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Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Included

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Old 04-15-2009, 12:39 PM   #761
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

I must be dreaming again.

Coach, you are real late to the party.

If you were here around November or December when THE NEW MANAGEMENT TEAM(not past) was looking for suggestions, maybe you would show more respect that what you are now.

It seems like you just post your thoughts without doing your homework or research. That's why most people are putting you on ignore.

It just isn't worth it at this stage.

You don't need to come into the forums after reading the blog and finding out who went to CD to keep firing personal insults. That isn't how this place is run.
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Old 04-15-2009, 12:40 PM   #762
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

I wonder
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Old 04-15-2009, 12:41 PM   #763
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

EDIT: Not going to help matters only allow them to continue and to a greater level.
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Old 04-15-2009, 12:42 PM   #764
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

im with coach on the qb dropping back 30 yards then throwing a 70 yard perfect pass for a 40 yard completion.

can i ask a question??

it seems like EA is cutting back on the qb dropping back 30 yards or whatever.
it also seems like EA has created a new 'throwing on the run' rating

YET when people hike & run to the sidelines they DO NOT THROW ON THE RUN!!!
they run outside of the pocket, almost to the sideline. SET UP THE QB & FEET then throw.
maybe a 'pocket presence' rating would do. as for 'throwing on the run' people dont do that. they manually run the qb to the sideline and set up the feet 5 yards from the sideline...........then if no-one is open they take off upfield.

has this been addressed?

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Old 04-15-2009, 12:43 PM   #765
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by LBzrule
Let me give you a quick story. Bezo already posted it, but since it involved me directly I'll tell it again. I already went in knowing the line stunts were a problem from 07, 08, 09. So on one play with the DT's performing a twist stunt, I let the play run then paused it. Then I asked Ian could I have his ear for a sec. I showed him the problems. Both DT's were 1) standing up; 2) bumping into each other. So I actually demonstrated a little bit of how it should work. Ian grabs his laptop and pulls up the tools. We are sitting there examining animations and which ones we can swap out to get this thing working right. Adembrowski comes over and we are all three looking at options.

We finally come up with a very well animated twist stunt by the Defensive Tackles (for the most part). Ian says, hold on about 15 mins and I should have it loaded up in your build. He loaded it up and the twist stunt with the DT's worked a hell of a lot better. The looper is still going a tad bit further than I would like, but the penetrator is doing his stunt perfectly. Since then, I have sent Ian and Anthony White an entire list of defensive plays where the stunts need smoother animations, with more precise stunting, better looping by linebackers as they loop with Dlinemen ect (I have gone through all the 3-4 sets, Nickel, Nickel Strong, Dime, Dime Flat, Dollar, 46, Nickel 2-4-5, Nickel 1-5-5, I'm going to send the 4-3 plays either tomorrow or Thursday). So all they need to do with that is swap out the animation sets. If they get all of the plays I have for them swapped out with smoother animation sets then I anticipate some really nice schemes. My idea is for you to simply audible to a blitz without having do much setting up at all.
Wow...this my friend is why you were at the community day. It seems alot of people are harping about this and that, they got to go, blah blah blah. Honestly though, we all know what the game should look like or what we think it should play like, but you clearly were a good choice to be there as you not only put in the work there but you are putting in alot of extra work going forward.

I am sure all the others are too but in reality you guys seem like you are having to do a lot of follow up work that will take up a lot of personal time in which you are not paid for. I don't think people are seeing it that way. They see that you got to play 10 early which is nor really what was going as it was an early build. I for one appreciate that we have such dedicated members that are able to put in the extra time and WORK that is involved in being one to go to community day. I for one would never have the time to do all the extra that you guys seem to be putting in. Nice work guys!
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Old 04-15-2009, 12:45 PM   #766
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by The Sim God
im with coach on the qb dropping back 30 yards then throwing a 70 yard perfect pass for a 40 yard completion.

can i ask a question??

it seems like EA is cutting back on the qb dropping back 30 yards or whatever.
it also seems like EA has created a new 'throwing on the run' rating

YET when people hike & run to the sidelines they DO NOT THROW ON THE RUN!!!
they run outside of the pocket, almost to the sideline. SET UP THE QB & FEET then throw.
maybe a 'pocket presence' rating would do. as for ;throwing on the run' people dont do that. they manually move the qb and set up the feet 5 yards from the sideline...........then if no-one is open they take off upfield.

has this been addressed?
This has already been talked about by LBZ within this thread I believe and it was pointed out to the devs while we were down there.
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Old 04-15-2009, 12:46 PM   #767
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Once again, wasn't this ruckus guy suspended for 2 weeks? It's ridiculous at this point. The guy needs to stop sipping on that haterade. It's done, maybe you'll get your chance to be at the CD next year, or maybe not. Isn't there some kind of tournament going on, or a bus to be on homie?
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Old 04-15-2009, 12:47 PM   #768
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Just dropped ten bucks on a Madden 10 reservation at Game Crazy.
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