Home

Evolution of Hitting Systems in Baseball Games

This is a discussion on Evolution of Hitting Systems in Baseball Games within the Other Baseball Games forums.

Go Back   Operation Sports Forums > Baseball > Other Baseball Games
Operation Sports Survey - Newsletter, Forums, Content and More
From Guaranteed to Never Happening, a College Football 26 Wishlist
2025 Sports Video Game Predictions
Reply
 
Thread Tools
Old 04-21-2009, 12:08 AM   #17
Rookie
 
Dwenny's Arena
 
OVR: 0
Join Date: Apr 2009
Location: NH
Nice article, I remember the intellivision baseball game I used to play. Got to love evolution.
Dwenny is offline  
Reply With Quote
Old 04-22-2009, 12:10 AM   #18
Pro
 
OVR: 18
Join Date: Jun 2004
Location: FL
Blog Entries: 3
I have played enough baseball to know what video game ball needs to be like, and I can say that cursor hitting is as unreal as it gets. Timing is the #1 factor in hitting a baseball. Bringing the bat to the "area" the ball is in is the easier part.

I am a huge fan of RBI baseball, MVP 05, and the hitting in ESPN Baseball 2k4 was not too bad either.
bang911 is offline  
Reply With Quote
Old 04-22-2009, 10:25 AM   #19
MVP
 
ComfortablyLomb's Arena
 
OVR: 27
Join Date: Sep 2003
Location: USA
Blog Entries: 1
Re: Evolution of Hitting Systems in Baseball Games

Quote:
Originally Posted by bang911
I have played enough baseball to know what video game ball needs to be like, and I can say that cursor hitting is as unreal as it gets. Timing is the #1 factor in hitting a baseball. Bringing the bat to the "area" the ball is in is the easier part.

I am a huge fan of RBI baseball, MVP 05, and the hitting in ESPN Baseball 2k4 was not too bad either.
#1 factor, agreed. Unfortunately, there's also that pesky aspect of actually getting the bat on the ball. I've always thought the swing stick was stupid and I definitely think pretending timing is the only thing that matters is dumb too. We're playing a game and the cursor or zone hitting systems (I don't think the PCI is really zone hitting) definitely are more involved. I think The Show's hitting is too dumbed down. Time it and you might produce good contact depending on what's happening under the hood.
ComfortablyLomb is offline  
Reply With Quote
Old 04-23-2009, 10:15 AM   #20
Rookie
 
ffyfe7's Arena
 
OVR: 10
Join Date: Jan 2009
Location: Adelaide, Australia
Blog Entries: 2
cool article
ffyfe7 is offline  
Reply With Quote
Old 04-23-2009, 08:30 PM   #21
All Star
 
OVR: 25
Join Date: Mar 2003
Blog Entries: 14
Re: Evolution of Hitting Systems in Baseball Games

Quote:
Originally Posted by StormJH1
I'm surprised that World Series Baseball (for Genesis) gets so frequently overlooked. That game was revolutionary for its time (like 1995, maybe?) in so many ways. The cursor batting system, which the article attributes to All-Star Baseball 1999, was actually an innovation of World Series Baseball. And I'm not 100% sure, but I think the cursor size varied with hitter ability (as it does in PowerPros today). Also, you had the choice of Contact, Normal, or Power swing, which you also see in games today. I think that a good cursor system is the best effort videogame baseball has made at "simulating" the experience of lining up a pitch and swinging at it with gameplay that is fun and accessible. 2k9 tried to implement cursor batting as an option, but it was extremely inconsistent, and nearly unplayable. And their swing stick, much like many zone hitting mechanisms, only gives you half of the batting equation, which is the timing aspect--so it's basically softball.

The original World Series Baseball that came out for Genesis in '94 is hands down the most innovative baseball game ever. Sorry Jack, but your failure to include it in your article is a criminal oversight.

World Series Baseball was one of (if not the) first games on the Genesis to feature a full MLB license. Batters had their own ratings so you could tell the difference between Ozzie Smith and Frank Thomas when you were hitting. It was the first to feature the catcher's view for hitting (with the batter's head out of view so the developers didn't have to try to get everyone's face into the game) and allowed you to play a full 162 game season. The pitcher's had their own trademark pitches (I specifically remember fastball, change-up, splitter, slider, curve, knuckle and fork) at varying velocities. Hitting on rookie level was timing based, and very accessible. After that, it was cursor based. The difficulty level affected the size of the cursor with the hardest difficulty setting giving you a baseball sized cursor. Also, the difficulty level affected pitch speed. On the easiest setting the fastest fastball was 78 mph, on the hardest it was 99 mph. When you went up to hit, you selected contact, normal, or power swing or for pitching you could pick slow, normal, or fast. Pitchers had fatigue and if you stretched them out too long their breaking balls would flatten and their fastball would slow or miss location. Bullpens were real time, and you had to properly warm-up a reliever before he was ready to come in, bring him in cold and he'd have nothing.

I played that game ever summer from when it came out until I finally got High Heat 2002. Great game for its time.
Misfit is offline  
Reply With Quote
Advertisements - Register to remove
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Baseball > Other Baseball Games »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 09:10 AM.
Top -