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Madden NFL 10 Blog: Letting the "Wildcat" Loose

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Old 04-28-2009, 11:21 AM   #249
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Re: Monday blog is up - letting loose the Wildcat

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Originally Posted by Mr T Xtreme
This looks awesome, but I have a couple questions. First, will you be able to insert receivers as the wildcat qb, like desean jackson did for the eagles? Also, will you be able to audible out of the wildcat formation and keep the HB at QB? I hope not, because then we'll see audibles from wildcat to qb sneak to utilize the HB at QB.
hopefully this is done with packages. I can dream up a formation with DeSean, LeSean, Westbrook, Maclin, and Curtis! wow!

Quote:
Originally Posted by brza37
Nice blog. I like the wildcat video and the fact that the authenticity of each play setting up the next has been reflected in the game.

Question: Will Madden also have this "linked play" feature that NCAA displayed in their Season Showdown vid which shows the link between a certain run and the corresponding PA for example?

Also, just wanted to add that the Eagles have also used the Wildcat with DJax at QB. Unfortunately he doesn't throw that well. But Maclin also ran the Wildcat QB at Mizzou. The two of them with Westbrook and Lesean McCoy will definitely be a huge threat in the Wildcat. Since it hasn't been released which teams are using the Wildcat I'd just like to get my 2 cents in now.

Oh and while I was looking for a videoclip of the birds in the Wildcat last year I found this article which also claims that Reid believes the TE Ingram who was a HS QB also has Wildcat potential:
http://www.usatoday.com/sports/footb...agles/home.htm

"Ingram is an excellent athlete with seam-splitting speed. He also is a former quarterback who the Eagles view as a potential "Wildcat" weapon."
Even better!!



Now, last point, in the first split image with the dolphins, doesn't it seem like the spacing is a little shrunk in madden? should the field be a bit wider in madden? it looks like the players in real life are smaller (when looking at the hashmarks and numbers and their spacing as landmarks) compared to their madden counterparts. I've always felt that madden had this congested feel to it and I'm thinking the proportions might be off. The fields should be wider I think.
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Old 04-28-2009, 12:03 PM   #250
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Re: Monday blog is up - letting loose the Wildcat

Good blog...great to see this wont be unstoppable.
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Old 04-28-2009, 12:11 PM   #251
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Re: Madden NFL 10 Blog: Letting the "Wildcat" Loose

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Originally Posted by Ian_Cummings_EA
He's trying to re-touch every run cycle this week. He showed me the 'fat guy' run this morning and asked for some general feedback and direction. I'm hoping that once he's done with this first pass we'll do side-by-side videos and release them to you guys for more feedback.

nice....We love giving feedback like this
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Old 04-28-2009, 12:22 PM   #252
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Re: Madden NFL 10 Blog: Letting the "Wildcat" Loose

haha. Thats sweet. Larry was QB on our HS team. He has a damn rocket arm, and can shoot a nice 3 ball too
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Old 04-28-2009, 12:24 PM   #253
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Re: Monday blog is up - letting loose the Wildcat

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Originally Posted by SomeStrangeSin
id hate to say it but what ive seen in the videos of madden 10 so far is the same ol same ol madden 09 gameplay
not looking like im picking it up this year
I hate to be negative, but the game looks the same to me too so far. Just the way it moves and animates does not look that different so far. Not hating..just sayin'.
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Old 04-28-2009, 12:47 PM   #254
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Re: Monday blog is up - letting loose the Wildcat

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Originally Posted by Methlab
I hate to be negative, but the game looks the same to me too so far. Just the way it moves and animates does not look that different so far. Not hating..just sayin'.
Hmm...I'm not quite sure what you'd expect..it is after all still a version of Madden NFL.

Can you elaborate more on what you were expecting? Madden NFL 01 through 09 on PS2 move and animate basically the same, as well as NFL 2k2 through NFL 2k5 (and somewhat through APF 2k8)...
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Old 04-28-2009, 12:54 PM   #255
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Re: Madden NFL 10 Blog: Letting the "Wildcat" Loose

So Ian I have 2 questions will running backs be able to push of lineman think you did a blog on that when your where on the staff for 08, An also what do you think about fight night rd 4 new physics engine.
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Old 04-28-2009, 12:58 PM   #256
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Re: Monday blog is up - letting loose the Wildcat

Quote:
Originally Posted by Ian_Cummings_EA
Hmm...I'm not quite sure what you'd expect..it is after all still a version of Madden NFL.

Can you elaborate more on what you were expecting? Madden NFL 01 through 09 on PS2 move and animate basically the same, as well as NFL 2k2 through NFL 2k5 (and somewhat through APF 2k8)...
It's not as alarming as 2001 through 2009 because those games moved quite well for their time. I've always thought that the 2K series was better in terms of the sheer number of animations. But the Madden series on the PS2 moved more realistically in terms of weight, little nuisances, and fluidness.

NG EA football games have been off though. I can't quite put my finger on what it is, but they have been. Others have mentioned not enough subtle movements and I think that could be apart of it. The other reason could be the stiffness of the mo-cap. Not quite sure.
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