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Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Included

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Old 04-14-2009, 03:21 AM   #329
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by adembroski
Reread the entire post.
Ok, now what? Seriously though, I hope you don't mean thread, because that's not happening on page 32. heh If there's something specific you want me to review, please call it out. I obviously missed it the first time and general statement like that fails to add clarity.

The approach Ian outlined still seems weird and wildly inconsistent from a control perspective. I can throw early if I want, but I can't set my QB to make it more consistent. I can move in the pocket, but only if there's pressure. So if I'm trying to control the QB movement, I don't initiate control, some other trigger ininiates it or in case of an early throw I take a penalty with no way to off set the penalty. Again, that seems like an awkard approach from a QB control perspective to me.
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Old 04-14-2009, 03:26 AM   #330
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Wow, what happened to this thread?
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Old 04-14-2009, 03:28 AM   #331
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by Valdarez
I don't know about 70 yards, but you can definitely throw it 50 to 60 yards running backwards. Your video is a little misleading, you chose the ONLY way that it will not work. If you run backwards slanted towards the right or left, then you can throw it deep and be fairly consistent with it. If you run straight back holding the RT, then it will not work, but that's the only way it doesn't work unless you start going to far out. I couldn't hit a 70 yard pass, but I could fire in a 50 to 60 yarder.

Why is there no replay option in practice mode? I wanted to break the plays down but can't. Am I missing it in the menu system?
I didn't mean to make it misleading...I'm telling you I literally read Coach Ruckus' nonsense posts about running back and chucking it, took the most literal translation of his posts (his english doesn't seem to be too good so I might have misunderstood it) and tried to replicate it. He said you can run "back" 30 yards and throw a 70 yard pass spot on without setting your shoulders. When you run laterally setting your shoulders is relatively easy. So I ran back. And those were the results. It's literally the first play I ran...feel free to post counter arguments.

The replay option is certainly there because that's what I used to record it.
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Old 04-14-2009, 03:31 AM   #332
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Hey, man, I spent hours with sliders! In fact, I confirmed they worked quite well when I went 0/7 with 6 picks (3 for touchdowns) in one quarter when I maxed out everything in favor of the CPU and against me:P




Nice to know
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Old 04-14-2009, 03:39 AM   #333
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by NYyankz225
The replay option is certainly there because that's what I used to record it.
Ok, I see what I was doing wrong. I kept hitting pause immediately after the catch, when you do, there's no Replay option. You have to wait for them to reset the ball and hit Pause then, at which time the Replay option is available. Off to record again, so I can get a better view of what's going on.
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Old 04-14-2009, 03:56 AM   #334
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Making the video now. This is the first time I have played with the replays in Madden, and I have to say, the game looks extremely fluid in the replays. Yet in the game, when it's moving fast, it appears as though there are missing animations and blinking of players. I thought the speed was a detriment to the game due to the enjoyment factor, but I really believe it messes with the fluidity of the graphics now as well. I bet the game is going to look a LOT better just by slowing it down.
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Old 04-14-2009, 03:58 AM   #335
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by adembroski
Madden 10 feels nothing like any Madden you've played...
This is what I was hoping to hear.

After all these years, to actually feel as though Madden isn't the same old same old.
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Old 04-14-2009, 04:00 AM   #336
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Shouldn't the Seahawks be wearing blue sleeves instead of white?

Are the QB drops pre-determined for each play or is it something we can set at the play call screen?
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