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Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Included

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Old 04-14-2009, 09:17 PM   #681
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by sva91
Whats with all the commotion over the screen shot? Its actually quite disappointing IMO. Im happy they added more accessories, but this far along with next gen consoles and the player models still dont look right, lighting, textures look off as well.

I know I sound like I have something against EA, but just compare close up shots of FIFA 09 and you'll see that these Madden screens are not that great at all. And BTW Fifa is 11 v 11 with 3 animated refs on the field.
Fifa is also i lot smaller player models and you cant actually see that detail in the game. As for the shot Ian said it was an early one and the lighting and textures hadn't been perfected for it, was just to show the accesories.
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Old 04-14-2009, 09:18 PM   #682
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Yea big thanx to the Madden attendees once again.
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Old 04-14-2009, 09:20 PM   #683
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by sva91
Whats with all the commotion over the screen shot? Its actually quite disappointing IMO. Im happy they added more accessories, but this far along with next gen consoles and the player models still dont look right, lighting, textures look off as well.

I know I sound like I have something against EA, but just compare close up shots of FIFA 09 and you'll see that these Madden screens are not that great at all. And BTW Fifa is 11 v 11 with 3 animated refs on the field.
Keep in mind the game is also far from being done. Ian also said the lighting has not been tuned yet. For it being April, I say the game looks damn good.
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Old 04-14-2009, 09:22 PM   #684
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by countryboy
that was more of an answer than I expected...but

Adem thanks for answering and giving more info than just a yes/no. Again, another person I'm glad got the opportunity to go to the CD event.
I hope in conjunction with the slower passes, slower game speed, we are given more control of the pass. Madden 09 pretty much feels like it only has two speed, rocket fire, and lob, with absolutely nothing inbetween. In APF2K8, I can pass a ball, and the speed will control whether I lead, hit them in stride, or throw behind them (that's on regularly thrown balls), and then there's the touch / lob pass that leads the receiver.
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Old 04-14-2009, 09:22 PM   #685
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by LBzrule
I'm not, even I had to eat crow on it.
I am bringing this back up just because of what you said. Your telling me that they will be as good or better than these? If they are I might have to go and put my money down now for it.......

Since I post so many videos let me make it easier on anyone who wants to see them....

Horse Collar Tackle APF..

http://www.youtube.com/watch?v=EzRkZJ8GnRY

QB Evade....

http://www.youtube.com/watch?v=je8QVuAfdWY

Ball Strip....

http://www.youtube.com/watch?v=q3Gyh1MjI-M

QB Catching own pass and was ready to pass but got sacked...

http://www.youtube.com/watch?v=M2631wO90gM

A little of everything. QB tripping after snap, Diving Catches, BIG HITS, Toe Tapping in the End Zone, Celebrations and more....

http://www.youtube.com/watch?v=k-avppFdvhY

In air collision on Goal Line. Watch the guy get twisted at 1:16 mark....Same video watch a tipped pass get tipped 3 times before finally getting intercepted at 2:25 mark...

http://www.youtube.com/watch?v=2dAbz64puZg

Goal Line Dive animation, Big Hit and Forced Fumble, Gang Tackling, Player being held up by sideline players...

http://www.youtube.com/watch?v=zrL5Hm8dLlE

More Highlights.....

http://www.youtube.com/watch?v=d5byu8PAvn8

Nice sideline interaction. 30 second mark....Right after that highlight you will see a snap for a punt get snapped over the head of the Punter....

http://www.youtube.com/watch?v=5eWwLlCYkfw

New Video added.....

QB Stumbles than gets owned by the D-Line....

http://www.youtube.com/watch?v=XiDLZHU565w

Check this out!!! Remember the Nike commercial with Michael Vick & T.O.?

Here is the actual commercial.....


http://www.youtube.com/watch?v=vm3InVJVFKQ

Here is the same commercial made by APF 2K8......

http://www.youtube.com/watch?v=ZEueYzW1zcM

That is freaking AWESOME!


Some more updated videos from Gunther.....

Horse Collar Tackle in HD

http://www.youtube.com/watch?v=SH66ggEujv8

Randall Cunningham QB Evade in HD

http://www.youtube.com/watch?v=2inibxBClvg
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Old 04-14-2009, 09:24 PM   #686
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by SageInfinite
Yea big thanx to the Madden attendees once again.
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Old 04-14-2009, 09:24 PM   #687
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

To the attendees, about the passing game, Can you guys answer whether or not you could lead receivers more like last gen? Basically have more control over the ball?
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Old 04-14-2009, 09:33 PM   #688
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by adembroski
The one problem I found in the passing game is that slower game speed means passing windows stay open longer. However, so long as the pass rush is balanced, this shouldn't be a problem as you'll only have 3-4 seconds to get rid of the ball anyways.
Madden has a larger field than AFP2K8, and even APF2K8 struggles to cover zones properly, especially on the wide part of the field. I think that's why the Zone Warp bug was so bad in '08 and they have constantly tuned it down.

Our ability to see the 'whole' field is a huge advantage over what a QB gets to see. I think 2K's approach of shrinking the field to allow proper momentum / player movement to be in play was a good choice, though I will admit I enjoy Madden's look of the open field. I would like to have both, but if a smaller field helps add to the realism in the player movements and counters the player vision, then I'm all for doing what needs to be done to make the game play the best it can be.
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