESPN: Madden 10 preview

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Originally Posted by The Art Shell Face
That's actually a brilliant idea, and would lend some incentive to having a QB with higher awareness.

If Ian posts about this at some point, I'll help hammer this suggestion to him. I really like it.
Actually, on Community Day, the vibration was the same for every QB and for good reason. Each time they've had the debate over the implementation of this feature over the past couple years, it has gotten left out. Why? My understanding is that most everyone bumps heads as to whether the GREAT QB's should get an advance warning to simulate awareness or should they get less vibration to simulate how calm they are in the pocket. People never can agree on that, so they scrapped all the technicalities, and made it the same for each QB.

I don't know if that's since changed, but I think they made the right decision to just get it in the game.
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Old 04-28-2009, 04:51 PM   #126
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Re: ESPN: Madden 10 preview

I 100% agree with removing the meter.



Good point about CPU in the fight for fumbles.

Maybe they could tell you how many players there are fighting for the ball. Have like a caption at the corner saying " 3 vs. 4" , "4 vs. 6", etc. (how ever many players are fighting to get the ball)

Don't tell the user how many players on a certain team are fighting for the ball. Just let him see how many players there are and let him guess whether or not he should press the button harder (since if there are more players of a certain team trying to get the ball, the better chance that team should have in getting the ball back).

The ref removing the players will give a clue to the user how many players there were on each team fighting for the fumble and then the user can determine for themselves whether they should have pressed the button faster before the ref is done removing all the players from the pile.

This would also be good for multiplayer games too imo. What do you guys think?
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Old 04-28-2009, 05:01 PM   #127
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Re: ESPN: Madden 10 preview

Haven't seen this anywhere, but I am wondering if this new Pro-Tech technology is in Ncaa this year? I know most of the other new changes have made it to ncaa, but haven't seen if this has. Thanks in advance.
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Old 04-28-2009, 05:02 PM   #128
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Re: ESPN: Madden 10 preview

If the theme of this years game is if you see it on Sundays see it in madden then the meter definitely has to go, because obviously nobody sees a meter when the players are fighting for the ball in a fumble pile up. I also hope that it doesn't happen all that often, especially since it seems as though some of the guys that played it have had mixed results.
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