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Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Included

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Old 04-14-2009, 02:48 AM   #321
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by NFLHITMAN
No I saw your video and that is the first time I have seen that. Does it even look right about how fast Rodgers turns to throw also? Are you telling me this doesn't happen because I can go to EA Sports world and post videos of this happening. I saw this in a Top 10 plays on EAsportsworld. Just like I saw Eli Manning run 70 yards and throw like 8 defenders off him to get in to the end zone LOL.
Tell me what you'd like to do and I'll film it. If you run back 30 yards and set your feet you can throw pretty far and accurately. But running backwards like I did will ALWAYS result in that sort of a throw...unless you're on super easy or something.
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Old 04-14-2009, 02:53 AM   #322
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by NYyankz225
Tell me what you'd like to do and I'll film it. If you run back 30 yards and set your feet you can throw pretty far and accurately. But running backwards like I did will ALWAYS result in that sort of a throw...unless you're on super easy or something.
Take a non scrambling QB like Peyton Manning and sprint out of the pocket paterally and throw a deep pass like 70 yards while running.

In Madden every QB is a Great Scrambler who can still throw accurately.
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Old 04-14-2009, 02:55 AM   #323
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by NFLHITMAN
Take a non scrambling QB like Peyton Manning and sprint out of the pocket paterally and throw a deep pass like 70 yards while running.

In Madden every QB is a Great Scrambler who can still throw accurately.
well thats different then what you originally said. quarterbacks can do this and throw pretty accurately as long as there shoulders are squared up.
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Old 04-14-2009, 02:58 AM   #324
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by NYyankz225
You ignored my video didnt you. You CANNOT do that in Madden despite what you think. You 2k fans can say it till you're blue in the face but Madden isn't as arcadey as you would like to make it seem. Sure 2k is better but all is not lost for Madden.
I'm not blue yet, but when I play Madden I'm transported to the land of Arcadia. I'm going to lab it and I'll post my video results for review. I have never tried the run and chuck myself, so this will be interesting.
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Old 04-14-2009, 03:09 AM   #325
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

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Originally Posted by streamline
well thats different then what you originally said. quarterbacks can do this and throw pretty accurately as long as there shoulders are squared up.
Yea, this is extremely different. I'll do it but this is an issue that ties more into ratings...and there are new ones added to 2010. Throw on the Run is a new rating...previously it was probably determined by throwing power and awareness and stuff which probably did cause some unrealistic results...and an elite QB like Peyton Manning is going to get away with things like that. Rodgers is a middle of the road rated QB so I figured that was a good medium.

We were talking about running back and chucking it without looking. Now it's a different argument ?

I'll upload in a minute.

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Old 04-14-2009, 03:10 AM   #326
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Holy hell, what a thread. Time for a little bit of damage control. I hope Ian wont mind me taking over for a bit, he seems a bit spent.

Quote:
Originally Posted by Ian_Cummings_EA
To clarify (since I'm not 100% sure what you mean) the feedback they gave in that mindmap was actually from their time with Madden NFL 10. I was giving the point that when you add new stuff, you can expect for it not to be tuned perfectly so their comments pertained to a lot of our new systems and animations.
Each of us can give 100 problems with Madden 10 as of community day, but when all was said and done, each one of us went back to the hotel and said, "holy ****, what a difference a year makes!"

Let me put it very simply; Madden 10 is not Madden 09++. It is a new game. You haven't played it; meaning when you played 08, you'd played 09... when you played 07, you'd played 08... it's different this time. Anything you knew about Madden is utterly useless. I was nervous about coming out and saying it due to the NDA, but goddamn it, it needs to be said. Madden 10 feels nothing like any Madden you've played... XBox 360, PS3, PS2, N64, PSX, what the **** ever.

Quote:
Originally Posted by KANE699
Yep, Dave did a lot of this.
Hey, man, I spent hours with sliders! In fact, I confirmed they worked quite well when I went 0/7 with 6 picks (3 for touchdowns) in one quarter when I maxed out everything in favor of the CPU and against me:P

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Originally Posted by DearbornDolfan
Granted, but not really an excuse. I won't pretend to have your level of code knowledge, but when I find a problem that can't be fixed by modifying the code as-is, I trash the code and start from the ground up with an eye towards making sure the same mistakes don't happen again. That you failed in this is a bit worrying and that you wouldn't have caught it at all without input from the outside community is even more so. What's really, truly scary is that a rudimentary knowledge of how football plays are supposed to work should have caught the mistake and pointed you in the right direction.

Watch the video of Lombardi breaking down the power sweep, it shouldn't be hard to find since it's pretty famous. And in the future I would suggest employing testers who have more than a rudimentary knowledge of football theory. You guys are making a football game, c'mon now.
The fact that something isn't perfect now doesn't mean it "can't be fixed by modifying the code as-is". We watched as Ian fixed issues right in front of us! Tuning is necessary, yes, it's not perfect, no, but despite the issues we found (and that screen shot is a tiny portion of the mindmap he created in the boardroom), every one of us came out with a very positive impression. All of us.

Hell, I even cornered The Watcher on one... he was sounding very negative for a bit, and I finally stopped him and said he sounded like he didn't like it, that it wasn't up to his standards compared to 2k5. He snuffed that idea out quickly... he was skeptical that some of the stuff wouldn't get fixed, but he liked it as much as the rest of us. That's cool, that's his right to be skeptical, but I, and most of the rest of us, disagree, and that's mostly because of the ridiculous amount of progress we've already seen.

