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Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Included

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Old 04-14-2009, 11:00 PM   #713
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by CreatineKasey
In 2k's playbooks I had a hard time finding a use for a fair amount of plays. There's ones where 2 hitches would be within 3 yards of eachother at the same depth. What's the point of that? I almost have to make a hot route with every play selected as I feel at least 1 route doesn't have a purpose in many pass plays.

Being a ginormous 2kfootball fan, I definitely concede the offensive playbooks to EA. Madden 09's playbooks were the coolest ones I've personally ever used (outside of Tecmo bowl = 4 plays ). I LOVED the automatic motion on plays... especially pass plays. The pass play where a reciever runs across the formation and the ball is snapped while he is running and he runs a route.... just awesome.

I am very familiar with the defense in 2kfootball, but one thing they do VERY wrong is tip off the offense BIG TIME with hot routes. Every time you man a DB up with an offensive player, he "shuffles" giving away the fact you did it. Also, whenever you send someone to blitz, the player actually walks to the gap immediately.. giving away the freaking blitz. I have found some super-secret workarounds but it still annoys the crap out of me.

Madden hides their defense fairly well. I think the next step to take would be doing one thing 2k games does great=defensive matchups. Along with that having blitz plays that are pre-planned to stem into certain places... or even better to RANDOMLY stem and fake stem at different times when the user chooses to do so. 2k's games can give away defensive plays by stems that are always the same, but if they have some variance and bluffing.... the system would be much more authentic.

I know this has been discussed by others smarter than me but I thought I'd just bring it up and maybe one of the testers could elaborate if any of this rings a bell!


I gotta find a way to figure those out.
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Old 04-14-2009, 11:03 PM   #714
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

I apologize if I haven't answered any questions, but I went straight from Orlando to Las Vegas for four days after the community event.
I've only been on the Net once in four days (a new record!) to check my e-mail quickly.
I'm back now, so I should be able to add some input into this thread.

But, as you guys must know by know, we're all bound by non-disclosure agreements and EA's lawyers are better than mine.

As for the event itself, wow ... what a long day. LOL
Got to be myself at 2 and had to be up at 5:45 a.m. for my flight to Vegas.
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Old 04-14-2009, 11:05 PM   #715
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by dave374
I apologize if I haven't answered any questions, but I went straight from Orlando to Las Vegas for four days after the community event.
I've only been on the Net once in four days (a new record!) to check my e-mail quickly.
I'm back now, so I should be able to add some input into this thread.

But, as you guys must know by know, we're all bound by non-disclosure agreements and EA's lawyers are better than mine.

As for the event itself, wow ... what a long day. LOL
Got to be myself at 2 and had to be up at 5:45 a.m. for my flight to Vegas.
Welcome back!

I was wondering if you could respond to some non-specific franchise-related questions.

What was your reaction to this year's franchise mode? Without saying what they were, were their updates you were pleased to see and were there omission that disappointed you. How'd it compare to your expectations?
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Old 04-14-2009, 11:07 PM   #716
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by dave374
I apologize if I haven't answered any questions, but I went straight from Orlando to Las Vegas for four days after the community event.
I've only been on the Net once in four days (a new record!) to check my e-mail quickly.
I'm back now, so I should be able to add some input into this thread.

But, as you guys must know by know, we're all bound by non-disclosure agreements and EA's lawyers are better than mine.

As for the event itself, wow ... what a long day. LOL
Got to be myself at 2 and had to be up at 5:45 a.m. for my flight to Vegas.
Well can you or any other attendee talk about the passing game, whether or not we have more control over the passes? Like theres not just a lob and a bullet? Theres passes where you can throw only where your receiver can get it like last gen Maddens?
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Old 04-14-2009, 11:11 PM   #717
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Props to AJ and LBZ for taking the community head on and answering some questions. I've sprinkled in here and there, but not nearly as much these guys are

Quote:
Originally Posted by Derrville
To the attendees, about the passing game, Can you guys answer whether or not you could lead receivers more like last gen? Basically have more control over the ball?
I felt you could lead receivers pretty well. But in my experiences, it more often led to an incomplete pass. I don't think that was a flaw in the gameplay; I think that could be more a factor of the new QB ratings. I didn't play much with Manning or Brady so maybe I would've been more successful leading passes with those guys.
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Old 04-14-2009, 11:15 PM   #718
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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I didn't play much with Manning or Brady so maybe I would've been more successful leading passes with those guys.
No, the real test is doing it with Pennington.
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Old 04-14-2009, 11:20 PM   #719
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by StevieTheD
Welcome back!

I was wondering if you could respond to some non-specific franchise-related questions.

What was your reaction to this year's franchise mode? Without saying what they were, were their updates you were pleased to see and were there omission that disappointed you. How'd it compare to your expectations?
I really didn't get as deep into franchise as some of the guys, to be honest.

My overall impression of Madden in its alpha form is positive - the biggest things that stood out to me was the vastly improved offensive blocking and cpu run game. I have never seen blocking this good in a Madden - seriously.

I also believe they have improved field goal kicking. Making 55-yard field goals is not automatic like it has been in the past. (Please don't ask me about the kick system itself, I don't make enough money to win a lawsuit)
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Old 04-14-2009, 11:23 PM   #720
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by dave374
I also believe they have improved field goal kicking. Making 55-yard field goals is not automatic like it has been in the past. (Please don't ask me about the kick system itself, I don't make enough money to win a lawsuit)
It's automatic? You have to tell me what kickers you've been using in 09, because I can't even make the goal posts past 45 with Dan Carpenter.
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