And as far as "rudimentary football knowledge", you do not want to get me started on this again. Do you know the difference between a BOB sweep and a stretch? Can you explain where one might call a horizontal stretch play as opposed to a mesh? Do you have a working knowledge of when you might tell the QB to run a 5-step quick as opposed to a 5-step big? Do you know how to make a cover 2 look like a cover 4? For that matter, do you know how to recognize when a cover 2 is being made to look like a cover 4?

If you step onto the field and I tell you to run Tight Right Split Right, Liz Zip, X: Out-Post H: Angle In, do you know what to do?

Not implying you don't, only that I do... which gives me a better than "rudimentary" knowledge of football.

People got pissed when I stated I knew as much as anyone here about offense before, so I'll back off on that, and simply say if you are questioning my understanding of "rudimentary football", then you are popping off when you have no clue what you're talking about.

Furthermore... "that you failed in this is a bit worrying and that you wouldn't have caught it at all without input from the outside community is even more so."-- who says he wouldn't have caught it? I'm willing to bet 85% of what we told them, they knew. It's the bulk of information that I think made us valuable, the different set of eyes as Phil once put it too me. I'm under no illusion that I'm some sort of magic game fixer that came in and found all of these things that nobody there would have ever noticed. Just because they hadn't fixed 'em yet doesn't mean they didn't know.

Hell, for all I know, my main focus (offensive line/pockets) with my feedback was well known and already being worked on.

Quote:
Originally Posted by KANE699
Im calling you a jerkoff because you sound like you're writing off the game rather than asking questions.

Also I don't see anything wrong with forcing a 3 step drop, thats extremely realistic to me, I think the shortest step drop ive ever seen a qb take was a two step drop and that was to throw it to the reciever standing on the line.

Not only that but this will eliminate the double a tap throw to the tight end that some people have happen on accident.
Actually there are 1-steps, no steps, 3 steps, 5 step big, 5 step quick, 7-steps, and 9-steps... and anything else a coach decides to assign to a QB based on circumstances.

Quote:
Originally Posted by Valdarez
Interesting. A QB needs to be set to throw???

Isn't it going to be awkward if your in control of the QB sometimes and not all times? Seems... inconsistent.
Reread the entire post.

Quote:
Originally Posted by LBzrule
I tried running backwards on a few occasions, it did not feel natural coming out of the drop and running backwards. The QB had to "start up again." And I hope they keep that part that way.
Agreed. I liked it. It really helped push realism, but didn't really restrict you. The action of dropping back is really a single elongated action that requires control. Elongating a drop will usually result in a QB falling on his ***.

Quote:
Originally Posted by lgxjames
Im starting to wonder how you do it, How do you even maintain sanity with all this, I would have just stop showing up...Infact before every post you reply to Ian you should paste in a picture of the previous regime just as a reminder what we are transitioning from, Maybe then ppl will relax a little and understand this is a process and not a magic marker
I get the same feeling, especially lately. It's different now, since we (the community day guys) are being attacked in the same matter. I always tried to defend the Madden team because I really felt good about the whole thing from the beginning... now that I'm the target, I have a whole new appreciation for what they're doing.
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Last edited by adembroski; 04-14-2009 at 04:09 AM.
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Old 04-14-2009, 03:13 AM   #327
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by NYyankz225
You ignored my video didnt you. You CANNOT do that in Madden despite what you think. You 2k fans can say it till you're blue in the face but Madden isn't as arcadey as you would like to make it seem. Sure 2k is better but all is not lost for Madden.




I don't know about 70 yards, but you can definitely throw it 50 to 60 yards running backwards. Your video is a little misleading, you chose the ONLY way that it will not work. If you run backwards slanted towards the right or left, then you can throw it deep and be fairly consistent with it. If you run straight back holding the RT, then it will not work, but that's the only way it doesn't work unless you start going to far out. I couldn't hit a 70 yard pass, but I could fire in a 50 to 60 yarder.

Why is there no replay option in practice mode? I wanted to break the plays down but can't. Am I missing it in the menu system?
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Old 04-14-2009, 03:18 AM   #328
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Re: Madden NFL 10 Blog: The Importance of an Early Community Day (New Screenshot Incl

Quote:
Originally Posted by NYyankz225
I was going to mention this. Run/pass option is the one spot where this can be an issue. If you see the DB giving jennings space and want to get a quick slant in you should be able to bullet that in quickly. Although the thing is there's really no way to do a true run/pass option in Madden anyway because even when you do the quick audible (flick the right stick up for a short pass) everyone is aware of the change. So that shouldn't be an issue. I just hope you can get slants off quickly because there are a few plays that do use it.

Edit: When you look at the video he still does have to take a few shortened steps back though. I think they'll be able to get something like that in.

Yeah... I don't expect to be able to do a run / pass option play like that. I was mainly focused on the short dropback Rodgers did on that play. If you watch the vid and pause it frequently in the beginning (almost like slo-motion) he only takes a short step back with his left foot, then as soon as his right foot hits the ball is coming out. It's kinda like a mini 2 step drop I guess you could say.
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